Let's make the most downvoted thread I guess; I don't care. Sanity needs to rally its troops of arguments against the hate mob, even if they will continue to just shout nonsense.
[Edit: I mostly talk about Youtube outrage. Reddit is way better in this than youtube, providing constructive criticism; but youtubers and their followers have a stronger influence on the wider undecided audience and thus on the fate of the game. Because people mostly only come here on reddit when they already want to play the game.]
- Content. There is at least 40-60 hours content in the game at launch, with campaign, freeplay, trials, contracts and endgame. Anthem is well worth the 60 dollars, the base game already, anyone who says otherwise didn't even play it (Upper Echelon Gamers only had an Xbox early access, playing only 10 hours for example) or is seriously burnt out on games.
- Anthem has a series-like format, and not "chopped up content". The format was always going to be like an HBO series, so a lot of content is already developed of course, to be shipped every month, for free. You had to pay for the chopped up Destiny 1 DLCs, that was a very different situation! And if you don't like the format and want to burn through 6 strongholds at launch already, then this format is not for you. But strongholds are coming, and story, and much more.
- The story is a true Bioware-style story. It is not as good as a Mass Effect campaign, but characters and conversations are nuanced, fun, and you will enjoy the endgame way more after the campaign, because you do it in a living breathing world. I actually thought I was going to hate running around in Fort Tarsis, but the characters and conversations are good enough that I started to look forward to it in between missions. That is why I strongly recommend playing the campaign solo, it plays like a Bioware rpg, not like the Destiny 2 "story". More on that:
https://www.reddit.com/r/(...)y_the_campaign_solo/- Loading screen issue is bad but blown out of proportion. Bloodborne had 2-3 minute loading screens. This may not be Anthem's fault, but a natural boundary of the console. Anthem is not Fortnite, where you don't have many assets and beautiful graphics to load in. What is true is that there are too many loading screens, and that the tethering is awful, let's hope that will be fixed.
- The tomb quest is actually well placed in the campaign, after an important turn in the story, enabling you to delve deeper into the open world, introducing mechanics and things in the meantime. It is not a chore, because the open world is beautiful and interesting. I can understand that someone doesn't like it, but Yongyea calling it the worst quest he ever played tells a lot about his niche on youtube...
- Cosmetic monetization is fair. Ongoing live service games you have to choose an ongoing monetization model, to pay for ongoing maintenance and development. The options are mostly: 1) entry price + paid DLC; 2) entry price + purchasable cosmetics; 3) free to play + lootboxes (mostly with a throttled progression which makes it hard to earn lootboxes through gameplay, see Apex after level 40). Bioware chose the cosmetics monetization model. The 8 dollar skins provide all the free content coming for years.
- Bioware's responsiveness is extraordinary. Real issues with the game are there of course! But Bioware is not handling Anthem like Bungie handled Destiny and Bethesda handled Fallout 76! Bioware did earn our benefit of the doubt, that they are not partying instead of developing this goddamn game. If you are into this type of games, you know already, that their development is really hard and riddled with problems even after launch; but not always because the developers were "lazy" or "egregious". If you have a cynical grin on your mouth reading this... then hit that downvote button and go watch another 10 minute long youtube video on a nontroversy.
Edit: It is hate that drives most of the "hard passers". The internet creates pockets of mobs here and there, simply because hate can be an enjoyable, addictive feeling. There were times where hate was justifiable and useful, namely against Battlefront 2 lootboxes and maybe against Bethesda lately.
But then this behavior is so enjoyable (it's brain chemistry, it is addictive), that it snowballs into fields where it is not justifiable and it inhibits real and constructive feedback.
I dislike Jason Schreier but he was right in one thing: creating outrage out of every goddamn tiny issue blurs the line and discredits real issues in the end.
I can quadruple down on the fact, that Anthem is awesome with some minor flaws, very well worth the 60 dollars. And yes, almost anyone saying otherwise after playing it for 30+ hours, has an underlying chemical predisposition of malicious intent, complaining just for the kick of it. This mob (spearheaded by youtubers with 500k subs) is big and loud enough that it convinces non-suspecting gamers that Anthem is bad and not worth 60 dollars.
I'm not talking about that 20% who have real negative feedback. I'm talking about all those who actively bend the truth into non-truth, because the joy of bending, tearing and breaking. I am here to make different sounds than barking with hate, because this trash behavior needs counter-measures.
TL;DR
Don't believe all those who can't even enjoy games anymore, so they get hooked by rage, cause it feels good at least. They are happy to jump on the smallest nontroversy to blow it out of proportion. Most of the haters probably haven't even played it, or not more than 10 hours. Because otherwise the awesomeness easily overwhelms the issues, and the game creates a state of "hopeful criticism", and not a state of "hard pass cynicism".
Anthem lap tekst/review met een positieve inslag van reddit