abonnement Unibet Coolblue Bitvavo
  dinsdag 18 maart 2003 @ 19:51:14 #176
38849 Notorious_Roy
Doomed since 1889
pi_9213602
FF VII Update

*gestopt*

FF IX Update

Net uit de Ijscave

The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_9215434
quote:
Op dinsdag 18 maart 2003 19:51 schreef Notorious_Roy het volgende:
FF VII Update

*gestopt*

FF IX Update

Net uit de Ijscave


FF VII update :
*heeft knights of the round
<a href="http://www.youtube.com/watch?v=oAVjF_7ensg" rel="nofollow" target="_blank">“We simply do not understand our place in the universe and have not the courage to admit it”</a>
pi_9215717
FFVII-Int. Update:

Ik ga hem nu uit de seal halen en de velen extra's bekijken, zij het in Japans

α & Ω
Yaaaaaamaaaaaaaaahaaaaaaaaaaaaaaaa
  dinsdag 18 maart 2003 @ 21:13:38 #179
6789 Strolie75
De reisGijs
pi_9216007
quote:
Op dinsdag 18 maart 2003 21:04 schreef Ker_Plunk het volgende:
Ik ga hem nu uit de seal halen en de velen extra's bekijken, zij het in Japans
Heb je net als Boudewijn Büch witte handschoentjes aan?
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  dinsdag 18 maart 2003 @ 21:36:23 #180
38849 Notorious_Roy
Doomed since 1889
pi_9216608
ff iets melden

Ik weet nu waarom Choco deel 9 de minste vind, daar worden in het 2e stadje Chocobo's misbruikt om in een rad te lopen om een lopende band aan te drijven

The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  dinsdag 18 maart 2003 @ 22:49:42 #181
38849 Notorious_Roy
Doomed since 1889
pi_9219067
FF IX Update

Zit nu in Lundrum (ofzo ) Wat een heerlijk spel is dit zeg!

Airships
Moogles
Black mages

Echt geweldig! Als dit zo doorgaat ga ik hem nog beter vinden dan deeltje 7

The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_9219488
quote:
Op dinsdag 18 maart 2003 22:49 schreef Notorious_Roy het volgende:
FF IX Update

Zit nu in Lundrum (ofzo ) Wat een heerlijk spel is dit zeg!

Airships
Moogles
Black mages

Echt geweldig! Als dit zo doorgaat ga ik hem nog beter vinden dan deeltje 7


*pets*
*PETS*

Lindblum

α & Ω
Yaaaaaamaaaaaaaaahaaaaaaaaaaaaaaaa
pi_9219725
Ow ik kan trouwens FFVII-Int. niet afspelen

Hij's wel omgebouwd...maar doet niks


Hij ruikt lekker

Hier staat Sephiroth wel in het boekje en in kleur....

Op cd1 staan ik en Chocobo

α & Ω
Yaaaaaamaaaaaaaaahaaaaaaaaaaaaaaaa
  dinsdag 18 maart 2003 @ 23:20:22 #184
38849 Notorious_Roy
Doomed since 1889
pi_9219946
quote:
Op dinsdag 18 maart 2003 23:11 schreef Ker_Plunk het volgende:
Ow ik kan trouwens FFVII-Int. niet afspelen

Hij's wel omgebouwd...maar doet niks

[afbeelding]


Hij ruikt lekker

Hier staat Sephiroth wel in het boekje en in kleur....

Op cd1 staan ik en Chocobo


Das wel kut

Is die 4e disc geen DVD ofzo? Of wat is het eigenlijk voor extra's?

quote:
Op dinsdag 18 maart 2003 23:03 schreef Ker_Plunk het volgende:

[..]


Lindblum


Ja daar ja
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_9220103
quote:
Op dinsdag 18 maart 2003 23:20 schreef Notorious_Roy het volgende:

[..]

Das wel kut

Is die 4e disc geen DVD ofzo? Of wat is het eigenlijk voor extra's?
[..]

Ja daar ja


The 4th disc is called Perfect Guide. It is basically a digital encyclopedia for FF7. It contains:

-Entire world map and all the rendered screens
-Stats and pictures of every item, weapon, protector, accessory, and materia in the game
-Full bestiary of every enemy in the game, complete with stats and weaknesses.
-FMV clips of all the character's limit breaks and monster summons
-Special 3D model viewer that lets you view the polygon models for the vehicles in the game (Highwind, Daytona, Sub, etc.)
-Special CG Gallery for the main characters
-Behind-the-scenes look at the making of FF7 with concept sketches, early gameplay, background designs, imageboards, and a special video


Je kan ook zelf filmpjes maken...de rest was in Japans
Waarde is er iets afgegaan doordat de seal eraf is maar ik verkoop hem toch nooit en ik bewaar het plastic gewoon

Maar er zit dus in principe een verkeerde mod chip in ?

α & Ω
Yaaaaaamaaaaaaaaahaaaaaaaaaaaaaaaa
  dinsdag 18 maart 2003 @ 23:28:08 #186
38849 Notorious_Roy
Doomed since 1889
pi_9220132
quote:
Op dinsdag 18 maart 2003 23:26 schreef Ker_Plunk het volgende:

[..]


Maar er zit dus in principe een verkeerde mod chip in ?


Waarschijnlijk wel ja
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_9223418
das best wel kut voor je choco, is die laatste cd geen dvd?? mischien werkt ie op een regio vrije dvd-speler..??

FF VII update
Ik ga nu het shinra hoofdkwartier binnen sluipen...

  woensdag 19 maart 2003 @ 08:38:43 #188
6789 Strolie75
De reisGijs
pi_9223800
quote:
Op woensdag 19 maart 2003 07:30 schreef wc-eend het volgende:
FF VII update
Ik ga nu het shinra hoofdkwartier binnen sluipen...
Sluipen? Dan kun je al die trappen omhoog gaan lopen! Ik heb gekozen voor de minder subtiele wijze.
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  woensdag 19 maart 2003 @ 08:55:33 #189
21889 Chocobo
Epische gebruiker
pi_9223986
quote:
Op woensdag 19 maart 2003 07:30 schreef wc-eend het volgende:
das best wel kut voor je choco, is die laatste cd geen dvd?? mischien werkt ie op een regio vrije dvd-speler..??

FF VII update
Ik ga nu het shinra hoofdkwartier binnen sluipen...


Choco
A discovery is said to be an accident meeting a prepared mind.
  woensdag 19 maart 2003 @ 08:56:56 #190
21889 Chocobo
Epische gebruiker
pi_9224001
quote:
Op woensdag 19 maart 2003 08:38 schreef Strolie75 het volgende:

[..]

Sluipen? Dan kun je al die trappen omhoog gaan lopen! Ik heb gekozen voor de minder subtiele wijze.


Ja, maar als je dat doet kun je het ultieme wapen van Red XIII niet vinden. Mocht je later tegen het einde van FFVII weer met die trappen omhoog gaan dan ligt die namelijk voor je klaar !
A discovery is said to be an accident meeting a prepared mind.
  woensdag 19 maart 2003 @ 10:26:36 #191
35614 nikanoru
[TK]Merry Fucking Christmas!
pi_9225452
quote:
Op dinsdag 18 maart 2003 23:11 schreef Ker_Plunk het volgende:
Ow ik kan trouwens FFVII-Int. niet afspelen

Hij's wel omgebouwd...maar doet niks

[afbeelding]


Hij ruikt lekker

Hier staat Sephiroth wel in het boekje en in kleur....

Op cd1 staan ik en Chocobo


Ik leef met je mee.
Maar denk maar zo; je hebt em nu in ieder geval en een andere omgebouwde playstation komt misschien ooit nog wel.

/offtopic
Roy heb je Illusion of Gaia al gespeelt en zo ja hoe bevalt ie?
/offtopic

Dear Lord,please make it stop.Ik vind je lief. f0toboekThis is evolution,the monkey,the man,then the gun.
  woensdag 19 maart 2003 @ 10:30:56 #192
38849 Notorious_Roy
Doomed since 1889
pi_9225557
quote:
Op woensdag 19 maart 2003 10:26 schreef nikanoru het volgende:

[..]

/offtopic
Roy heb je Illusion of Gaia al gespeelt en zo ja hoe bevalt ie?
/offtopic


Nee, hij deed het niet met mijn converter... terug gestuurd en geld terug gehad

Ontopic:

Voor de mensen die FF X nog niet hebben (moi ):

quote:
Final Fantasy X -platinum- n.n.b. 18 april 2003
Bron, DIMPlus
The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
  woensdag 19 maart 2003 @ 10:55:07 #193
35614 nikanoru
[TK]Merry Fucking Christmas!
pi_9226117
quote:
Op woensdag 19 maart 2003 10:30 schreef Notorious_Roy het volgende:

[..]

Nee, hij deed het niet met mijn converter... terug gestuurd en geld terug gehad

Ontopic:

Voor de mensen die FF X nog niet hebben (moi ):
[..]

Bron, DIMPlus


/offtopic

Dat zuigt erg.
Ik heb er nog wel een paar PALs op ebay gezien misschien doen die het wel.

/offtopic.

Dear Lord,please make it stop.Ik vind je lief. f0toboekThis is evolution,the monkey,the man,then the gun.
  woensdag 19 maart 2003 @ 14:33:34 #194
6789 Strolie75
De reisGijs
pi_9231550
[/quote]
Final Fantasy Crystal Chronicles
We krijgen meer FF nieuws in mei, net voor de E3 heeft Square vandaag bekend gemaakt. Het is ook bekend dat FF op 18 juli in Japan te koop is en dat hij eind dit jaar ook in Europa te koop is.

Bron: Insidegamer.nl
[/quote]

"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
pi_9234591
quote:
Op woensdag 19 maart 2003 08:55 schreef Chocobo het volgende:

[..]

Choco


tjah sorry ik kort altijd namen af , maar ik zal je voortaan wel chocobo noemen
  woensdag 19 maart 2003 @ 17:21:25 #196
38849 Notorious_Roy
Doomed since 1889
pi_9236219
quote:
Op woensdag 19 maart 2003 16:20 schreef wc-eend het volgende:

[..]

tjah sorry ik kort altijd namen af , maar ik zal je voortaan wel chocobo noemen


Maar je quote was Ker_plunk


En FF:CC EN FF X-2 dus aan het einde van het jaar

The hardware is just a box you buy only because you want to play Mario games - Yamauchi
Mr. Zurkon doesn't need bolts, his currency is pain
Roy-O-Rama | Backlog | Wish-list
pi_9236298
OCHOCHOCHOCHOCH SORRY SORRY SORRY

sorry ker_plunk en sorry chocobo, dat ik jullie door elkaar haal...

dang it..

  woensdag 19 maart 2003 @ 19:30:03 #198
6789 Strolie75
De reisGijs
pi_9239517
quote:
Final Fantasy X-2: Final Impressions

My impressions of Final Fantasy X-2 are relatively spoiler-free; the only knowledge that I'll be divulging has already been force-fed to the gamer public courtesy of Square's Weekly Famitsu Hype Machine (tm). That said, I will be taking a detailed look at the systems that comprise the game, as well as an overall look at the product. I'm also assuming a familiarity with the story and structure of Final Fantasy X, since it's evident that this game appeals almost exclusively to those who have played it's predecessor. Those who want to discover everything on their own should probably just skip these impressions and buy the game. I'm currently on my second playthrough with roughly 54 hours logged and 75% of the story completed. Painstaking effort has been made to ensure that there are no mistakes in these impressions, but if you find one, by all means please post it on the message board.

The long anticipated direct sequel to FFX has arrived. Approximately 1.2 million Japanese players are flocking back to the world of Spira. What awaits them? A few minor issues aside, a very solid and fun game.

Sure, it's well known that FFX-2 reuses FFX's world, characters, and graphics engine. However, FFX-2's gameplay systems are totally changed from it's predecessor. FFX's field maps have been supplemented in FFX-2 with a jumping and climbing system. The turn-based battle system has been replaced with a more 'traditional' Final Fantasy Active Time Battle (ATB) one. The sphere grid-based skill acquisition of FFX has been replaced by a job system. FFX's linear storyline (which has garnered mixed reviews since it's release) has been swapped for a discrete mission-based game structure.

The jumping and climbing on the field maps (called the 'Yuna Raider' system in Weekly Famitsu) isn't annoying but isn't particularly innovative either. It's simple to use (just hold down the 'X' button, and any appropriate surface will cause Yuna to jump or climb), but it comes off feeling simply adequate. It's either used in new areas that were designed with this system in mind, or to augment familiar territory from FFX. You quickly notice that jumping feels much more integrated and natural in the new areas - the old areas seem to feature jumping only in awkward places that feel subtly 'tacked-on', like a bad case of feature creep. It seems that the old areas have been updated to feature jumping only so that the jumping system doesn't cause the new areas to feel more 'interactive' and divorced from the old.

The Active Time Battle system is not really new either - the Final Fantasy series used variants on this approach from the third installment on the Famicom until the ninth closed the series' run on the original Sony Playstation. Battles are fast and furious in their execution. Enemies attack in real time as you wait for your character's ATB gauge to fill up so you can enter commands. You can choose either 'active' or 'wait' in the customization menu- the difference being that wait temporarily pauses battles while you navigate menus (making things a bit easier on those with slower reflexes). You can also choose from three speeds - slow, normal, and fast - to suit your preferences. Timing your attacks is actually important in FFX-2; following the tempo of the battle and choosing advantageous instances to strike can interrupt enemy's actions and create combos. Skillful use of combos can increase the damage dealt by your characters. The combo system is well thought out and enhances battles.

Standard battle roles in every Final Fantasy game include melee combatants, mages, thiefs, and summoners - FFX filled these niches with 7 unique characters, each with their own skills. FFX-2 replaces this with three characters and a Job system, allowing any character to focus in any area they like. This bears the unfortunate moniker of the 'Dress-up' system. You start off with a few basic 'Dress Spheres', each of which allows the characters to take on the skills and abilities of a different job class. The jobs are varied and fun. Players of other games in the series will immediately recognize many old standbys such as Knight, Thief, White and Black Mages, and Samurai. The game spices up the system with lots of new and interesting jobs such as Gambler and Gunner. There are a total of 14 standard dress spheres and 3 'Special Dress' spheres. These three special spheres combine the functionality of an overdrive and a summon, replacing your party with a single character in a huge, battle-hungry form.

The Final Fantasy series has always been known for its beautiful summon sequences - however, with no summoned monsters this time around (courtesy of the storyline of FFX) - the Job Change animations have picked up the slack here. Each time a new dress is chosen in battle, you get a stunning 20 second transformation animation (which, for sanity's sake, can be shortened or turned off entirely in the options; also, the battle gauges are paused during this scene, so there's no penalty for shifting jobs in battle).

Learning all of the abilities, skills, and spells of a job marks it as "Mastered". Mastering a class is its own reward; skills are learned in a set order within a class, meaning that you can't learn some abilities until their prerequisites are satisfied. In almost every class, the final ability or two of a job are so overpoweringly good that a master of that job is guaranteed to be a valuable and increased asset in battle. Players are allowed to choose the order in which each job's available abilities are learned and change their active jobs via the status menu.

Various jobs are placed and arranged on "Result Plates." Result Plates are the links that tie the different jobs together with a single, interesting gameplay dynamic. Each plate contains a number of 'Pits' that the player fills with dress spheres of their choice. Pits are connected to other pits on the result plate by lines. Each character equips a Result Plate with a number of placed jobs during battle, and a character can switch from her currently active job to any "adjacent" job on the Result Plate that is connected by a line at any time. Many plates come with special nodes on the lines between the pits - adroit switching between the jobs in a battle on a well-set result plate will cause the node to be activated and give the player some special benefit for the remainder of the fight. Examples are increased statistics, the ability to use skills from other job classes, and immunities to elemental attacks. Several of the plates also impart bonuses just for having them equipped - including granting access to the subset of the abilities and skills you've earned under a different job.

Each job also contains special abilities to ensure that skills are best used by their original job, however. For example, as a black mage, Yuna has access not only to the cadre of elemental spells, but also to the innate abilities 'Black Magic Level 2' and 'Black Magic Level 3', which cut the casting time of all black magic down by 50%. Neither of these abilities are available as any other job, not even through the use of result plates and accessories. This ensures that when Yuna becomes a white mage and equips a result plate that allows use of learnt black mage spells, she still won't cast them as quickly as she would if she were a using the black mage job. The great depth of the battles and gameplay systems is the game's greatest strength, but for those who were wondering: yes, there is a story.

The story picks up two years after the conclusion of Final Fantasy X (specifically, the International version.) Old friends Yuna and Rikku are joined by the newcomer Paine, bearer of the RPG's #1 cliche: the Mysterious Background (tm). After finding a sphere that appears to show Tidus inprisoned, Yuna has chosen to become a Sphere Hunter. Together with Paine and Rikku, they form the Kamome-Dan (Seagull Team) and traverse Spira in their swanky new airship, the Celcius, swooping down to collect every sphere that the ship's systems detect. Of course, there are several other teams of Sphere Hunters responding to the calls too; Yuna and company often find themselves racing to get to the sphere first. These 'missions' as the game calls them, form the crux of the gameplay. A friend of mine jokingly referred to the game as a 'maxigame'- which deftly describes the fact that it's made up of discrete missions, many of which introduce completely new gameplay elements and/or minigames.

Missions are broken into two major groups- 'Active Links' and everything else. Most non-Active Link missions involve helping out someone in a jam, allowing the player to affect small changes to the world and its inhabitants by sidequesting. Active Links, indicated as such on the airship's area selection screen, activate plot points and advance the story proper - completing a set of these missions will increase your game's 'Story Level'. Completing a Story Level changes the circumstances of the whole of Spira, opening more sidequests. On the whole, the sidequests are varied and interesting and comprise most of the game's play time. Speed demons will find that the game can be completed in just shy of 20 hours by avoiding sidequesting all together - but beware.

Pretty much every area of Spira features multiple sidequests as the game progresses - this game is an explorer's paradise. You visit Kimahri on Mount Gagazet to help him decide the fate of the Ronso and quell his people's desire for revenge upon the Guado. You visit Wakka and his pregnant wife Lulu, and help him to find his role as a father-to-be. You help the Al Bhed dig for valuable artifacts in Bikanel Desert. Going to a seemingly sleepy town and asking around may trigger an unexpected mission. It's all terrifically interesting stuff, and the game suffers a nearly total loss of world mythology when deprived of it's sidequests. In fact, without these discretional sections of the game, the plot seems devoid of its depth and the gameplay systems robbed of their brilliance. It's quite simply the game's largest fault - not playing the sidequests is like not playing the game at all. It should never have been made wholly elective.

Once the player has delved a bit deeper into the game, they see that the game's 'story' is so short because it's designed to support multiple playthroughs. After completion, the game allows you to start over with all your inventory and learned abilities intact - the only things that are lost are the character levels and the story-dependent items (which are only present to advance the story as needed, so no loss). In addition, all of your previous completed story arcs and side missions are preserved in the new game. The relatively small number of the Active Link missions is revealed as a design choice that allows you to get quickly to the Story Level where your previously missed sidequests reside. The game's major shortcoming - its seemingly sparse plot and short length - could have been easily resolved by forcing the player, on their first time through the game, to complete two or three sidequests before receiving the next active link. This limitation could then have been removed for subsequent games, allowing the designer's intentions to shine through. It's a painful oversight on Square's part, as it's one that will cheat a large number of players out of the game's fun - they will simply plow through it as though it were any number of other console RPGs, and feel disappointed at the end, having missed out on several of the optional dress spheres and system-augmenting result plates. It's an unfortunate fact that the game isn't easy to enjoy without it's sidequests. I want to stress again that these sidequests don't feel 'tacked-on' or insubtantial in any way. They are as much of a part of the game as the summoner's pilgrimage was in FFX. In fact, the game provides the player with a 'Story Completed' statistic, and the Active Link missions account for less than 50% of the total available missions.

There are other minor sticking points in the game as well. The story, when all is said and done, is a departure from the serious tone of it's forebears - at times, FFX-2 flings around excessive amounts of fanservice. The story does have very serious points, but the girls also act like very energetic teenagers for the majority of the game. It's something that's equal parts tolerable, hilarious, and cringe-worthy. Aniki (Rikku's brother) is especially over-the-top. It's instantly evident that this tone will not sit well with some of the series' more ardent Western fans, but it hardly detracts from the solidity of the gameplay and overall strength of the title.

The music is an odd combination of moving themes and piano numbers mixed with J-pop and the odd 70's porno groove. It's eclectic and quite surprising, but they never make the mistake of using the wrong piece at the wrong time, so it's fairly easy to swallow. It doesn't compare with the more cohesive soundtracks of previous FFs - but then, it's different enough to defy that comparison.

The graphics are, of course, gorgeous for the most part. We've already seen the majority of the locations in FFX, so there's no use commenting on them here. Unfortunately, the new areas are a bizzare amalgamation of 'phenomenally beautiful' and 'built buy the summer intern'. Mostly, the environments simply serve as places for action to occur and the gameplay systems to shine, but with so much else in this game being top-notch, the lows seem woefully out of place.

I'll end these impressions with a note for importers. RPG gamers of middling Japanese ability and a firm grasp on basic kanji should have little problem following the plot and understanding most of the game's dialog. With the exception of a bit of military lingo and the odd name from the first game, it's quite accessable. Those with little to no Japanese ability but familiar with RPGs will probably have no problems navigating the game's menus and finding their way to the end, although I suspect that some of the minigames might be difficult to complete and the story a bit hard to follow.


De intro van FF X-2 is hier te downloaden.
"Ik heb geen tijd voor leuk,... ik maak alleen tijd voor episch! - Chocobo
  woensdag 19 maart 2003 @ 20:18:44 #199
21889 Chocobo
Epische gebruiker
pi_9240974
quote:
Op woensdag 19 maart 2003 17:24 schreef wc-eend het volgende:
OCHOCHOCHOCHOCH SORRY SORRY SORRY

sorry ker_plunk en sorry chocobo, dat ik jullie door elkaar haal...

dang it..


No problem Hoever ben je met FF ?
A discovery is said to be an accident meeting a prepared mind.
pi_9241428
quote:
Op woensdag 19 maart 2003 10:26 schreef nikanoru het volgende:

[..]

Ik leef met je mee.
Maar denk maar zo; je hebt em nu in ieder geval en een andere omgebouwde playstation komt misschien ooit nog wel.

/offtopic
Roy heb je Illusion of Gaia al gespeelt en zo ja hoe bevalt ie?
/offtopic


Ik ken iemand die een volledige mod chip erin kan zitten dus
α & Ω
Yaaaaaamaaaaaaaaahaaaaaaaaaaaaaaaa
abonnement Unibet Coolblue Bitvavo
Forum Opties
Forumhop:
Hop naar:
(afkorting, bv 'KLB')