En waarom noemt Blizzard het precies nog Classicquote:Op zaterdag 3 november 2018 17:29 schreef Insomnia2.0 het volgende:
Crit damage is based op cataclysm
Weapon skills zijn Niet correct implemented
quote:Op zaterdag 3 november 2018 17:31 schreef onlogisch het volgende:
[..]
En waarom noemt Blizzard het precies nog Classic
Ik wil nu dat domme plaatje van jou posten maar kan het niet vinden.quote:
heb fm pet !!!quote:Op zaterdag 3 november 2018 17:34 schreef maxi-mus het volgende:
[..]
Boks. (GGMM vindt je nu een goor varken)
Niet gelezen.quote:Op zaterdag 3 november 2018 17:37 schreef JanPawelII het volgende:
•
•
• Spells don’t get resisted.
•
• Spell crits doing 2x damage instead of 1.5x (changed in mop).
•
• Mobs do not daze you.
•
• Items with random attributes show stats from legion.
•
• Nameplates are shown at a much longer range.
•
• Damage numbers font and size is the WoD one, not the original from Vanilla-MoP.
•
• Sharding is in the game. One moment you see your friend, the next he's gone.
•
• Mobs don't parry or dodge if your weapon skill is maxed out.
•
• Bloodrage does not put you in combat.
•
• Health regenerates too fast.
•
• Energy regenerates in a weird way.
•
• Pet stops chasing the target if it enters stealth.
•
• Meeting Stones summon people like in TBC.
•
• Charge works different in several ways. Not affected by slows, 2 warriors cant charge each other, etc.
•
• Channeled spells get interrupted when target leaves LOS (changed in cata).
•
• There is no push back on spell casts when you are hit by ranged attacks.
•
• Shamans can use two handed weapons without the talent.
•
•
• A lot of spell animations seem off or exaggerated.
•
• You can't jump in water. Instead it makes you rise slowly like in BFA.
•
• Sending your pet to attack somebody puts you in combat instantly.
•
Niet gelezen.quote:Op zaterdag 3 november 2018 17:37 schreef JanPawelII het volgende:
•
•
• Spells don’t get resisted.
•
• Spell crits doing 2x damage instead of 1.5x (changed in mop).
•
• Mobs do not daze you.
•
• Items with random attributes show stats from legion.
•
• Nameplates are shown at a much longer range.
•
• Damage numbers font and size is the WoD one, not the original from Vanilla-MoP.
•
• Sharding is in the game. One moment you see your friend, the next he's gone.
•
• Mobs don't parry or dodge if your weapon skill is maxed out.
•
• Bloodrage does not put you in combat.
•
• Health regenerates too fast.
•
• Energy regenerates in a weird way.
•
• Pet stops chasing the target if it enters stealth.
•
• Meeting Stones summon people like in TBC.
•
• Charge works different in several ways. Not affected by slows, 2 warriors cant charge each other, etc.
•
• Channeled spells get interrupted when target leaves LOS (changed in cata).
•
• There is no push back on spell casts when you are hit by ranged attacks.
•
• Shamans can use two handed weapons without the talent.
•
•
• A lot of spell animations seem off or exaggerated.
•
• You can't jump in water. Instead it makes you rise slowly like in BFA.
•
• Sending your pet to attack somebody puts you in combat instantly.
•
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