FOK!forum / Gaming / Algemeen Final Fantasy Topic [deel 2]
Strolie75donderdag 7 november 2002 @ 08:58
Deel 1: Algemeen Final Fantasy topic
quote:
Final Fantasy VII-2

Gamers.com is reporting that Square may decide to do a sequel to one of their most popular role-playing games, Final Fantasy VII.

Hot on the heels of the formal announcement of Final Fantasy X-2, Japanese site Quiter is reporting that series' producer Yoshinori Kitase mentioned a possible sequel to the series' most popular installment, Final Fantasy VII, in the upcoming issue of Japan's number one game magazine, Famitsu.

According to Quiter, in an interview in the mag, Kitase says that he would like to make a continuation to FFVII -- and lots of other people do, too, including character designer Tetsuya Nomura (who recently debuted as a director in his own right with Square's immensely popular Kingdom Hearts.) Kitase goes on to say that since there are so many ardent fans of the game, they don't want to make a bad game. Consequently, concrete plans and a schedule for the game have not been decided upon.


Erudonderdag 7 november 2002 @ 09:27
Nou...hier heb ik maar 1 ding op te zeggen.....w000000000ttttttttttttt !!! geweldig nieuws...het beste nieuws van de maand tot nu toe..lol.

Eru out.

Strolie75donderdag 7 november 2002 @ 09:30
Als dit waar is ben ik wel benieuwd of de remake van FF-VII wel doorgaat.
Chocobodonderdag 7 november 2002 @ 10:08
*coma mode*

W...aa.......n..z.......inni....g !

Chocobodonderdag 7 november 2002 @ 10:30
Dit vond ik ook:

WANT, want...in het aankomende nummer van de Japanse Famitsu gamingbijbel, heeft producer Yoshinori Kitase laten vallen dat een remake van de alom geprezen Final Fantasy VII best wel eens mogelijk zou zijn. Het schijnt namelijk dat behalve Kitase-san een hoop andere crewmembers binnen Square wel iets voelen voor een FFVII doorstart, waaronder character designer Tetsuya Nomura (die pasgeleden nog in de regisseursstoel debuteerde voor Kingdom Hearts).

Probleem is dat aangezien er een flinke fanbase is van de zevende Final Fantasy, ze geen slechte game willen maken door het project te rushen. Dientengevolge zijn er dus nog geen concrete plannen gemaakt of een releasedatum geprikt voor een eventuele FFVII-2. Aan de andere kant, die plannen waren er vorig jaar ook niet voor FFX-2.

Ker_Plunkdonderdag 7 november 2002 @ 13:33
20-jarige man in ziekenhuis opgenomen met onbekende redenen
Chocobodonderdag 7 november 2002 @ 13:38
quote:
Op donderdag 7 november 2002 13:33 schreef Ker_Plunk het volgende:
20-jarige man in ziekenhuis opgenomen met onbekende redenen
Flipaanval ?
Ker_Plunkdonderdag 7 november 2002 @ 13:50
Eerlijk gezegd zie ik een 2de deel NIET zitten...
Chocobodonderdag 7 november 2002 @ 15:27
quote:
Op donderdag 7 november 2002 13:50 schreef Ker_Plunk het volgende:
Eerlijk gezegd zie ik een 2de deel NIET zitten...
This geen deel 2 maar een remake !
Dragonwizarddonderdag 7 november 2002 @ 22:47
Zullen we Aeris misschien weer levend terugzien??
Ketel_1donderdag 7 november 2002 @ 22:50
Een remake van FFVII zou geweldig zijn, maar een sequel zou ik absoluut niet willen zien.
Ker_Plunkdonderdag 7 november 2002 @ 23:17
quote:
Op donderdag 7 november 2002 22:50 schreef Ketel_1 het volgende:
Een remake van FFVII zou geweldig zijn, maar een sequel zou ik absoluut niet willen zien.
Precies.
nikanoruvrijdag 8 november 2002 @ 10:19
quote:
Op donderdag 7 november 2002 22:50 schreef Ketel_1 het volgende:
Een remake van FFVII zou geweldig zijn, maar een sequel zou ik absoluut niet willen zien.
Want dan zou het FF7 niet meer zijn.
Chocobovrijdag 8 november 2002 @ 11:02
quote:
Op vrijdag 8 november 2002 10:19 schreef nikanoru het volgende:

[..]

Want dan zou het FF7 niet meer zijn.


Nee,....FFVII-2

Er komt geen sequel heren en dames. Een beetje vertrouwen in Square please. Als je de artikel leest zie je dat Square heel voorzichtig omgaat met hun beste FF deel. Vertrouw ze nou maar !

Ketel_1vrijdag 8 november 2002 @ 16:37
quote:
Op vrijdag 8 november 2002 11:02 schreef Chocobo het volgende:

[..]

Nee,....FFVII-2

Er komt geen sequel heren en dames. Een beetje vertrouwen in Square please. Als je de artikel leest zie je dat Square heel voorzichtig omgaat met hun beste FF deel. Vertrouw ze nou maar !


Ik hoop wel dat er in een eventuele remake wel wat extra dingetjes zitten (nieuwe steden/dorpen, iets nieuws met chocobo's ofzo).
Ker_Plunkvrijdag 8 november 2002 @ 16:44
quote:
Op vrijdag 8 november 2002 16:37 schreef Ketel_1 het volgende:

[..]

Ik hoop wel dat er in een eventuele remake wel wat extra dingetjes zitten (nieuwe steden/dorpen, iets nieuws met chocobo's ofzo).


Die Chocobo's in VII rulen ,allemaal verschillende kleuren
Enige wat voor mij verbeterd kan worden is:
-Betere gun sfx
-Ipv lego mannetjes de caracters gebruiken die in de battles voorkomen.Dat geeft een serieuzer draai aan het spel.
-En misschien alle FMV's opnieuw geschreven maar wel met dezelfde inhoud.FFX kwaliteit filmpjes.
Nieuwe steden ofzo zou wel leuk zijn maar gewoon niet passen.
Verder niks
nikanoruvrijdag 8 november 2002 @ 16:54
quote:
Op vrijdag 8 november 2002 16:37 schreef Ketel_1 het volgende:

[..]

Ik hoop wel dat er in een eventuele remake wel wat extra dingetjes zitten (nieuwe steden/dorpen, iets nieuws met chocobo's ofzo).


Zowiezo alle graphics upgraden (moet niet moeilijk zijn, ik bedoel ik denk wel dat ze alle modellen etc. nog wel hebben)
En het liefste zie ik een stuk of 100 nieuwe Weapons erbij en dat ze allemaal bijna niet te verslaan zijn. En meer filmpjes natuurlijk en nog een geheim karakter. etc. etc. Ik kan zo nog wel een uurtje doorgaan denk ik.
Jolly_Reapervrijdag 8 november 2002 @ 17:04
quote:
Op vrijdag 8 november 2002 16:54 schreef nikanoru het volgende:
En het liefste zie ik een stuk of 100 nieuwe Weapons erbij en dat ze allemaal bijna niet te verslaan zijn.
Whaaaa?!?
Heeft iemand uberhaubt Ruby en Emerald kunnen verslaan?!?
nikanoruvrijdag 8 november 2002 @ 17:13
quote:
Op vrijdag 8 november 2002 17:04 schreef Jolly_Reaper het volgende:

[..]

Whaaaa?!?
Heeft iemand uberhaubt Ruby en Emerald kunnen verslaan?!?


Emerald zonder ''onderwater materia'' en Ruby met 1 keer een knights of the round gebruikt te hebben
Ketel_1vrijdag 8 november 2002 @ 17:43
quote:
Op vrijdag 8 november 2002 16:54 schreef nikanoru het volgende:

[..]
En meer filmpjes natuurlijk en nog een geheim karakter. etc. etc. Ik kan zo nog wel een uurtje doorgaan denk ik.


Nee nee, geen nieuw karakter... dan hangt-ie er een beetje bij omdat z'n achtergrond enzo niet echt uitvoerig uitgelegd kan worden. Hetzelfde had ik al een beetje met Yuffie en die gast met die gun (sorry, naam kwijt ).
Herfstvrijdag 8 november 2002 @ 17:52
Even over FF7, weet er iemand misschien een site met echt elk item en materia dat er maar in het spel zit, en waar je het kunt vinden? Ik had ook eens zo'n guide uit de EGM2 maar die ben ik kwijt.
Ker_Plunkvrijdag 8 november 2002 @ 18:10
Geen nieuwe caracters etc.
Nieuwe gfx zie ik ook niet zitten ,haalt miscchien de sfeer weg.
Ker_Plunkvrijdag 8 november 2002 @ 18:22
Weten jullie trouwens wat voor dag het is?
Het is precies 5 jaar geleden dat FFVII uitkwam!
Voor Cloud is 5 jaar geleden ook een betekenis...

nikanoruvrijdag 8 november 2002 @ 18:48
quote:
Op vrijdag 8 november 2002 18:22 schreef Ker_Plunk het volgende:
Weten jullie trouwens wat voor dag het is?
Het is precies 5 jaar geleden dat FFVII uitkwam!
Voor Cloud is 5 jaar geleden ook een betekenis...

[afbeelding]


Mooie reden voor een toast. Santé!
Strolie75zondag 10 november 2002 @ 20:23
quote:
Reports out of Japan say that Final Fantasy series producer Yoshinori Kitase has told Famitsu magazine that Square is considering a direct sequel to Final Fantasy VII. Kitase said that many employees at Square want to make this game, including character designer Tetsuya Nomura.

He also said that since FFVII has so many devoted fans, they don't want to make a subpar game, so no final decision about the game's development has been made yet. According to Japanese gaming site Quiter, the interview is set to appear in the upcoming issue of Famitsu.


Dragonwizardzondag 10 november 2002 @ 21:18
Ik hoop dat ze Aeris dit keer wel laten leven en die irritante Yuffie maar doodgaat of Tifa of laat die Cloud maar eens doodgaan, maar dan moeten ze waarschijnlijk heel het verhaal met name het einde herzien...
Leeczondag 10 november 2002 @ 21:23
Komt er nou een Final Fantasy VII remake of een sequel. Ik weet het nu even niet meer.
Herfstzondag 10 november 2002 @ 21:25
quote:
Op zondag 10 november 2002 21:18 schreef Dragonwizard het volgende:
Ik hoop dat ze Aeris dit keer wel laten leven en die irritante Yuffie maar doodgaat of Tifa of laat die Cloud maar eens doodgaan, maar dan moeten ze waarschijnlijk heel het verhaal met name het einde herzien...
Yuffie is juist de leukste van de drie, lekker brutaal, en ze zeikt niet de hele tijd
Leeczondag 10 november 2002 @ 21:41
Bij een remake van VII moet Aeris gewoon weer sterven net als altijd. Ben er ook niet blij mee, maar dat maakt FFVII groot. Het spel heeft magie....

Bij een sequel moeten ze opletten niet de almachtige sfeer van VII te slopen. Toch denk ik dat ze wel voorzichtig zijn hoor. Ze weten wat er op het spel staat.

PoTTTenkijkermaandag 11 november 2002 @ 11:50
quote:
Op donderdag 7 november 2002 08:58 schreef Strolie75 het volgende:
Deel 1: Algemeen Final Fantasy topic
[..]
Weet je misschien waar ik Final Fantasy VII voor de PSone kan krijgen, ik heb het spel op de PC gehad maar ik wil alle delen hebben die op de playstation zijn uitgekomen, alleen VII ontbreekt nog.
Leecmaandag 11 november 2002 @ 11:55
quote:
Op maandag 11 november 2002 11:50 schreef PoTTTenkijker het volgende:

[..]

Weet je misschien waar ik Final Fantasy VII voor de PSone kan krijgen, ik heb het spel op de PC gehad maar ik wil alle delen hebben die op de playstation zijn uitgekomen, alleen VII ontbreekt nog.


Probeer FutureZ. even of ander Dimplus.
Ker_Plunkmaandag 11 november 2002 @ 14:27
quote:
Op zondag 10 november 2002 21:18 schreef Dragonwizard het volgende:
Ik hoop dat ze Aeris dit keer wel laten leven en die irritante Yuffie maar doodgaat of Tifa of laat die Cloud maar eens doodgaan, maar dan moeten ze waarschijnlijk heel het verhaal met name het einde herzien...
Kom op zeg...
Leecmaandag 11 november 2002 @ 14:34
quote:
Op maandag 11 november 2002 14:27 schreef Ker_Plunk het volgende:

[..]

Kom op zeg...


*Mee eens is*

Aeris moet ook in een eventuele remake dood. Tis niet anders. Dat maakt FFVII .......

Ker_Plunkmaandag 11 november 2002 @ 21:10
quote:
Op maandag 11 november 2002 14:34 schreef Leec het volgende:

[..]

*Mee eens is*

Aeris moet ook in een eventuele remake dood. Tis niet anders. Dat maakt FFVII .......


Ik vond de naam Chocobo toch leuker
Leecmaandag 11 november 2002 @ 21:34
quote:
Op maandag 11 november 2002 21:10 schreef Ker_Plunk het volgende:

[..]

Ik vond de naam Chocobo toch leuker


Ker ! ,.... Chocobo is dood... Er moest altijd al een nieuwe komen ! En ook Leec zal jouw FF kennis aanbidden hoor
Ker_Plunkmaandag 11 november 2002 @ 21:59
quote:
Op maandag 11 november 2002 21:34 schreef Leec het volgende:

[..]

Ker ! ,.... Chocobo is dood... Er moest altijd al een nieuwe komen ! En ook Leec zal jouw FF kennis aanbidden hoor


Ik zal nou noooooooooit een kloon nemen
Ketel_1maandag 11 november 2002 @ 22:37
quote:
Op maandag 11 november 2002 21:34 schreef Leec het volgende:

[..]

Ker ! ,.... Chocobo is dood... Er moest altijd al een nieuwe komen !


Kan je dan wel een Chocobo icoontje nemen?
Leecdinsdag 12 november 2002 @ 09:21
quote:
Op maandag 11 november 2002 21:59 schreef Ker_Plunk het volgende:

[..]

Ik zal nou noooooooooit een kloon nemen


FF tussendoor Ker,.......jouw icon Heerst
Leecdinsdag 12 november 2002 @ 09:21
quote:
Op maandag 11 november 2002 22:37 schreef Ketel_1 het volgende:

[..]

Kan je dan wel een Chocobo icoontje nemen?


Bij deze Ketel
Chocobodinsdag 12 november 2002 @ 12:01
quote:
Op dinsdag 12 november 2002 09:21 schreef Leec het volgende:

[..]

Bij deze Ketel


Zwaar offtopic nu,.........Chocobo is zelfs terug !
nikanorudinsdag 12 november 2002 @ 12:03
quote:
Op dinsdag 12 november 2002 12:01 schreef Chocobo het volgende:

[..]

Zwaar offtopic nu,.........Chocobo is zelfs terug !


Was ist los?!!?!??
Chocobodinsdag 12 november 2002 @ 12:40
Om even alle vaagheid uit de wereld te helpen

Final Fantasy VII-2 info:

"A sequel to FFVII?" comments Kitase while laughing. "In truth, there are many who'd like to make such a game, Nomura, who's working on Kingdom Hearts Final Mix, included. Many of the Square staff participated in the development of FFVII, and the memories are strong. Additionally, expressing the world of FFVII using today's technology would certainly be interesting (laughs).

"However, FFVII still has many fans," he continues. "We couldn't make a bad product (laughs)."

Continuing in response to the question of his team's plans for the term beginning April of 2003 (FFX-2 comes out in March), Kitase says, "Our plans are not yet set for the coming term. Whether we'll work on a brand new title or a sequel to a title that we already have I don't know yet, but I'd personally like to make something new."

So, to recap, Kitase laughs a lot and many of the Square staff has interest in a sequel to FFVII while Kitase himself is more interested in working on something new. The majority of Kitase's R&D 1 staff worked on FFVII, though, so if were were to see a FFVII-2 (a game which, we fear, would almost certainly feature a love sequence involving Tifa and and jive-talkin' Barret), Kitase and his team would be the likeliest source.

Ker_Plunkdinsdag 12 november 2002 @ 18:46
Ik heb het filmpje met het laatste gevecht met Sephiroth
Icon volgt
Omnislash
FFVII ruled zo
Chocobodinsdag 12 november 2002 @ 22:41
quote:
Op dinsdag 12 november 2002 18:46 schreef Ker_Plunk het volgende:
FFVII ruled zo
Hahahahaha,... wat ben ik toch gek op je ! Het heerst idd.
Ker_Plunkdinsdag 12 november 2002 @ 22:47
quote:
Op dinsdag 12 november 2002 22:41 schreef Chocobo het volgende:

[..]

Hahahahaha,... wat ben ik toch gek op je ! Het heerst idd.


Toen ik dat filmpje zag met die muziek en waar je dus die Omnislash(waar Cloud & Sephiroth elkaar aankijken) doet dacht....wat een spel!
Ik ga er een icon van maken
Ker_Plunkdinsdag 12 november 2002 @ 22:56

Ker_Plunkdinsdag 12 november 2002 @ 23:22
Download
Ketel_1dinsdag 12 november 2002 @ 23:58
Ik las in een ander topic een post van Ker over de FFVII review van de PU en inscannen ofzo. Ik wist niet precies of hij hem wilde ingescannen of ingescand wilde zien. Ik heb 'm toch maar ingescanned voor iedereen die het wil lezen .

pagina 1
pagina 2

Ker_Plunkwoensdag 13 november 2002 @ 00:05
quote:
Op dinsdag 12 november 2002 23:58 schreef Ketel_1 het volgende:
Ik las in een ander topic een post van Ker over de FFVII review van de PU en inscannen ofzo. Ik wist niet precies of hij hem wilde ingescannen of ingescand wilde zien. Ik heb 'm toch maar ingescanned voor iedereen die het wil lezen .

pagina 1
pagina 2


Ik heb die PU zelf maar toch leuk om te zien
Good old times
Chocobowoensdag 13 november 2002 @ 00:23
FFVI gaven ze ooit een 4.6 ofzo.....
Ketel_1woensdag 13 november 2002 @ 00:25
quote:
Op woensdag 13 november 2002 00:23 schreef Chocobo het volgende:
FFVI gaven ze ooit een 4.6 ofzo.....
Ja, daar is toen nog een hele rel over geweest in die brievenrubriek (en terecht).
Chocobowoensdag 13 november 2002 @ 00:27
quote:
Op woensdag 13 november 2002 00:25 schreef Ketel_1 het volgende:

[..]

Ja, daar is toen nog een hele rel over geweest in die brievenrubriek (en terecht).


Precies,...ik weet nog wel dat ene Linda toen die review deed. Dat is denk ik de grootste gameleek ooit gebruikt als reviewer.
Ketel_1woensdag 13 november 2002 @ 00:31
quote:
Op woensdag 13 november 2002 00:27 schreef Chocobo het volgende:

[..]

Precies,...ik weet nog wel dat ene Linda toen die review deed. Dat is denk ik de grootste gameleek ooit gebruikt als reviewer.


Laura . Dat was de vriendin van een van de andere reviewers .
Chocobowoensdag 13 november 2002 @ 00:33
quote:
Op woensdag 13 november 2002 00:31 schreef Ketel_1 het volgende:

[..]

Laura . Dat was de vriendin van een van de andere reviewers .


OWJA,....Maaaaaaaaaaa Ik krjig al kriebels als ik erover nadenk. Ik wou dat ik die review voor de gein nog eens kon lezen.
Ketel_1woensdag 13 november 2002 @ 00:34
quote:
Op woensdag 13 november 2002 00:33 schreef Chocobo het volgende:

[..]

OWJA,....Maaaaaaaaaaa Ik krjig al kriebels als ik erover nadenk. Ik wou dat ik die review voor de gein nog eens kon lezen.


Als jij ongeveer weet van welk jaar-ie is kan ik kijken of ik 'm voor je kan vinden. Ik heb nog wel een hoop oude PU's liggen.
Chocobowoensdag 13 november 2002 @ 00:36
quote:
Op woensdag 13 november 2002 00:34 schreef Ketel_1 het volgende:

[..]

Als jij ongeveer weet van welk jaar-ie is kan ik kijken of ik 'm voor je kan vinden. Ik heb nog wel een hoop oude PU's liggen.


Met alle respect maar dat weet ik echt niet meer. Het moet 92, 93 of 94 geweest zijn............. ?
Ketel_1woensdag 13 november 2002 @ 00:41
quote:
Op woensdag 13 november 2002 00:36 schreef Chocobo het volgende:

[..]

Met alle respect maar dat weet ik echt niet meer. Het moet 92, 93 of 94 geweest zijn............. ?


Ik had een jaar geleden nog alle PU's van het begin tot 1999 ofzo liggen. Maar nu heb ik alles nog 96 t/m 99... helaas.
Chocobowoensdag 13 november 2002 @ 01:02
Nooit geweten dat Cloud van Chocobo soep houd

X.T.Cwoensdag 13 november 2002 @ 13:30
quote:
Op woensdag 13 november 2002 01:02 schreef Chocobo het volgende:
Nooit geweten dat Cloud van Chocobo soep houd

[afbeelding]


Inclusief chocobovleugeltjes
Ker_Plunkwoensdag 13 november 2002 @ 13:50
quote:
Op woensdag 13 november 2002 01:02 schreef Chocobo het volgende:
Nooit geweten dat Cloud van Chocobo soep houd

[afbeelding]


Mowhhaahah
Of b.b.q. plate ,suschi en today's special.
Chocobowoensdag 13 november 2002 @ 13:53
quote:
Op woensdag 13 november 2002 13:50 schreef Ker_Plunk het volgende:

[..]

Mowhhaahah
Of b.b.q. plate ,suschi en today's special.


Ker_Plunkwoensdag 13 november 2002 @ 16:25
Zullen we weer 'raad het FF geluidje' doen?
Me first:
Geluidje 1
Geluidje 2
Chocobowoensdag 13 november 2002 @ 17:34
quote:
Op woensdag 13 november 2002 16:25 schreef Ker_Plunk het volgende:
Zullen we weer 'raad het FF geluidje' doen?
Me first:
Geluidje 1
Geluidje 2
Erg cool altijd dit........ik weet de eerste maar weet de naam niet meer. Twas een rotsachtig / lifestream gebied,...iets met Reunion. De 2e geef ik geen antwoord op,.........tis te pijnlijk ! (wel orchestrated)

[Dit bericht is gewijzigd door Chocobo op 13-11-2002 17:43]

Ker_Plunkwoensdag 13 november 2002 @ 21:00
De eerste is van Forgotten City ,en de 2de mag duidelijk zijn (orchestrated idd)
Chocobowoensdag 13 november 2002 @ 21:55
quote:
Op woensdag 13 november 2002 21:00 schreef Ker_Plunk het volgende:
De eerste is van Forgotten City ,en de 2de mag duidelijk zijn (orchestrated idd)
Ik baalde trouwens onwijs dat de mp3's zo kort waren
X.T.Cwoensdag 13 november 2002 @ 23:06
Iemand een idee wanneer gamingforce weer in de lucht is ?
Chocobowoensdag 13 november 2002 @ 23:21
quote:
Op woensdag 13 november 2002 23:06 schreef X.T.C het volgende:
Iemand een idee wanneer gamingforce weer in de lucht is ?
Ja,...dat wil ik zelf ook wel weten. Check anders hun forums !
X.T.Cwoensdag 13 november 2002 @ 23:47
Kan nog wel ff duren zo te lezen en misschien komen ze wel terug maar dan zonder mp3 sectie.
Chocobowoensdag 13 november 2002 @ 23:54
quote:
Op woensdag 13 november 2002 23:47 schreef X.T.C het volgende:
Kan nog wel ff duren zo te lezen en misschien komen ze wel terug maar dan zonder mp3 sectie.
Zonde,....dat was hun drijfveer. Gelukkig dat ik alle Final Fantasy muziek daar al gedowned heb.

*FFVII Muziek aanzet*

Ker_Plunkdonderdag 14 november 2002 @ 00:18
quote:
Op woensdag 13 november 2002 21:55 schreef Chocobo het volgende:

[..]

Ik baalde trouwens onwijs dat de mp3's zo kort waren


Policy... maar je hebt ze zelf waarschijnlijk
quote:
Op woensdag 13 november 2002 23:54 schreef Chocobo het volgende:

[..]

Gelukkig dat ik alle Final Fantasy muziek daar al gedowned heb.


Me too
Ker_Plunkvrijdag 15 november 2002 @ 23:49
Even mij kennis opvijzelingen.
Wie was ook alweer de eerste vader van Sephiroth?
De 2de was dat Hojo & Jenova (cells) maar de eerste weet ik niet meer.Zijn eerste moeder was Elmira(oid)
Chocobozaterdag 16 november 2002 @ 00:01
[schaam mode]

Geen idee meer,...ik heb FFVII express nu al 2 jaar niet meer aangeraakt, om juist dit moment te bereiken. Ik wil namelijk volgende jaar nogmaals games en alles opnieuw doen,....ook alle subquesten en uiteraard de gouden chocobo halen

[schaam mode uit]

Jenova is moeder, samen met die andere griet uit dat dorpje in de sneeuw ergens,..dat weet ik nog wel.....en die prof is pappa....

Ker_Plunkzaterdag 16 november 2002 @ 00:08
quote:
Op zaterdag 16 november 2002 00:01 schreef Chocobo het volgende:
[schaam mode]

Geen idee meer,...ik heb FFVII express nu al 2 jaar niet meer aangeraakt, om juist dit moment te bereiken. Ik wil namelijk volgende jaar nogmaals games en alles opnieuw doen,....ook alle subquesten en uiteraard de gouden chocobo halen

[schaam mode uit]

Jenova is moeder, samen met die andere griet uit dat dorpje in de sneeuw ergens,..dat weet ik nog wel.....en die prof is pappa....


Schaam je!
FFVII is diepgaand..
De échte Sephiroth werd gedood door Cloud in de MT.Nibel reactor.De '2de' Sephiroth werd gecreërd door Hojo, en Jenova cellen.Zo was het geloof ik
Toch maar weer verder spelen ,heb nu een save game bij Cosmo Canyon.
Chocobozaterdag 16 november 2002 @ 07:34
Dammit Ker dat wil ik allemaal niet weten.

*Ignoring post van Ker*

Herfstzaterdag 16 november 2002 @ 12:33
quote:
Op zaterdag 16 november 2002 07:34 schreef Chocobo het volgende:
Dammit Ker dat wil ik allemaal niet weten.

*Ignoring post van Ker*


Spoiler alert :

Sephiroth was de baby van Hojo en Lucrecia. Toen Lucrecia zwanger was heeft professor Gast haar geinjecteerd met Jenova cellen en zo werd Sephiroth geboren. Hij werd door midden gehakt door Cloud in Nibelheim en is toen in de lifestream terecht gekomen. Hij heeft toen de reunion telepatisch in werking gezet. Tijdens de reunion zie je hem weer (bewaard in materia, met afgehakt onderlijf)

quote:
Op zaterdag 16 november 2002 00:08 schreef Ker_Plunk het volgende:

[..]

De échte Sephiroth werd gedood door Cloud in de MT.Nibel reactor.De '2de' Sephiroth werd gecreërd door Hojo, en Jenova cellen.Zo was het geloof ik


Er is maar 1 sephiroth, de anderen waren allemaal mislukte clones (behalve cloud) gemaakt door Hojo inderdaad, soldier leden geinjecteerd met jenova cellen (die mannetjes in zwarte capes die allemaal naar de reunion gaan).

Ik ben weer op cd 3

[Dit bericht is gewijzigd door Herfst op 16-11-2002 12:37]

Chocobozaterdag 16 november 2002 @ 12:37
quote:
Op zaterdag 16 november 2002 12:33 schreef Herfst het volgende:

Ik ben weer op cd 3


Aaaarrrggghhhh,...... gelukkig alleen de eerste zin gelezen. Mij zie je voorlopig niet meer in dit topic !

[Dit bericht is gewijzigd door Chocobo op 16-11-2002 12:46]

Herfstzaterdag 16 november 2002 @ 12:38
Ik edit net "spoiler alert" erbij, net te laat
Chocobozaterdag 16 november 2002 @ 12:46
quote:
Op zaterdag 16 november 2002 12:38 schreef Herfst het volgende:
Ik edit net "spoiler alert" erbij, net te laat
Maakt niet uit..........ik verwijder gewoon mijn post hierboven,....kan ik weer meelullen
Ker_Plunkzaterdag 16 november 2002 @ 15:44
quote:
Op zaterdag 16 november 2002 12:37 schreef Chocobo het volgende:

[..]

Aaaarrrggghhhh,...... gelukkig alleen de eerste zin gelezen. Mij zie je voorlopig niet meer in dit topic !


? Boeit FFVII je niet ?
Ker_Plunkzaterdag 16 november 2002 @ 15:51
quote:
Op zaterdag 16 november 2002 12:33 schreef Herfst het volgende:

[..]

Spoiler alert :

Sephiroth was de baby van Hojo en Lucrecia. Toen Lucrecia zwanger was heeft professor Gast haar geinjecteerd met Jenova cellen en zo werd Sephiroth geboren. Hij werd door midden gehakt door Cloud in Nibelheim en is toen in de lifestream terecht gekomen. Hij heeft toen de reunion telepatisch in werking gezet. Tijdens de reunion zie je hem weer (bewaard in materia, met afgehakt onderlijf)
[..]

Er is maar 1 sephiroth, de anderen waren allemaal mislukte clones (behalve cloud) gemaakt door Hojo inderdaad, soldier leden geinjecteerd met jenova cellen (die mannetjes in zwarte capes die allemaal naar de reunion gaan).

Ik ben weer op cd 3


Cloud is niet gemaakt door Hojo ,hij's gewoon geboren..maar misschien bedoelde je dat.
De Sephiroth die je ziet tijdens het spel is in feite Jenova.

Ooit een beter verhaal gehoord als FFVII?
Not me
Zit weer ff naar de muziek te luisteren.

Chocobozondag 17 november 2002 @ 07:12
quote:
Op zaterdag 16 november 2002 15:44 schreef Ker_Plunk het volgende:

[..]

? Boeit FFVII je niet ?


JAWEL KER, MAAR IK WIL HET WEER GAAN SPELEN.

Ik lees dus continue allemaal spoilers,..ben namelijk een hoop vergeten.

Verfokkerzondag 17 november 2002 @ 12:48
Even een vraag: HOE willen ze die sequel gaan maken?
(Staat toch echt sequel in dat artikeltje< maar goed{KOMMA DIE HET NIET DOET})

OK, en er komt een tijd dat ik I t/m V ga uitspelen (die spellen zijn doorlopend projecten...)

[Dit bericht is gewijzigd door Verfokker op 17-11-2002 13:20]

Chocobozondag 17 november 2002 @ 12:56
X.T.Czondag 17 november 2002 @ 16:36
quote:
Op zondag 17 november 2002 12:48 schreef Verfokker het volgende:
Even een vraag: HOE willen ze die sequel gaan maken?
(Staat toch echt sequel in dat artikeltje< maar goed{KOMMA DIE HET NIET DOET})

OK, en er komt een tijd dat ik I t/m V ga uitspelen (die spellen zijn doorlopend projecten...)


Ben je door elkaar ?
Chocobozondag 17 november 2002 @ 20:10
quote:
Op zondag 17 november 2002 12:48 schreef Verfokker het volgende:
Even een vraag: HOE willen ze die sequel gaan maken?
(Staat toch echt sequel in dat artikeltje< maar goed{KOMMA DIE HET NIET DOET})

OK, en er komt een tijd dat ik I t/m V ga uitspelen (die spellen zijn doorlopend projecten...)


Gelukkig heb je de spoilers verwijderd . Het zal idd een sequel gaan worden en waarom zou zoiets niet kunnen? In Resident Evil vliegen we toch ook van 1 naar 2 en 3 vervolgens naar Code Veronica en dan weer naar 0 om vervolgens weer naar 4 te springen.

Nee,...een sequel zou makkelijk kunnen. Square bepaald de periode en de characters waarin het spel zich afspeelt. Wie weet wordt het wel een prequel of toch een sequel. Omdat jij het einde van VII gezien hebt wilt niet zeggen dat het spel DAAR precies doorgaat.

Het wat vertrouwen. We hebben het over Square en voorlopig zijn ze nog niet eens bezig.

Ker_Plunkzondag 17 november 2002 @ 21:02
Ik heb wel vertrouwen maar gewoon een prequel of sequel zie ik gewoon niet zitten.Er is maar een FFVII en dat is FFVII uit 1997.
PUNT UIT
Verfokkerzondag 17 november 2002 @ 22:50
quote:
Op zondag 17 november 2002 20:10 schreef Chocobo het volgende:

[..]

Gelukkig heb je de spoilers verwijderd . Het zal idd een sequel gaan worden en waarom zou zoiets niet kunnen? In Resident Evil vliegen we toch ook van 1 naar 2 en 3 vervolgens naar Code Veronica en dan weer naar 0 om vervolgens weer naar 4 te springen.

Nee,...een sequel zou makkelijk kunnen. Square bepaald de periode en de characters waarin het spel zich afspeelt. Wie weet wordt het wel een prequel of toch een sequel. Omdat jij het einde van VII gezien hebt wilt niet zeggen dat het spel DAAR precies doorgaat.

Het wat vertrouwen. We hebben het over Square en voorlopig zijn ze nog niet eens bezig.


Toch, een vervolg op een spel dat voor mij afgelopen is, zou, vind ik, een beetje onzinnig zijn. En een prequel: Nee. Remakes daarentegen zijn ook niet leuk...

Ze kunnen beter van VIII een vervolg maken, waarin (een beetje) wordt uitgelegd waarom onze grote vriendin Ultimecia deed wat ze deed, of van VI (hoe goed dat spel verder ook is), waarom Kefka deed wat hij deed (van beiden vraag ik het me nog steeds af).

Chocobomaandag 18 november 2002 @ 00:10
quote:
Op zondag 17 november 2002 22:50 schreef Verfokker het volgende:

[..]

Toch, een vervolg op een spel dat voor mij afgelopen is, zou, vind ik, een beetje onzinnig zijn. En een prequel: Nee. Remakes daarentegen zijn ook niet leuk...

Ze kunnen beter van VIII een vervolg maken, waarin (een beetje) wordt uitgelegd waarom onze grote vriendin Ultimecia deed wat ze deed, of van VI (hoe goed dat spel verder ook is), waarom Kefka deed wat hij deed (van beiden vraag ik het me nog steeds af).


Mmmmm,...dat zijn ook leuke opties ja !
Chocobodinsdag 19 november 2002 @ 20:08
Ik kan maar niet uit over die Cloud uit KH. Wat was dat cool zeg !
Ker_Plunkdinsdag 19 november 2002 @ 20:41
quote:
Op dinsdag 19 november 2002 20:08 schreef Chocobo het volgende:
Ik kan maar niet uit over die Cloud uit KH. Wat was dat cool zeg !
Me too
Vanvond weer ff kijken
Chocobowoensdag 20 november 2002 @ 14:20
Heb jij KH al in de winkels gezien ker ?
Ker_Plunkwoensdag 20 november 2002 @ 17:33
quote:
Op woensdag 20 november 2002 14:20 schreef Chocobo het volgende:
Heb jij KH al in de winkels gezien ker ?
Chocobodonderdag 21 november 2002 @ 08:43
Iemand KH al gezien in de winkels?
Ker_Plunkzaterdag 23 november 2002 @ 17:07
Ik heb FFVII verkocht voor ¤50,-
nikanoruzaterdag 23 november 2002 @ 17:54
quote:
Op zaterdag 23 november 2002 17:07 schreef Ker_Plunk het volgende:
Ik heb FFVII verkocht voor ¤50,-
Ff kijken,.......nee het is geen 1 april .....

WTF!!!1

Chocobomaandag 25 november 2002 @ 13:22
quote:
Op zaterdag 23 november 2002 17:07 schreef Ker_Plunk het volgende:
Ik heb FFVII verkocht voor ¤50,-
*Aanloop neemt* ................... *BOEM*

*Vuist in gezicht van Ker beland*

Ker_Plunkmaandag 25 november 2002 @ 18:01
quote:
Op maandag 25 november 2002 13:22 schreef Chocobo het volgende:

[..]

*Aanloop neemt* ................... *BOEM*

*Vuist in gezicht van Ker beland*



Wat denken jullie nou zelf?
Dat ik werkelijk FFVII verkoop?Wou ff reactie testen.
Al vroegen ze er ¤500,- deed ik het nog niet.
FFVII is de as van mijn leven

*FFVII in kluis opbergt*

Chocobomaandag 25 november 2002 @ 18:05
quote:
Op maandag 25 november 2002 18:01 schreef Ker_Plunk het volgende:

[..]


Wat denken jullie nou zelf?
Dat ik werkelijk FFVII verkoop?Wou ff reactie testen.
Al vroegen ze er ¤500,- deed ik het nog niet.
FFVII is de as van mijn leven

*FFVII in kluis opbergt*


Ik heb zelfs een US versie nog gesealed liggen ! En heb ik ook een Japanse versie.
Strolie75dinsdag 26 november 2002 @ 09:25
http://gamesradar.msn.co.uk/news/default.asp?subsectionid=158&articleid=64621&pagetype=2

Veel plaatjes van FF X-2

Chocobodinsdag 26 november 2002 @ 15:06
quote:
Op dinsdag 26 november 2002 09:25 schreef Strolie75 het volgende:
http://gamesradar.msn.co.uk/news/default.asp?subsectionid=158&articleid=64621&pagetype=2

Veel plaatjes van FF X-2


CloudStrifedinsdag 26 november 2002 @ 16:36
Enix en Square gaan fuseren!

http://playstation2.insidegamer.nl/ShowContent.asp?ContentID=11258

Pirodinsdag 26 november 2002 @ 17:46
Hu, dragon warrior en star ocean 3 onder square?
ik zie er wel brood in
Chocobodinsdag 26 november 2002 @ 18:22
Ker_Plunkdinsdag 26 november 2002 @ 18:37
quote:
Op dinsdag 26 november 2002 18:22 schreef Chocobo het volgende:

Gaat het Cho?
Chocobodinsdag 26 november 2002 @ 18:38
quote:
Op dinsdag 26 november 2002 18:37 schreef Ker_Plunk het volgende:

[..]

Gaat het Cho?


Ker_Plunkdinsdag 26 november 2002 @ 18:40
quote:
Op dinsdag 26 november 2002 18:38 schreef Chocobo het volgende:

[..]


Lucht je hart...
Chocobodinsdag 26 november 2002 @ 18:43
Ik trek Enix niet, maar gelukkig is Insidegamers niet de beste site op aarde wat betreft gamenieuws etc
Pirodinsdag 26 november 2002 @ 19:18
Wat is er mis met Enix?
Lief bedrijfje, maakt behoorlijk degelijke stuff.
Als ze Enix maar genoeg inspraak geven, anders ga ik boycotten....
Ker_Plunkdinsdag 26 november 2002 @ 19:24
Als ze FF een nieuwe impuls geven en hij blijft verschijnen op PS2 vind ik het best.
Ker_Plunkdinsdag 26 november 2002 @ 19:31
quote:
Op dinsdag 26 november 2002 18:43 schreef Chocobo het volgende:
Ik trek Enix niet, maar gelukkig is Insidegamers niet de beste site op aarde wat betreft gamenieuws etc
(bericht van www.rpgamer.com:)

In the world of RPGs there are really only two big boys, Square and Enix. Well, that list just shrank a bit. RPGamer has just received word from Japan that the two videogame giants are going to be merging. The merger is set to take place starting November 26, and by April 1, 2003, the new company will be known as Enix Square. This merger is reportedly taking place to position the joint company as a serious competitor to the large third party developers such as Electronic Arts.

"In the ever-changing world of entertainment software, the most important issue facing companies today is how quickly they can grow as the marketplace and opportunities for business expand and diversify," said a financial statement released by Enix today. "Enix and Square's response to this issue is the merger announced today...Together, we will aim to become producer of the highest-quality digital contents in the world."

Officially, Square is being disbanded and Enix will be absorbing the company's assets and liabilities, while Square's current president, Yoichi Wada, will head up Enix Square. The two companies are planning a press conference for 3:30pm on Tuesday. We will have the details from this event as soon as they are available.


Chocobodinsdag 26 november 2002 @ 19:35
*Chocobo bid*

Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet,

Ker_Plunkdinsdag 26 november 2002 @ 19:44
quote:
Op dinsdag 26 november 2002 19:35 schreef Chocobo het volgende:
*Chocobo bid*

Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet, Please verneuk Final Fantasy niet,


*bid mee*
Damn...die Rikku digitaal of nie ,daar wil ik wel overheen
nikanorudinsdag 26 november 2002 @ 19:56
Dat Enix weer kan gaan produceren vind ik eigenlijk best wel beter. Ok ze hebben behoorlijk vage spellen uitgebracht, maar ok zeker wel extreem goede RPGs zoals: Soul Blazer, Illusion of Gaia (Time) en Terranigma (opvolgers) en uiteraard de Dragonquest serie. Alhoewel ik die zelf nooit gespeeld heb.
Chocobodinsdag 26 november 2002 @ 19:58
quote:
Op dinsdag 26 november 2002 19:44 schreef Ker_Plunk het volgende:

[..]

*bid mee*
Damn...die Rikku digitaal of nie ,daar wil ik wel overheen


Deze is beter

Chocobodinsdag 26 november 2002 @ 19:58
Deze is ook niet verkeerd

nikanorudinsdag 26 november 2002 @ 20:05
quote:
Op dinsdag 26 november 2002 19:58 schreef Chocobo het volgende:

[..]

Deze is beter

[afbeelding]


En haar armor wordt een customisable metal bikini.
(je hoort me niet klagen overigens )
Ker_Plunkdinsdag 26 november 2002 @ 20:43
quote:
Op dinsdag 26 november 2002 19:58 schreef Chocobo het volgende:

[..]

Deze is beter

[afbeelding]


Check dat buikie
*vriendin nodig heeft*
Ker_Plunkdinsdag 26 november 2002 @ 22:46
Squaresoft....is....niet....'meer'......

Ik stap denk uit de games bizz en ga teren op de oude games van vroeger....
FFVII
Resi 1
Flashback
Mario 1
Sonic 2
Ridge Racer 1
Nostalgie sux
Ben toch een sleche gamer geworden

Notorious_Roydinsdag 26 november 2002 @ 23:16
Hhmmm

Ik heb lang gedacht over een goed antwoord hierop...

Ik weet nog steeds niet precies wat ik wil zeggen... Ik wil dat FF blijft zoals het is, en dat ze op de GC uitkomen (FFCC schijnt realtime te worden ) Anders ga ik ECHT een PS 2 kopen volgend jaar!!

En enix en square moeten een nieuwe serie starten die me weer het gevoel van vroeger kan geven... Wat ik voelde tijden Chrono Trigger en Terranigma...

Chocobodinsdag 26 november 2002 @ 23:17
quote:
Op dinsdag 26 november 2002 23:16 schreef Notorious_Roy het volgende:
Hhmmm

Ik heb lang gedacht over een goed antwoord hierop...

Ik weet nog steeds niet precies wat ik wil zeggen... Ik wil dat FF blijft zoals het is, en dat ze op de GC uitkomen (FFCC schijnt realtime te worden ) Anders ga ik ECHT een PS 2 kopen volgend jaar!!

En enix en square moeten een nieuwe serie starten die me weer het gevoel van vroeger kan geven... Wat ik voelde tijden Chrono Trigger en Terranigma...


Chronicles heeft als het goed is de besturing de "Secret of Mana" had en die is fucking fantastisch.
Notorious_Roydinsdag 26 november 2002 @ 23:24
Dat wel... SoM en SoE zijn de enige Real Time RPG's die ik wel dig... En terranigma ... en Illusion of Gaia...


hhmmm... Nu ik er zo over denk... Het kan best ok worden... Ik zat alleen ff te denken aan Diablo, en dat wil ik dus niet

Chocobodinsdag 26 november 2002 @ 23:27
quote:
Op dinsdag 26 november 2002 23:24 schreef Notorious_Roy het volgende:
Dat wel... SoM en SoE zijn de enige Real Time RPG's die ik wel dig... En terranigma ... en Illusion of Gaia...


hhmmm... Nu ik er zo over denk... Het kan best ok worden... Ik zat alleen ff te denken aan Diablo, en dat wil ik dus niet


Ehhhhh,...ok maar dat is een pc game.

Ik vind realtime RPG's best ok hoor. Dat lijsje wat jij opnoemt is al denderend. Vergis je niet. Square maakt er wel weer wat van.

Notorious_Roydinsdag 26 november 2002 @ 23:29
Ja ik weet het... Het is ook redelijk dom van me

Weer wat geleerd: eerst denken, dan posten


Maar ik ben allang blij dat Square er weer is voor Nintendo!

*hoopt op goede remakes van de SNES Final Fantasies voor de GBA

Chocobodinsdag 26 november 2002 @ 23:32
quote:
Op dinsdag 26 november 2002 23:29 schreef Notorious_Roy het volgende:
Maar ik ben allang blij dat Square er weer is voor Nintendo!
Dat is idd fantastisch ja,......

FFtactics komt op GBA geloof ik !

Notorious_Roydinsdag 26 november 2002 @ 23:37
Ja, in een geheel nieuwe versie zelfs. Het is geen remake!! Maar een nieuwe game

w00t

Chocobodinsdag 26 november 2002 @ 23:41
Ben zelf ook erg benieuwd naar FFX-2. Lijkt me fantastisch..... Schijnt ook heel anders te zijn en meer mission-based. Keb verder geen idee.
Chocobovrijdag 29 november 2002 @ 00:07
Sgop !
Ker_Plunkvrijdag 29 november 2002 @ 00:13
Ik weet niet wat ik moet denken van FFX-2 ,als game fantastisch ,als een FF..gewoon raar en misplaats
Notorious_Royvrijdag 29 november 2002 @ 00:17
Ik wacht op de Nintendo Final Fantasies!
Chocobovrijdag 29 november 2002 @ 02:50
quote:
Op vrijdag 29 november 2002 00:17 schreef Notorious_Roy het volgende:
Ik wacht op de Nintendo Final Fantasies!
Die zullen gaan heersen ja, maar ik blijf toch iets met PSone en Square houden. Tis te cool......vooral VII !
Notorious_Royvrijdag 29 november 2002 @ 12:29
Ja, die heb ik op de PC gespeeld, heb toendertijd een Voodoo 1 kaart speciaal voor dat spel gekocht
Ker_Plunkvrijdag 29 november 2002 @ 15:44
Ik heb FFVII toen ik hem had minstens 6 maanden achter mekaar gespeeld ,gewoon zo lang.Terwijl de meeste al andere spellen speelde zat ik gewoon nog achter FFVII
Nu nog
Notorious_Royvrijdag 29 november 2002 @ 23:11
Ik wil even een mededeling doen

Ik heb zojuist via ebay een deel uit de Final Fantasy reeks gekocht voor een bedrag van 52,50, inclusief verzenden.

Het betreft Final Fantasy 1 voor de NES

Ik ga nu even een vreugde dansje doen!

*vreugde dansje doet*


YAAHHOOOOOOOOOOOOOOOOOoo

LALALALALALALA

*door draait

Chocobozaterdag 30 november 2002 @ 00:22
quote:
Op vrijdag 29 november 2002 23:11 schreef Notorious_Roy het volgende:
Ik wil even een mededeling doen

Ik heb zojuist via ebay een deel uit de Final Fantasy reeks gekocht voor een bedrag van 52,50, inclusief verzenden.

Het betreft Final Fantasy 1 voor de NES

Ik ga nu even een vreugde dansje doen!

*vreugde dansje doet*


YAAHHOOOOOOOOOOOOOOOOOoo

LALALALALALALA

*door draait


Cool man. Maar je hebt ook nog eens een NES ?
dontcarezaterdag 30 november 2002 @ 17:38
quote:
Op vrijdag 29 november 2002 15:44 schreef Ker_Plunk het volgende:
Ik heb FFVII toen ik hem had minstens 6 maanden achter mekaar gespeeld ,gewoon zo lang.Terwijl de meeste al andere spellen speelde zat ik gewoon nog achter FFVII
Nu nog

idem ....
Notorious_Royzaterdag 30 november 2002 @ 20:08
quote:
Op zaterdag 30 november 2002 00:22 schreef Chocobo het volgende:

[..]

Cool man. Maar je hebt ook nog eens een NES ?


Ja, ik heb alle Nintendo consoles op de *kuch Virtual Boy *kuch* na
Chocobozondag 1 december 2002 @ 13:44
quote:
Op zaterdag 30 november 2002 20:08 schreef Notorious_Roy het volgende:

[..]

Ja, ik heb alle Nintendo consoles op de *kuch Virtual Boy *kuch* na


Notorious_Royzondag 1 december 2002 @ 19:45
Degen waarvan ik FF voor de NES heb gekocht zei dat ie ook nog wel aan FF 2 en 3 kon komen ( de NES versies dus...) Japans weliswaar... maar als dat zo is...

En ik heb toen maar meteen mijn lijstje met andere must haves gegeven, en hij zou "kijken wat ie kon regelen'

Notorious_Roywoensdag 4 december 2002 @ 11:52
December 03, 2002 - Square today announced its lineup of titles to be displayed at Jump Festa 2003, the Shueisha-sponsored geek festival to be held in Tokyo on December 22. The company will display games for multiple platforms, including...

Final Fantasy Tactics Advance -- Game Boy Advance
Chocobo Land -- Game Boy Advance
Final Fantasy X-2 -- PlayStation 2
Hanjuku Hero Vs. 3D -- PlayStation 2
Kingdom Hearts Final Mix -- PlayStation 2
There will also be one more unannounced game on display -- perhaps Final Fantasy Crystal Chronicle for GameCube, or a project that has yet to be unveiled. Look forward to further updates as the event draws closer.

animawoensdag 4 december 2002 @ 14:38
damn man ik zat gisteren te denken van wie ik ook al weer de orginele FF7 had geleend op de psx. Ik er eindelijk achter gekomen dus ik die gast bellen, in de hoop dat hij deze aan mij zou verkopen. Het bleek dus de goede gast te zijn. En hij had hem nog steeds. Ik hoopvol vragen of die hem aan mij wou verkopen om mijn set compleet te maken.

Wou die niet doen

omdat hij er nostalgische waarde aan hechte, terwijl die het nooit speelt

Notorious_Roywoensdag 4 december 2002 @ 15:43
Het is een investering, je kan me niet wijsmaken dat jij al je spellen ook nog speelt ?!
animawoensdag 4 december 2002 @ 16:15
quote:
Op woensdag 4 december 2002 15:43 schreef Notorious_Roy het volgende:
Het is een investering, je kan me niet wijsmaken dat jij al je spellen ook nog speelt ?!
niet alle nee, maar wel de FF reeks. alleen FF7 kan ik dus niet spelen.:(
Notorious_Roywoensdag 4 december 2002 @ 16:21
VII word nog wel aangeboden hoor op de verschillende 2e hands sites. En ook op rommelmarkten enzo issie te krijgen.

ff doorzoeken dus

Mastermausvrijdag 6 december 2002 @ 20:44
ik ben laatst weer begonnen met FF7 kben nu weer bij einde disc 2
FFX-2 lijkt me nou nix eigenlijk, dr is nog nooit een sequel gemaakt op een FF maarja mischien datk em wel ga kope
in kingdom of hearts staat cloud er ook tussen he, als evil cloud, en nog wat andere FF char's staan er ook bij

als FF7 geremaked zou worden dan vraag ik me af of ze cid dan ook een stemmetje geven (aangezien hij bijna altijd @$^^%& zegt )

[Dit bericht is gewijzigd door Mastermaus op 07-12-2002 00:41]

Notorious_Royvrijdag 6 december 2002 @ 22:47
Ze moeten dan wel HEEL goede acteurs regelen willen ze FF 7 goed dubben!

Nu square een game met Disney heeft gemaakt mogen ze wel wat acteurs regelen via Disney

Strolie75vrijdag 6 december 2002 @ 23:17
Even mijn FF7 memory uit een ander topic gehaald:

FF7,

Ik heb hem toendertijd gekocht voor de PC, mede door de hype die er was rond de PS2 versie. In eerste instantie vond ik er geen hol, ook had ik het erg druk met tentamens. Ik heb het spel toen laten liggen en ben verder gegaan met UT. Voor de zomer toch maar weer eens geprobeerd, en na zo'n uurtje spelen begon ik pas echt in het verhaal te komen en het vechtsysteem door te krijgen. En voordat ik het wist was de zomervakantie voorbij.

Door het plezier dat ik aan FF7 heb beleefd heb ik toen ook besloten om een PSX te kopen. Hetgeen ervoor gezorgd heeft dat ik games als Gran Turismo, Resident Evil, Crash Bandicoot (Racing) en Metal Gear Solid heb ontdekt.

Moraal van dit verhaal: als ik hem als warez had gehad had ik waarschijnlijk niet doorgezet en had ik heel FF7 nooit gespeeld (en FFX dus waarschijnlijk ook niet) en zo een paar van mijn all-time mooiste gameservaringen gemist. Misschien was ik er zelfs nooit achter gekomen dat mijn voorkeur toch echt naar consoles uitgaat! Brrrrrr...

Mastermauszaterdag 7 december 2002 @ 00:34
wat ook zo leuk is dat als je em weer overnieuw speelt je telkens betere strategien tegenkomt om je materia te beter te verdelen
ik speel em nu pas voor de 2e keer (ik had em indertijd een keer van iemand geleend en nu hebk em gekocht )

ps.... wat voor haarversteviger zou Cloud gebruiken denk je? ik heb zelf geprobeerd mn haar ook zo te doen maar t valt telkens naar beneden

[Dit bericht is gewijzigd door Mastermaus op 07-12-2002 00:50]

X.T.Czaterdag 7 december 2002 @ 00:48
quote:
Op zaterdag 7 december 2002 00:34 schreef Mastermaus het volgende:
wat ook zo leuk is dat als je em weer overnieuw speelt je telkens betere strategien tegenkomt om je materia te beter te verdelen
ik speel em nu pas voor de 2e keer (ik had em indertijd een keer van iemand geleend en nu hebk em gekocht )
Knights of round --> mime

[Dit bericht is gewijzigd door X.T.C op 07-12-2002 00:58]

Chocobozaterdag 7 december 2002 @ 07:04
quote:
Op zaterdag 7 december 2002 00:48 schreef X.T.C het volgende:

[..]

Knights of round --> mime


nikanoruzaterdag 7 december 2002 @ 12:06
quote:
Op zaterdag 7 december 2002 00:48 schreef X.T.C het volgende:

[..]

Knights of round --> mime


En toch is het het leukst zonder summons.

(en af en toe "!$$&_$&!# moeilijk.)

Mastermauszaterdag 7 december 2002 @ 20:05
zo zou Cid het gezegt hebbe ja
2xKuT materia hebk net gevonden en doet t ook zeer goed, morgen maar weer ff spelen in mn zondagmiddagcoma
Chocobodinsdag 10 december 2002 @ 10:26
Zodra Splinter Cell uit de kast is gaat FFX er weer in. Heb een schitterende strategy gids voor FFX dus dat gaat wel lukken.
Fritsdinsdag 10 december 2002 @ 15:43
OMG! Als dit waar is........WOW!!!

En natuurlijk heb ik Ruby & Emerald weapon verslagen.
En als er een geheime char zou moeten komen zou dat uiteraard ZACK zijn! En dat we dit keer ook Sephriots summon kunnen krijgen (super nova toch?) Ik ben blij!

CaptainMillerdinsdag 10 december 2002 @ 16:19
quote:
Op dinsdag 10 december 2002 15:43 schreef Frits het volgende:
OMG! Als dit waar is........WOW!!!

En natuurlijk heb ik Ruby & Emerald weapon verslagen.
En als er een geheime char zou moeten komen zou dat uiteraard ZACK zijn! En dat we dit keer ook Sephriots summon kunnen krijgen (super nova toch?) Ik ben blij!


/off
Heb jij met ene Yuri in de klas gezeten??
wc-eenddinsdag 10 december 2002 @ 18:31
woeieiieie heb FFX uitgespeeld en ga verder met deel 6
Mastermauswoensdag 11 december 2002 @ 01:08
hehehe da's een flinke stap terug qua grfx
ik ben begonnen met de serie met FF8 toen 9 toen 7 toen 10 dus kheb alle gerendere gamez gespeeld, toen hebk ik de rekken afgezocht naar een FF<7 maar ik kon er geen vinden
toen had ik wat roms gevonden en toen was het ff flink wennen
laatst hadk FF3/6 gevonden en die ga ik maar es in een gameloze weekend maar ff aan beginnen
had toen ook wat leuke animaties gevonden
http://www.dereditasoft.com/ff3spoof.swf
http://www.dereditasoft.com/ff3spoof2.swf en
http://www.ffcompendium.com/misc/boco.swf
zullen jullie denk ik al kennen maar ze zijn wel geinig om te zien vonk
Notorious_Roywoensdag 11 december 2002 @ 01:16
De eerste 2 links doen het niet...

Maar die 3e LOL

Chocobowoensdag 11 december 2002 @ 10:08
quote:
Op woensdag 11 december 2002 01:16 schreef Notorious_Roy het volgende:
De eerste 2 links doen het niet...

Maar die 3e LOL


Check dan nog maar eens goed want die eerste 2 links zijn het beste. Ik kon ze al. Ze zijn fantastisch.
Notorious_Roywoensdag 11 december 2002 @ 11:38
Cool (ze oen het nu wel) maar waar is deel 3?

Gewoon ff3spoof3 invullen in de url werkt niet

X.T.Cwoensdag 11 december 2002 @ 12:47
Die lach van Kefka is cool
Notorious_Roywoensdag 11 december 2002 @ 12:54
Ja, die is uit Chrono Trigger volgens mij... Ozzy lacht zo
wc-eendwoensdag 11 december 2002 @ 18:37
hebben jullie al gehoord van dat FF X - 2 er komt een vervolg op deel 10, met yuna in de hoofdrol, heb een artikel erover gelezen in het amerikaanse blad PSM, schijnt best anders te worden, de wereld is 2 jaar na sin's dood, de mechanica is weer aardig actief en yuna gebruikt nu guns ala tomb raider, zal effe op inet linkje zoeken..
Chocobowoensdag 11 december 2002 @ 18:48
quote:
Op woensdag 11 december 2002 18:37 schreef wc-eend het volgende:
hebben jullie al gehoord van dat FF X - 2 er komt een vervolg op deel 10, met yuna in de hoofdrol, heb een artikel erover gelezen in het amerikaanse blad PSM, schijnt best anders te worden, de wereld is 2 jaar na sin's dood, de mechanica is weer aardig actief en yuna gebruikt nu guns ala tomb raider, zal effe op inet linkje zoeken..
Das idd een flinke baard ja.

Hier: http://www.playonline.com/ffx2/index.html

Mastermauswoensdag 11 december 2002 @ 19:00
quote:
Op woensdag 11 december 2002 11:38 schreef Notorious_Roy het volgende:
Cool (ze oen het nu wel) maar waar is deel 3?

Gewoon ff3spoof3 invullen in de url werkt niet


deel 3 komt deze kerst...
Notorious_Roywoensdag 11 december 2002 @ 19:24
ohw ok....

COOL !

Chocobodonderdag 12 december 2002 @ 11:54
Famitsu magazine komt volgende week met onthullende screen en info van Final Fantasy Crystal Chronicles........ben benieuwd !
Notorious_Roydonderdag 12 december 2002 @ 12:19
Ja, een release datum zou ook fijn zijn!
FinalFantasyzaterdag 14 december 2002 @ 00:49
Weet iemand de precieze release datum van FFX-2?
Mastermauszaterdag 14 december 2002 @ 01:06
ik meende ergens gelezen te hebben dat t op 13 maart 2003 in japan gereleased wordt, dan zo'n 6-8 maanden daarna, in america en europa komt daarna ergens

deez is ook wel lache http://www.newff.com/news/000160.html
linkje naar pittige screenshots van FF-X2

[Dit bericht is gewijzigd door Mastermaus op 14-12-2002 01:20]

FinalFantasyzaterdag 14 december 2002 @ 13:37
http://www.weebl.jolt.co.uk/view.php
Mastermauszaterdag 14 december 2002 @ 14:49
yeah die is droog aw wight, hier om er direct te weze: http://www.weebl.jolt.co.uk/ff7.htm
Chocobozaterdag 14 december 2002 @ 15:41
quote:
Op zaterdag 14 december 2002 14:49 schreef Mastermaus het volgende:
yeah die is droog aw wight, hier om er direct te weze: http://www.weebl.jolt.co.uk/ff7.htm
Whoehahahahaha,....prachtig !
FinalFantasyzondag 15 december 2002 @ 03:10
FFX-2

"Paine (of Pine) is zoals in de openingspost al aangegeven het derde speelbare karakter dat al door Square bevestigd was, maar hoe ze er precies uit zou zien was nog onbekend...tot nu toe! Wat achtergrond info: Paine is de oprichtster van de groep sphere hunters waar Yuna en Rikku zich bij aansluiten, ze spreekt vloeiend Al Bhed maar is (zover bekend) geen Al Bhed. Haar 'sidestory' is dat ze op zoek is naar haar verleden wat dat ook moge betekenen. Geruchten en speculaties te over die geloven dat Paine de dochter is van Auron, hoewel ze dan nu ongeveer 16 zou moeten zijn maar ik vind dat ze er toch ouder uitziet dan 16."

Strolie75zondag 15 december 2002 @ 21:00
Iets meer info

http://www.evilavatar.com/redirected.asp?fromurl=http%3A//www.evilavatar.com/EA/News/Screenshots/M42508/pictures.asp%3FIMG%3D/EA/News/Screenshots/M42508/16084.jpg

nikanorumaandag 16 december 2002 @ 10:03
quote:
Op zondag 15 december 2002 21:00 schreef Strolie75 het volgende:
Iets meer info

http://www.evilavatar.com/redirected.asp?fromurl=http%3A//www.evilavatar.com/EA/News/Screenshots/M42508/pictures.asp%3FIMG%3D/EA/News/Screenshots/M42508/16084.jpg


Ze heeft wel jarreteletjes.
wc-eendmaandag 16 december 2002 @ 18:05
ik hoop dat het een goed vervolg wordt, dat blitzball eruit, tis wel geinig maar duurt te lang, en dat je vrij kan explore met je vervoer, inplaats van een lijst met bestemmingen...
Mastermausmaandag 16 december 2002 @ 18:41
quote:
Op zondag 15 december 2002 03:10 schreef FinalFantasy het volgende:
FFX-2
Geruchten en speculaties te over die geloven dat Paine de dochter is van Auron, hoewel ze dan nu ongeveer 16 zou moeten zijn maar ik vind dat ze er toch ouder uitziet dan 16."
ze heeft wel ook zo'n bigass auron-zwaard, dus iig wel auron-vervanger miscien?
Wunkmaandag 16 december 2002 @ 18:49
Aangezien er een hoop FF7 fans zijn.., ik weet niet of dit verhaal al eens is gepost (sorry voor het teringformaat, maar zo heb ik 'em zelf uit een forum geplukt), erg het lezen waard

----
FF7 Story: We are floating through space, our vision constantly shifting examining the stars around us. We hear screaming coming, we look around but we cannot find where the screaming is coming from. What is happening? Suddenly everything goes black. The scene changes. A beautiful girl is facing us, she stands up and begins to walk. We realize that she is in an alleyway. She emerges from the alley and we begin to rise, away from her, revealing a clear shot of the monstrously large city that this girl lives in. Although this girl doesn't realize it yet. these screams are the cries of her home world, which is in it's death throws and she is the only person alive that can stop these screams and save this world. Her name is Aeris (heiress) and she is the last surv- iving member of an all but extinct race that holds the key to defeating an all powerful nemesis which craves nothing less than the very destruction of the planet on which she lives. Thus, begins Final Fantasy VII, a remarkable RPG that is masterful in all respects of good story telling and manages to move us, even while it confuses us to the point of sheer frustration. If most of us were asked to describe the story of FFVII in one paragraph (describing it in one sentence would be a run on sentence no matter how hard we tried), we would probably say something like, "FF7 is the story of Cloud, Aeris, and their friends who try and save the world from Sephiroth and the Shinra, who are destroying the Earth. Shinra is doing it by draining out the Earths Lifestream, the lifeblood of the planet which is the energy that all living souls are made of, through its large Mako Reactors. Sephiroth is doing it by summoning a giant meteor that is going to destroy everything, allowing him to converge with this energy and claim if for his own to become a 'God.' Ultimately, the 9 heroes of the game defeat Sephiroth and all the members of Shinra (although Aeris loses her life in the process) and unleash Holy, the ultimate white magic, which is the only thing that can destroy the meteor. It succeeds in doing so but also sucks thehumans, who have been doing all this damage, back into the Lifestream, realizing that their existence was a terrible error. This leaves only Nanaki, the teams sentient wolf-like friend, to live out his life propagating his species on the planet and remembering not to repeat past mistakes." On the surface, this is a good interpretation of the game. All of this stuff is shown to us throughout the games development. But as Alazlam Durai says in Final Fantasy Tactics "we also know that what we see with our eyes alone isn't necessarily the truth...Won't you join me on a journey for the 'truth'?" In Final Fantasy VII we have an apparent story, that seems to fill all the gaps and create a rather tragic ending for our heroes. But as Bugenhagen says in his first meeting with Cloud, "Well, that is a bad example. Looking up too much makes you lose perspective. When it's time for this planet to die, you'll understand that you know absolutely nothing." Indeed, Final Fantasy VII also has another story, one that is strewn throughout the game in fragments and arranged in scattered order. A story in which the most crucial revelations come in the places where we are least likely to notice them. It is this story that we will explore in this segment of this FAQ. I will cite the actual text of the game whenever making any sort of point about the story. Part I: Defining the Story When we first meet Sephiroth he is a cold, emotionless man who seems almost totally disconnected from the people around him. The only time we ever hear him talk of anybody with any sense of respect at all is when he refers to Professor Gast. In contrast to this, Sephiroth speeks of Hojo, who is revealed to be his father much later in the game, as "an inexperienced man assigned to take over the work of a great scientist. He was a walking mass of complexes." When Sephiroth and Cloud (it is actually Zak who witnesses this scene and later tells Cloud the story) enter the Mako reactor at Nibelheim together and discover the monsters contained insideSephiroth says, "Now I see, Hojo. But even doing this will never put you on the same level as Professor Gast." He goes on to explain the origin of the monsters in this exchange. Sephiroth: Normal members of SOLDIER are humans who have been showered with Mako. But what are they? They've been exposed to a high degree of Mako, far more than you. Cloud: Is this some kind of monster? Sephiroth: Exactly. And it's Hojo of Shinra that produced these monsters (note the foreshadowing right here). Mutated organisms produced by Mako energy. That's what these monsters really are. Cloud: Normal members of SOLDIER? You mean you're different? H..hey, Sephiroth! Sephiroth:N...no..was I? Was I created this was way too? Am the same as all these monsters? You saw it! All of them were humans. Cloud: Human? No way! Sephiroth: I've always felt, since I was small...that I was different from the others, special in some way. But, not like this. Am I ...human? At this point, Sephiroth is clearly freaking out. He starts striking at the various monster stasis chambers with his sword and also covers his head with his hands and begins shaking. This shaking is suspiciously similiar to the shaking that Cloud does on his two trips to destroy the Mako Reactors in Midgar and also does later in the game when he is being manipulated by Sephiroth. This is very strange, but what is the connection? When Sephiroth questions how he was created he is on to something, but the knowledge drives him to insanity before he can find out the full extent of the truth. After this, all Hell breaks loose. Sephiroth disappears for three nights in the Shinra Mansions basement, reading the files which reveal the nature of his creation. He goes bonkers, burns down the town, and breaks into the Mako Reactor in the mountains, nearly killing Zak and Tifa in the process. He is stopped by Cloud who, in anger over the murder of his friends and his mother, throws him into the Lifestream, even after having Sephiroths sword shoved straight through him (the same way Aeris dies). How is it that Cloud, little Cloud, who spends most of the game being manipulated by Sephiroth, is able to lift up and hurl "the great Sephiroth" over the ledge? Well he was keeping his promise to Tifa, for one thing. But more than that, could it be that Cloud is alot stronger than he seems while Sephiroth isn't nearly as strong as he seems? Earlier in the game, when Cloud and Sephiroth Nibelheim, Sephi- roth asks Cloud how it feels to be in his hometown, going on to reveal that he never had a hometown. When Cloud asks about his family Sephiroth replies that his mother was Jenova, who died giving birth to him. He only laughs when he is asked about his father saying, "What does it matter?" Later on in the game we find out that Jenova is not Sephiroths mother at all. Sephiroths mother is a human woman named Lucretia and his father is revealed to be Hojo of Shinra Inc. What does this mean? Later on in the game, we encounter a very different Sephiroth in the Temple of Ancients. It is in this encounter that Sephiroth reveals his plan to become a God, hence this exchange. Sephiroth: Look well. Cloud: At what? Sephiroth: At that which adds to the knowledge of (he pauses) ...I am becoming one with the planet. Mother it's almost time, soon we will become one. Aeris: How do you intend to become one with the planet? Sephiroth: It's simple. Once the planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury. What would happen if there was an injury that threatened the very life of the planet? Think how much energy would be gathered! Ha! Ha! Ha! And at the center of that injury will be me. All that boundless energy will be mine. By merging with the energy of the planet, I will become a new life form, a new existence. Melding with the planet...I will cease to exist as I am now...Only to be reborn as a 'God' to rule over every soul. Behold that mural. The Ultimate Destruct- ive Magic...meteor. He takes off, telling Cloud to "Wake up!". Aeris reveals that meteor is a magical force which propels through space, finding small planets and crashing into them, thus destroying them. Cloud goes to the mural and begins to freak out again, his hands covered over his head, his spirit visibly being removed from his body, symbolizing how disconnected from reality Cloud is. Afterwards, the group comprises a plan to get the Black Materia out of the Temple of Ancients. They succeed but Sephiroth shows up and steals it from them, through his manipulation of Cloud, then forcing Cloud to attack Aeris. Cloud goes blank and wakes up in a dream, with Aeris speaking to him through some sort of telepathy in this exchange. Aeris: Cloud, can you hear me? Cloud: Yeah, I hear you. Sorry for what happened. Aeris: Don't worry about it. Cloud: I can't help it... Aeris: Oh...then why don't you REALLY worry about it? And let me handle Sephiroth. And Cloud, you take care of yourself. So you don't have a breakdown, okay? Good old, Aeris. She's running in to certain death and she still has that spark of optimism which permits her to joke about what things that really aren't very funny. But this exchange is really interesting because it is one of the main dialogues that presents the nature of the relationship between Cloud and Aeris. When Aeris and Cloud are on the Gondola in the Gold Saucer she has this exchange with Cloud, Aeris: First off, it bothered how you look exactly alike. Two completely different people, but look exactly the same. The way you walk, gesture...I think I must have seen him again in you...But, you're different. Things are different. Cloud...I'm searching for you... Cloud:????? Aeris: I want to meet you. Cloud: But I'm right here. Aeris: I know, I know what I really mean is, I want to meet...you. We already know about Aeris' lost love and that his name was Zack and he was a member of SOLDIER. Yet Cloud, when asked by Aeris in Midgar, remembers nothing about Zack. Later on in the game, however, we found out the Zack was the actual member of SOLDIER who was at Nibelheim and and Cloud was just one of the low ranking members. Cloud was totally confused by his subsequent infusion of Mako and Jenova cells, done by Hojo and it is over half way through the game before he pieces his reality together. Yet Aeris sees that Cloud is not all himself ("I'm searching for you."). She sees his apparent similarities to Zack and knows that something is not right. Aeris is Clouds connection with his present. Tifa is his connection with his past, as revealed through her knowledge of the events of Nibelheim and her disclosure of them to him in the Lifestream. This is the the most of apparent of three character triangles, each involving Cloud and Aeris, that appear in the game. There exists another one between Cloud, Aeris, and Zack. There is also a third triangle within the game that we will explore. When Cloud and party reach the City of Ancients they try and save Aeris, but fail miserably, as evidenced when Sephiroth cleanly slides his sword through her spine, after failing to manipulate Cloud into doing it for him. Earlier in the game Sephiroth says, "The Jenova Project wanted to produce people with the powers of the ancients, no, the Cetra. I am theone that was produced. Professor Gast, leader of the Jenova project, produced me." This is down right eery because shortly afterwards, in Icicle Inn, we find out that Professor Gast was also Aeris' father. Pro- fessor Gast who "produced" Sephiroth and fathered Aeris. This creates a kind of psuedo brother/sister relationship between Sephiroth and Aeris and thus reveals the third character triangle found within the game involving Aeris and Cloud. It also serves as a reminder too how disconnected Seph- iroth is from reality. After Sephiroth kills Aeris he tells Cloud, "Ha, ha, ha! Stop acting as if you were sad. There's no need to act as though you're angry either." He begins to float into the air, "Because, Cloud, you are..." He trails off, almost as if confused by something, leaving another Jenova incarnation to stall them. They kill the seemingly puppet creature and it is Jenova who finishes these five critical words, "Because you are...a puppet." This is the only time in the game that Jenova speaks. Why is it Jenova who says this? What does this mean? The chase for Sephiroth begins again with them chasing him to the Northern Crater. When Cloud finally confronts Sephiroth in the Nibelheim illusion, Sephiroth unleashes another shocker, that Cloud is a clone with false memories who was constructed by Hojo five years before in the laboratory of the Shinra Mansion. When Tifa, who knows that Cloud wasn't at Nibelheim, begins to doubt Cloud, he becomes agitated with her. Sephiroth tells says, "Cloud don't blame Tifa. The ability to change one's looks, voice, and words is the power of Jenova. Inside of you Jenova has merged with Tifa's memories, creating you. Out of Tifa's memory, a boy named Cloud might've just been part of them." We tend to overlook this line, just as we over look the 'you are a puppet' line, because of the shock of the revelation Sephiroth makes to Cloud and Jenova doesn't really seem to be very powerful, but her abilities of illusion are obviously STRONG. Then again, there are a lotof things in this game that seem to be something while actually being something very different. Very interesting, indeed. In the final battle between Cloud & Co. against Sephiroth we face four separate entities. The first of these is Jenova noted by her face and two enormous tentacles, who is easily dispatched, and we've finally killed her for good, or have we? In the second battle we face Bizarro Sephiroth, a monstrous form of Sephiroth that symbolizes Sephiroths conversion with Jenova. Look very carefully at this monster. In the torso area, we can clearly identify Sephiroths face, but look on top of the monster above Sephiroth, at the head, and you'll see Jenova, her two tentacles dangling in front of Sephiroth. Watch the monsters movement when it attacks. Jenovas two tentacles lift and begin dangling over Sephiroths head, like a puppeteer controlling her favorite puppet. In the third battle, the most difficult of the four battles, we face Safer Sephiroth. This angelic form of Sephiroth is highlighted by its monstrous wing where it's right arm should be. Note the colors of this wing, blue, white, reddish brown, and black, exactly the same colors that the three Jenova monsters spread through out the game consist of. This battle is the one that gives us the true indication of Jenovas afformentioned power of illusion, hence the ridiculously long Super Nova summon spell which shows a comet tearing through planets before detonating the sun, causing a super nova which eats up the rest of the planets. Also, take note of the translation of the final lyric in the aria sung during this piece. "Come, come, o come, Do not let me die The winged one of the lower reaches" In the fourth battle, Cloud fights Sephiroth face to face, without the power of Jenova to contend with...and utterly slaughters Sephiroth. Yet, Sephiroth seemed so strong during the game. How can he be this weak? The answer is simple. Sephiroth seems weak because Sephiroth is weak. He is merely a puppet of Jenova, hence the revelation of the true villain of Final Fantasy VII. So now that we know that Sephiroth's not the real villain, what exactly is Jenova, anyway? Let's journey to Icicle Inn, watch a certain video tape which just happens to be titled "The Original Crisis," and find out. When we go into Professor Gasts old house, we see a video of him and Ifalna. Ifalna explains that the Cetra were wiped out by something called 'the Crisis from the Sky.' This creature was an alien life form that came from outer space and insinuated itself into the Cetra's various cultures throughout the world, gained their trust, and then spread a plague into their society gradually killing almost all of them off. It also crashed something enormous into the Planet (possibly meteor), causing a wound, at the northern crater, which was never able to heal. Ifalna describes the creatures appearance in this line, "When the Cetra were preparing to depart from the land they loved...That's when it appeared. It looked like ...our...our dead mothers...and our dead brothers. Showing us spectres of their past." Whatever this creature was, it had the ability to reach into people minds and show them illusions, thus altering their memories. It is interesting that Sephiroth calls the crater the Promised Land when he kills Aeris, when it is, in fact, an injury that threatens the planet (another one of the games illusions). After the plague, a few of the Ancients managed to survive, track the creature down, and seal it away. However they weren't able to destroy it because of its remarkable ability to replicate itself. In the second video, we find out the name of this 'Crisis from the Sky' and the name is, suprise, Jenova. And poor old brilliant, but doomed Professor Gast, what can he do with this information but turn away from Ilfalna, as if deeply disturbed by something? Hey, didn't he head up some scientific experimentfor the Shinra called 'The Jenova Project?' or something? So now we know that Jenova killed off the Cetra, whereas as Sephiroth puts the blame on "those who appeared that disliked their journey" for their demise and believes he and Jenova to be the sole survivors of the Cetra as revealed in his revelation to Cloud/Zak in the Shinra mansion basement. Jenova was sealed away and forgotten. Two thousand years later and thirty years before the beginning of the game, Jenova is rediscovered. In the years that immediately follow a huge world war breaks out and the first Mako Reactors are created. Is this a coincidence? When Sephiroth is in the Shinra basement, going insane, he reads aloud this document "Jenova Project approved. The use of Mako Reactor number one approved for use." Wow, the first Mako reactor was set up exactly at the time when the Jenova Project, and the creation of Sephiroth, was set into motion. Jenova was not simply manipulating Sephiroth. She was manipulating everything. She was the founder of the Shinra (translated as 'God') Corporation. Remember when Cloud freaks out just before he sets the bombs up that are to destroy the Mako Reactors in Midgar? This is because he is going against the will of Jenova. She subliminally guided the scientists under her wing to create Sephiroth, her 'son.' She set up the Mako Reactors to weaken the planet and prepare it for its easy destruction. Look at the seal around Holy before the final battle and you'll see that it consists of a red colored rock structure, just like meteor. Jenova used the power of the Black Materia in order to contain Holy. Remember how the Shinra originally were weapons manufacturers who grew in wealth from the war that occurred? She probably started that war as part of her plan to att- ain the wealth to build the Mako reactors which would be her tool for her enslavement of the human race. She even implanted her cells into the most elite of her army, SOLDIER, in order to have a powerful fight- ing force of slaves to serve her. She accomplishes her ends in the present, just as she did in the past, by insinuating herself into the ruling society, taking control of it, and manipulating it, all the while keeping her true self and her efforts unseen. Part II-The Dramatic Themes of Final Fantasy VII and the Games Ending So far we have identified two completely different stories that exist within FFVII. There is the 'apparent but false' story that shows the world being destroyed by foolish human beings (Sephiroth and the Shinra). There is also the 'hidden but true' story that shows us that Jenova is manipulating everything. In contrast to this we have Cloud, the apparent protagonist. We also have our hidden protagonist, Aeris (as Cloud puts it, "She was so close, we couldn't see her") who, in addition to being the first and last character we see in the game, is the one who accomplishes the major task (the summoning of Holy) which saves the life of the planet. Cloud, in turn, attacks Aeris twice and gives up the Black Materia twice and doesn't start being a productive member of the party until after his experience in the Lifestream. On opposite ends of the spectrum, we have Sephiroth our "apparent but false" antagonist and the "hidden but true" antagonist, Jenova. Aeris and Jenova are the exact opposite of each other, diff- erent in just about every way possible. Aeris is the last Cetra, a race that was characterized by its migrations into various star systems. They would colonize, cultivate, and communicate with these planets until the eventual move to continue their search for the Promised Land. Jenova goes onto planets, destroys them, and claims their life energy for its own. Aeris ('heiress' of the knowledge of the Cetra) is the symbol for life and truth in the game with her constant excitement about the future and her own natural abilities to heal herself and those around her, as well as her insight that all is not right with Cloud. Jenova, in turn, represents illusion and destruction in its most absolute form and is also able to reassemble itself whenever it is dismembered. Note the contrast between Aeris' healing ability and Jenovas ability to reconstruct itself after it is destroyed. Cloud and Sephiroth, by contrast, seem to be less pro- tagonist/antagonist and more flip sides of each other. Both aremen who have been deceived about their past and want to find out the truth about themselves, but are mislead from this agenda by Jenova. Cloud comes to believe that he is a clone of Sephiroth. Sephiroth comes to believe that Jenova is his mother and that they are both Ancients when, in fact, his mother is Lucretia, a human woman and Jenova is an alien creature bent on the destruc- tion of the Planet for her own rise to power. Both characters are 'puppets' of the monster Jenova. Both characters spend time in the Lifestream, an experience which sets both of them on their true path of accomplishment. Both characters are infused with the Jenova cells at the hands of Hojo. The terms 'nothing is what it seems' defines the theme of Final Fantasy VII. In fact, it defines each of the characters in the game as well. All of the heroes in this game undergo a realization where they have to confront a belief about their past which is proved to be false. Let's look at all of them. Cid spends years blaming Shera for the failure of his rocket launch. Later on in the game he finds out that the oxygen tank that she was trying to fix, which stalled his launch, was actually malfunctiong, just as she said. Shera didn't ruin Cids dream, she probably saved his life. Vincent spends years in stasis, punishing himself for his involvement in the Jenova project. Later on, he determines that hiding from the problem won't solve anything and that he must confront it in order to attone for his past mistakes ("I was frozen in time, but now I feel my time is just beginning!"). Yuffie spends the first part of the game trying to steal all the Materia from the group, in order to help restore the power of her home town, Wutai. Later on, she realizes that Cloud and his party are the ones who are really fighting for the future of the human race and that this fight is her true quest. Cait Sith is really Reeve, of Shinra Inc. But more so, Cait Sith/Reeve realizes that the Shinra/Sephiroth/Jenova is the threat, and that Cloud, Aeris, and Co. are the solution and must come to terms with being able to betray the Shinra and follow his own morals. Nanaki believes that is father was a coward who abandoned Cosmo Canyon to save his own hide. Later on, he finds out that his father was the hero who saved Cosmo Canyon from destruc- tion by the Gi Tribe. Tifa believes that something terrible will happen if she tells Cloud that Zak was the member of SOLDIER who was really at Nibelheim. Later on in the game, that knowledge proves to be the key to uncovering the truth about Clouds past, a revelation that allows him to finally resist Sephiroth and Jenova and fight against them. Barrett is the mastermind behind the destruction of the first two Mako reactors, an act he defines as being for the future of the planet. Later on, Barrett says that the Mako reactor attack was the wrong way of doing things since it cost innocent people their lives. He goes on to reveal that he is really fighting for the future of Marlene, his late best friends daughter. Cloud, the "false hero" is the most screwed up character in the game and needs no analysis to prove this. He is the symbol of 'nothing is what it seems.' He is the character from whose eyes the story is told, yet he is revealed to have totally false memories about his past. His true memories aren't revealed until he and Tifa are in the Lifestream together and even then, they don't seem to realize that Sephiroth is just Jenovas slave. This is what serves to make the story so confusing. By telling the story through Clouds eyes we, the player, see reality as Jenova wishes Cloud to experience it. Cloud doesn't realize what is really going on until the end of the game and never says so out loud, but rather implies it, through this line, "I think I'm beginning to understand...an answer from the planet." Aeris, the hero, is the most honest character in the game yet, as Tifa puts it, "She talked about the future more than any of us...Although she never talked about it to us, she must've had a rough life...I think Aeris looked forward to tomorrow and the future more than anyone...She must've had many, many dreams..." In the epilogue of the game, which takes place five hundred years after the games conclusion, we see Nanaki and his children running up a hill to reveal a shot of a long abandoned Midgar and the plant (planet) life that has grown over it. There are no humans to be seen anywhere. The most common argument I've heard in defining the meaning of this ending is that humans caused the destruction and were summ- oned back into the Lifestream by Holy because they were a mistake. From the reality presented on the surface of the game, this is the strongest argument. Yet, we also know that most of what is evident about Final Fantasy VII is false. The truth of the game is subtly told in various hints spread throughout the game. Humans were a creation of the planet. They existed within the natural cycle of the planet, posing no real threat to it. The destruction in this story is all caused by Jenova, who is an alien life form which exists outside of the natural cycle of the planet and manipulates this cycle (namely, humanity and the Cetra) to acheive her own ends. What does the epilogue with Nanaki really show us? Midgar was virtually trashed during meteors descent into the planet and would have been long since abandoned by humanity in the five centuries that passed on the planet between the games ending and its epilogue if they indeed continued to exist after Holy is released. To understand the contrast between the 'apparent but false' ending and the 'hidden but true' ending, you merely have to look at the very, very end of the game. After the conclusion of the epilogue, the Final Fantasy VII logo appears and we hear a strange noise. This sound consists of birds chirping, water flowing, and variousother sounds of the cycle of nature. Listen closely and you'll also hear the laughter of children contained within these sounds, hence a possible revelation that humanity does not vanish at the games end. But this isn't the only evidence of this that is contained within the game. To understand this, you must look closely at the games ending before the credits occ- urr. After Cloud defeats Sephiroth in the fourth of the games four battles, Sephiroth explodes into Lifestream energy that has is colored RED, signifying the contamin- ation of his life force by Jenova. Red is the primary color of both Jenova and meteor. Watch this scene closely. Cloud is left standing alone. A stream of light emerges from the ground and circles around Cloud. This stream is clearly Holy as it is identical to the streams that later emerge from the Planet and destroy meteor. The red Life- stream energy of Sephiroth also surround Cloud and enter him. Holy then enters Cloud, combining with him and the Sephiroth/Jenova life force, culminating in a bright flash of light. This bright flash of light also occurrs at the end of the game when Holy is vanquishing meteor, only we don't get to see what happens afterwards, which is why understanding this scene is so important to understanding the meaning of the games ending. After, the flash of light, Holy vanishes. The Sephiroth life force emerges once again from Cloud, only this time it is colored GREEN. This all symbolizes the cleansing of both Cloud and Sephiroth of the Jenova life force that is inside of them by Holy. Notice that Cloud does not vanish after this encounter. Indeed, only moments later, the airship is propelled out of the Northern Crater by Holy. Again, neither the team, nor the airship vanishes. In fact, their lives are virtually saved by Holy's movement. If they'd remained in the Northern Crater, they'd all have certainly died. Remember this exchange that the team has with Bugenhagen at the City of Ancients, which is also the most commonly misinterpreted line in the game. (I'll capitalize the most important words in this dialogue to illustrate my point.) Bugenhagen: The knowledge of the Ancients swirling around here is telling me one thing. The planet's in a crisis...A crisis beyond human power or endless time. It says when the time comes, we must search for 'Holy.' Cloud: Holy? Bugenhagen: Holy...the ultimate White Magic. Magic that might stand against meteor. Perhaps our last hope to save the planet from meteor. If a soul seeking Holy reaches the Planet, it will appear. Ho, Ho, Hoooo. meteor, Weapon, everything will dissappear. PERHAPS, even ourselves. Cloud: Even us? Bugenhagen: It is up to the planet to decide. What is best for the Planet. What is bad for the Planet. ALL THAT IS BAD WILL DISSAPPEAR. THAT IS ALL. Hoo, hoo, hoo, I wonder which we humans are? So it seems that the humans didn't dissappear after all. It was bold move on Square's part to make sure that this game could only be understood through its subtleties. After all, they spent thirty million dollars on this game, they must have felt obligated to create an RPG that had a challen- ging story as well as an entertaining one. This is an art form after all. 'Normal' RPG's offer endings that provide closure to the characters. Final Fantasy VII has an ending which offers no closure and can only be understood through the subtle hints that are dropped throughout the game. I guess we all would have liked to see what "really" happens afterward, but then again, how often is it that we see a story that is truly original? Yet, just as everything in the 'apparent' story of this game is constrasted by the 'hidden' story, there exists another riddle within the game to finalize this contrast. There are two mysteries that remains unexplained, the meaning of Aeris' hand reaching towards Cloud after his cleansing of Jenova, which is signified by her musical theme, a theme which is only played during parts of the story that relate to her. The other mystery is what the appearance of Aeris in the final scene of the game, showing her head lifting up and her eyes opening. Does this symbolize Aeris returning to the Planet or does it symbolize her being ressurrected? After all, the last thing she says to Cloud is, "Then, I'll be going now. I'll come back when it's all over." The truth is that the only way to understand the meaning of this puzzling riddle is to understand the mythology that Final Fantasy VII is based on. This is what we shall explore in the next segment of this FAQ. Part III: The Riddle of the Promised Land Sephiroths name comes from the Jewish mystical text, the Kaballa. Sephiroths goal in the game is his Jenova influenced desire to converge with the Planet and become a God. The murder of Aeris manipulates the player into hating Seph- iroth, thus diverting our attention from the fact that he is really just a tragic character who is being manipulated by Jenova. Note the look of horror on his face as he dies. Seph- iroth obviously wasn't afraid of dying. It was his goal to kill his body and become a new life form. His fear at the end of the game seems to imply a terrifying revelation, as if he has suddenly realized what was being done to him and the terrible actions it caused him to perform. Personally, I like to think that Sephiroths life energy visits his real mother, Lucretia, to say good-bye and then returns to theplanet. The Sefirot of the Kabbalah represent the ten branches of the Tree of Life which are interconnected by twenty-two paths. The first nine branches are symbolized in the game by its 9 heroes. The tenth branch is called Malkut and is char- acterized by Harry Gersh in his work, "The Sacred Book of the Jews," like this, "Malkut has no special attributes but is a kind of funnel through which the qualities of the upper nine sefirot are transmitted to the physical world. It is therefore also called Shechinah, the Spirit of God." Malkut, the tenth branch, is portrayed in the game by the White Materia (Remember what Aeris first says about the White Materia, "...but mine is special. It is good for absolutely nothing." This quote from George Sassoon and Rodney Dale in their work, "The Mana Machine," illustrates Sephiroth and his fate perfectly, "To the Babylonians, it [the Tree of Life] was a tree with magical fruit, which could only be picked from the gods.Dire consequences befell any mortal who dared to pluck from its branches." The Kaballah also speaks of an eleventh, hidden branch. This branch is called Da'ath and is represented in the game by the Lifestream. This quote from Rebecca Salem describes the Da' ath, "Here is the highest point of the human mind: the home of the brainstorm or creative energy that is brought into mani- festation on the earthly plain." In Celtic Mythology, the development of which was highly influenced by the mystical ideas found in the Kaballah, magic is a process of altering the structure of the physical reality through the sheer force of ones own will. The use of magic requires one to gain mastery over the five elements, Earth, Water, Air, Fire, and Spirit and use them in the construction of spells. Note how this parallels the magical system of Final Fantasy (and almost every other RPG in exist- ence), which features magical spells based on all these elements. As Bugenhagen puts it when he first meets Cloud, "Spirit energy is a word you should never forget." Celtic Mythology often uses numbers to symbolize mystical ideas. Three and all multiples of three are the fund- amental numbers which were believed to have magical power. Nine was considered the most important of these multiples for its ability to return to itself. If you multiply nine by any single digit number and then add the two numbers you get as your answer, their sum will always be nine (Example: 2x9=18, 1+8=9/ 6x9=54, 5+4=9). In Final Fantasy VII, the number 3 and all its multiples are employed in a strange repitition. (Just before the final battle, Barrett says, "Look at the number.") Here is a list of some examples. 1. There are three characters in the players party at any one time. 2. There are nine characters in the game total (Note that Sephiroth is in your party briefly during Clouds flash- back bringing the number to 10, the same number as the branches found on the tree of life. This is another way of symbolizing that Sephiroth is a victim, not a villain.) 3. There are three incarnations of Jenova fought during the game (Jenova Birth, Life, and Death) 4. There are six primary characters which lead the Shinra at the beginning of the game (President Shinra, Hojo, Scarlet, Heidegger, Palmer, and Reeve) When President Shinra dies, Rufus immediately shows up, stabilizing the number. 5. On the world map, there are a total of thirty locations which can be entered (I counted these up by looking at the world map in the official strategy guide. There were actually 36 locations, but six of them were just chocobo tracks, although this still comes to another multiple of three.) 6. Each character has 6 Limit Break attacks whichcome naturally to them (except Cait Sith, who only has two, which is one third of six, and is not a real character, but rather Reeve of Shinra.) The seventh limit break can only come through mastery of the fist six. 7. Aeris, the true hero, is the third character we meet in the game (after Cloud and Barrett). Note that we don't learn Aeris' name until after we meet Tifa, making her seem to be character number four (another contrast between the 'apparent' and 'hidden' realities of the story.) 8. In the games final battle we fight four different monsters. Yet each of these four monsters represent 3 diff- erent forms of both Sephiroth and Jenova. Numerically, the pattern can be illustrated like this, with the left side representing Jenova and the right side, Sephiroth: 1-2/3-3/2-1. If you add these numbers up (1+2+3+2+3+1) you will get 12, another multiple of 3. Note that 4 (the number of battles) times 3(the number of forms of Jenova and Seph- iroth) also equals 12. If you add only the center numbers of the conversion up (2+3+2+3) you will get 10, the number of spheres on the Tree of Life, which represents the state of immortality that Sephiroth/Jenova are trying to attain. 9. There are 69 floors in the Shinra headquarters. '69' is a numerical symbol for convergence (as well as being...well, you know ). Shinra translates as meaning 'God.' If you put these to words into a sentence summarizing Jenovas goal in the game you'll come up with something like, "Jenova wishes to destroy the planet and 'converge' with its Lifestream energy to become a 'God.'" (Square sure did put some intense planning into this game, didn't they?) 10. There are 241 species of monsters spread through- out this game (not counting the final battle). Multiply 2x4 and then add 1 and you will get 9. 11. The first Cait Sith is destroyed in the Temple of Ancients and is replaced by another. Add another 1 (Reeve)to this 2 and you get 3. 12. In the Mural room in the Temple of Ancients, there are nine pillars in the room, eight on the wall and one different looking pillar, characterized by a sphere at its top, that is located on the altar on the right side of the room. There are eight torches in the room with another point of light represented by the Black Materia illusion float- ing above the pillar. The Black Materia illusion is a light color when we first see it, but turns dark after we touch it. I've found other repititions of three in the game, but I've basically illustrated my point enough for the numerical pattern to become evident. Replay the game and look for your- selves. All of the charaters ages in the game are multiples of three with the exception of Aeris, Tifa, and Yuffie (all of which are potential love interest for Cloud, although it is very difficult to see the 'date' with Yuffie, and I have never taken the time to get it). Aeris' age is 22, the same as the number of paths interconnecting the branches of the Tree of Life. Tifa's age is 20, I'm not really sure what this means, but I think that zero in the number may be meant to somehow symbolize Tifa's secret from Cloud. Yuffie's age is sixteen, multiply 1x6 and you get six, which is still a multiple of three (Yuffie is also the sixth character found in the game, if you find her at your earliest opportunity, just before you first reach Junon.) As I mentioned earlier, in Final Fantasy VII there are three character triangles involving Cloud and Aeris. These are: 1.Cloud, Aeris, and Zak 2. Cloud, Aeris, and Tifa 3. Cloud, Aeris, and Sephiroth. Add the numerical points of these character triangles and you will get 9, the number that always returns to itself. These triangles serve to illustrate various choicesthat Cloud makes during the game which are fundamental to his growth. The choice between Tifa and Aeris is very obvious and is up to the player to decide. The choice between Zak and Aeris is personified when Cloud emerges from the Lifestream and vows to live without lying to himself. Zak represents the false past that Cloud constructed for himself under Jenovas influence. Aeris represents Clouds connection to reality ("I'm searching for you.") The choice between Aeris and Sephiroth is personified when Cloud refuses to obey Sephiroths command and kill Aeris at the end of the first disc. If Cloud chooses Aeris in the Tifa/Aeris triangle, then Aeris becomes the point of focus for all three triangles. Here is a visual illustration of these triangles. (C=Cloud, A=Aeris, T=Tifa, S=Sephiroth, Z=Zack) C S/A Z/A C A/T C If you look at these triangles carefully, you will notice that there is a fourth, inverted triangle within the structure where Aeris is the three points of focus. Note that the points of focus are in the center, with Cloud being represented on the outside of the triangle. Aeris within Cloud. What does this mean? As Cloud puts it in his conversation with Tifa at the end of disc 2, "Everybody has an irreplaceable something their holding onto." In the Tree of Life, the first nine sephirot are grouped in threes. Each triad is comprised of a masculine element, a feminine element, and a combining element. The three triads represent 1. the world of thought 2. the world of emotions and morality and 3. the world of nature. Note how this parellels the above structure. Even Tifa can be determined as the masculine element as she is presented in the game as being somewhat of a tomboy with many masculine traits (she is a martial arts expert who wears mens clothes), whereas Aeris is more of an angelic waif and very, very feminine to boot.Each one of the three triads on the Tree of Life symbolize a different element. The first represents the world of thought and is personified by the choice between Zak and Aeris, which occurrs inside Clouds head while he is in the Lifestream with Tifa. The second represents the world of emotion and morals and is person- ified by Clouds choice between Tifa and Aeris, his two love inter- ests. The third triad represents the world of nature and is personified by Clouds refusal to kill Aeris at Sephiroth/Jenovas command. Everything in the 'apparent' and 'hidden' stories has parallel contrasts. There is also a second trilogy of character triangles in this story. These triangles consist of: 1. Hojo, Jenova, and Sephiroth 2. Hojo, Jenova, and Lucretia 3. Hojo, Jenova, and Professor Gast The structure can be illustrated like this (H=Hojo, J=Jenova S=Sephiroth, G=Gast, L=Lucretia): H L/J G/J H S/J H Once again, each of these triangles is brought into focus by a choice Hojo makes. His choice between Jenova and Sephiroth (his son) is personified when he chooses to inject the cells of Jenova into Sephiroth while he is in the womb (the world of thought). The second choice is personified when he chooses to give Lucretia, his lover who is carrying is child, to Professor Gasts Jenova Project and then doesn't allow her to see the child, thus creating the illusion for Sephiroth that Jenova is his real mother (the world of emotions and morals.) The third choice is made when Hojo has Professor Gast killed (the world of nature.) If you add the number of characters in these two trilogies together (5+5) you get another 10. If you subtract Sephiroth, who appears once in both sets of trilogies, you get another 9 (damn, this is gettin' trippy!).The inverted triangle, which is highlighted in these structures by the three connecting points of Aeris and Jenova, is an important symbol in Celtic Mythology. It is called the Triangle of Manifistation. This triangle symbolizes the creation life through three points: God (Masculine Element) Goddess (Feminine Element) Manifest Creation The three triangles of Hojo illustrate the choice Hojo made that ultimately lead to the creation of the "false" Sephiroth, who never had any real choice except to become a slave of Jenova. The three triangles of Cloud seem to symbolize that Cloud somehow keeps Aeris alive, but how is this possible. Let's take a look at some of the hints regarding this that are spread throughout the game. When President Shinra dies, we see Sephiroths sword shoved through him in exactly the way he kills Aeris later on. He is immediately replaced by his son, wich could forshadow Aeris' rebirth. When Aeris speaks to Cloud in his dream before taking off to the City of the Ancients the last thing she says is, "The secret is just up here. At least it should be. I feel it. It feels like I'm being lead by something. Well, I'll be going now. I'll come back when it's all over." This line implies that Aeris knows that she is being protected by something far greater than herself and that she will be safe if she prays for Holy, no matter what happens. After all, she knows that Sephiroth is going to be after her. She probably also knew that Jenova was the real threat because her mothers voice would have told her. Also remember that Holy is "the Ultimate White Magic," which is the magic of Healing. If any magic could perform a ressurrection, it is Holy. When Tifa and Cloud are on their way to revisit the City of Ancients to find out what Aeris was really doing there, they have this exchange: Tifa: I wonder what Aeris felt when she was on that altar.Cloud: I'm sure she wanted to give her life for the planet Tifa: Really? I wonder? I don't think that's it at all. I think she didn't think she would die at all., but that she planned on coming back all along. She always used to talk about the 'next time.' She talked about the future more than any of us... When we re-enter the church at Midgar, we see a spectre of Aeris that disappears if we get too close. Aeris has not returned to the Planet yet, but why not? What is she waiting for? When Aeris runs away from Cloud in the Sleeping Forest dream, we see her run into a white sphere of light, symbolizing Holy. If you look closely as Aeris falls through the waters during her burial, notice that she falls into a sphere. As the fade out occurrs a circular light surrounding the sphere, grows smaller and smaller as she falls, as though it is absorbing her body. In the games ending, there are two appearances of Aeris. The first is the hand reaching from the the white light of Holy out to Cloud, as though Holy is creating a new body for her. This could also symbolize Aeris reaching out to Cloud to pull him into Holy and back into the Lifestream with her since, when the scene shifts back to reality, Cloud is about to fall off the ledge he is stand- ing on and die. In the first scene of the game, we see Aeris' head facing straight at us, her eyes already open (life). When Sephiroth draws his sword from her body we see her eyes close (death). In the final scene we see Aeris' head nodding upward and her eyes opening (returning to the Planet or ressurrection). We have already established that many major truths in this game are illustrated in the places where we are most likely to notice them. The most fundamentally absurd scene in the game is the show at the Gold Saucer during Aeris' and Clouds date. The scene is so goofy that we are totally encouraged to play it as mischeivously as possible (another way the game diverts us from its truths). Let's look at the entire scene through the path to the happy ending. I will add what I think to be the secret references to the story and what they mean in paranthesis.Narrator: Long, long ago...An evil shadow appeared over the peaceful kingdom of Galdia (Jenova, "the winged one of the lower reaches," who started reaping her destruction upon the planet 30 years before the game begins) Princess Rosa was just kidnapped by the Evil Dragon King Valvados (Aeris was killed by Sephiroth/Jenova) What will become of her (what is Aeris' true fate?) Just then, the legendary hero, Alfred, appears! Knight: Oh...you must be the legendary hero...Alfred! Hey, it's your line! (It's your decision to make) Yeah, you. Ahem! Oh, you must be the legendary hero...Alfred! I know in my soul. Please...please save princess Rosa (In your soul you can save Aeris) On the peak of a dangerous mountain...dwells the Evil Dragon King, Valvados (In the Northern Crater dwells Jenova. Note that both Jenova and Valvados have three syllables in their names) who's kid- napped Princess Rosa (who has killed Aeris)...But you can't beat the Evil now (Cloud is still too confused about himself to fight Jenova) talk to the one who can help you (Talk to Tifa Lockheart, who holds 'locked' within her 'heart,' the key to Clouds true past)... Cloud has two choices 1. The knight (a symbol of force) 2. The wizard (a symbol for wisdom) Let's have Cloud choose the wizard. Wizard: I am the great wizard, Vorman (I am truth) What do you wish to know? Cloud: The evil dragon kings weakness (Jenovas weakness) Vorman: Ahh, the weakness of the Evil Dragon King. It must be, it must be..Yes! It must be True Love (Truth and Love)! The power of love...Is the only weapon that can withstand the fangs of the evil dragon king (Only love can save Aeris from death) Oh, what is going to happen next! (Only Cloud can decide Aeris' fate) Oh...legendary hero...look! EDK: Aaah! I am the Evil Dragon King....Valvados (I am Jenova) I have not harmed the princess (Aeris is being contained inside Holy, which has been sealed) I have been expecting...you! Aeris: Please help me legendary hero! (Please save me from Jenova, Cloud!) psst... like that?EDK: Gaah! Here I come legendary hero...Alfred! I already know your name (I have been controlling you all along). Vorman: And now legendary here...Here is what will happen... to your beloved...A kiss! The power of True Love!! (Aeris will return through Clouds love) Aeris: Cloud, I mean Alfred! EDK:Arrgh! Curses...The power of...love!!! King: Oh, look! Love has...triumphed (Clouds love has brought back Aeris) Now let's all return and celebrate! Narrator: Oh, how profound the power of love (profound means 'within,' Holy is contained at the center of the planet) And so the legendary hero & our story live happily ever after (Cloud defeats Jenova and Sephiroth and finds Aeris in the Promised Land) All this stuff here is based on choice that Cloud (the player) makes. Every important element in this game means something different that what it seems to mean on the surface. If you choose Tifa over Aeris, it breaks the points of focus that symbolize Aeris and the Triangle of Manifestation. I think that Aeris' ressurrection is determined by whom Cloud chooses in the love triangle. If Cloud chooses Aeris, he completes the Triangle of Manifestation and brings Aeris back, through the power of love, when he is touched by Holy (Note that Aeris hand appears immediately after Cloud is touched by Holy and this scene immediately shifts to a shot of Tifas hand reaching towards Cloud). If he chooses Tifa, Aeris goes back into the Lifestream. After all, any good RPG will often let you decide something fundamental to the fate of your protagonist. Remember what Aeris says about the Promised Land, "You don't 'know' where the Promised Land of the Ancients is. You search and travel until you feel it. Like you just know, '...this is the Promised Land.'" The Promised Land is not a place, but something you find in your heart. When Cloud is snapped back into reality at the end of the game, he says to Tifa, "I think I'm beginning to understand. An answer from the planet...The Promised Land...I think I can meet her there."Cloud somehow knows that he can bring Aeris back by keeping her alive in his heart. If Cloud loves Aeris then she is his Promised Land, thus providing the explanation for her ressurrection when Cloud is touched by Holy. But Aeris loves Cloud no matter how he feels. If Cloud chooses Tifa over her, then she has no real reason to come back. She is better off in the Lifestream with her own race. This resurrection/lifestream return riddle is somewhat ambiguous. But, when you understand the mythological references in the game, the choice between Aeris and Tifa steers it to a more likely possibility, which is why I think this determines Aeris' fate. I think Square put this riddle in the game as a sort of 'reward' for people who take the time to read about the mythology on which the game is based. They wanted to encode something in the game which could only be understood by understanding the most subtle levels of the game. I can really see why Square of Japan translated FFVII themselves. There was just way too many symbolic elements encoded into the game for them to risk it all being ruined by having someone else translate it. FFVII touches a level of depth in both its dramatic story telling and in its symbolism that has never been approached by another RPG. I've never played a video game which has challenged me more in it's requirement of the player to think about it's story in order to understand it. This is a very confusing story and I hope that I've done a good job of explaining the tale and its intriguing mythological basis. If I've done my job right, then may this FAQ serve as an affirmation of appreciation that inspires the many FFVII fans to play the game once again, with new eyes...

Chocobodinsdag 17 december 2002 @ 21:32
quote:
Op maandag 16 december 2002 18:49 schreef Wunk het volgende:
Aangezien er een hoop FF7 fans zijn.., ik weet niet of dit verhaal al eens is gepost (sorry voor het teringformaat, maar zo heb ik 'em zelf uit een forum geplukt), erg het lezen waard

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FF7 Story: We are floating through space, our vision constantly shifting examining the stars around us. We hear screaming coming, we look around but we cannot find where the screaming is coming from. What is happening? Suddenly everything goes black. The scene changes. A beautiful girl is facing us, she stands up and begins to walk. We realize that she is in an alleyway. She emerges from the alley and we begin to rise, away from her, revealing a clear shot of the monstrously large city that this girl lives in. Although this girl doesn't realize it yet. these screams are the cries of her home world, which is in it's death throws and she is the only person alive that can stop these screams and save this world. Her name is Aeris (heiress) and she is the last surv- iving member of an all but extinct race that holds the key to defeating an all powerful nemesis which craves nothing less than the very destruction of the planet on which she lives. Thus, begins Final Fantasy VII, a remarkable RPG that is masterful in all respects of good story telling and manages to move us, even while it confuses us to the point of sheer frustration. If most of us were asked to describe the story of FFVII in one paragraph (describing it in one sentence would be a run on sentence no matter how hard we tried), we would probably say something like, "FF7 is the story of Cloud, Aeris, and their friends who try and save the world from Sephiroth and the Shinra, who are destroying the Earth. Shinra is doing it by draining out the Earths Lifestream, the lifeblood of the planet which is the energy that all living souls are made of, through its large Mako Reactors. Sephiroth is doing it by summoning a giant meteor that is going to destroy everything, allowing him to converge with this energy and claim if for his own to become a 'God.' Ultimately, the 9 heroes of the game defeat Sephiroth and all the members of Shinra (although Aeris loses her life in the process) and unleash Holy, the ultimate white magic, which is the only thing that can destroy the meteor. It succeeds in doing so but also sucks thehumans, who have been doing all this damage, back into the Lifestream, realizing that their existence was a terrible error. This leaves only Nanaki, the teams sentient wolf-like friend, to live out his life propagating his species on the planet and remembering not to repeat past mistakes." On the surface, this is a good interpretation of the game. All of this stuff is shown to us throughout the games development. But as Alazlam Durai says in Final Fantasy Tactics "we also know that what we see with our eyes alone isn't necessarily the truth...Won't you join me on a journey for the 'truth'?" In Final Fantasy VII we have an apparent story, that seems to fill all the gaps and create a rather tragic ending for our heroes. But as Bugenhagen says in his first meeting with Cloud, "Well, that is a bad example. Looking up too much makes you lose perspective. When it's time for this planet to die, you'll understand that you know absolutely nothing." Indeed, Final Fantasy VII also has another story, one that is strewn throughout the game in fragments and arranged in scattered order. A story in which the most crucial revelations come in the places where we are least likely to notice them. It is this story that we will explore in this segment of this FAQ. I will cite the actual text of the game whenever making any sort of point about the story. Part I: Defining the Story When we first meet Sephiroth he is a cold, emotionless man who seems almost totally disconnected from the people around him. The only time we ever hear him talk of anybody with any sense of respect at all is when he refers to Professor Gast. In contrast to this, Sephiroth speeks of Hojo, who is revealed to be his father much later in the game, as "an inexperienced man assigned to take over the work of a great scientist. He was a walking mass of complexes." When Sephiroth and Cloud (it is actually Zak who witnesses this scene and later tells Cloud the story) enter the Mako reactor at Nibelheim together and discover the monsters contained insideSephiroth says, "Now I see, Hojo. But even doing this will never put you on the same level as Professor Gast." He goes on to explain the origin of the monsters in this exchange. Sephiroth: Normal members of SOLDIER are humans who have been showered with Mako. But what are they? They've been exposed to a high degree of Mako, far more than you. Cloud: Is this some kind of monster? Sephiroth: Exactly. And it's Hojo of Shinra that produced these monsters (note the foreshadowing right here). Mutated organisms produced by Mako energy. That's what these monsters really are. Cloud: Normal members of SOLDIER? You mean you're different? H..hey, Sephiroth! Sephiroth:N...no..was I? Was I created this was way too? Am the same as all these monsters? You saw it! All of them were humans. Cloud: Human? No way! Sephiroth: I've always felt, since I was small...that I was different from the others, special in some way. But, not like this. Am I ...human? At this point, Sephiroth is clearly freaking out. He starts striking at the various monster stasis chambers with his sword and also covers his head with his hands and begins shaking. This shaking is suspiciously similiar to the shaking that Cloud does on his two trips to destroy the Mako Reactors in Midgar and also does later in the game when he is being manipulated by Sephiroth. This is very strange, but what is the connection? When Sephiroth questions how he was created he is on to something, but the knowledge drives him to insanity before he can find out the full extent of the truth. After this, all Hell breaks loose. Sephiroth disappears for three nights in the Shinra Mansions basement, reading the files which reveal the nature of his creation. He goes bonkers, burns down the town, and breaks into the Mako Reactor in the mountains, nearly killing Zak and Tifa in the process. He is stopped by Cloud who, in anger over the murder of his friends and his mother, throws him into the Lifestream, even after having Sephiroths sword shoved straight through him (the same way Aeris dies). How is it that Cloud, little Cloud, who spends most of the game being manipulated by Sephiroth, is able to lift up and hurl "the great Sephiroth" over the ledge? Well he was keeping his promise to Tifa, for one thing. But more than that, could it be that Cloud is alot stronger than he seems while Sephiroth isn't nearly as strong as he seems? Earlier in the game, when Cloud and Sephiroth Nibelheim, Sephi- roth asks Cloud how it feels to be in his hometown, going on to reveal that he never had a hometown. When Cloud asks about his family Sephiroth replies that his mother was Jenova, who died giving birth to him. He only laughs when he is asked about his father saying, "What does it matter?" Later on in the game we find out that Jenova is not Sephiroths mother at all. Sephiroths mother is a human woman named Lucretia and his father is revealed to be Hojo of Shinra Inc. What does this mean? Later on in the game, we encounter a very different Sephiroth in the Temple of Ancients. It is in this encounter that Sephiroth reveals his plan to become a God, hence this exchange. Sephiroth: Look well. Cloud: At what? Sephiroth: At that which adds to the knowledge of (he pauses) ...I am becoming one with the planet. Mother it's almost time, soon we will become one. Aeris: How do you intend to become one with the planet? Sephiroth: It's simple. Once the planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury. What would happen if there was an injury that threatened the very life of the planet? Think how much energy would be gathered! Ha! Ha! Ha! And at the center of that injury will be me. All that boundless energy will be mine. By merging with the energy of the planet, I will become a new life form, a new existence. Melding with the planet...I will cease to exist as I am now...Only to be reborn as a 'God' to rule over every soul. Behold that mural. The Ultimate Destruct- ive Magic...meteor. He takes off, telling Cloud to "Wake up!". Aeris reveals that meteor is a magical force which propels through space, finding small planets and crashing into them, thus destroying them. Cloud goes to the mural and begins to freak out again, his hands covered over his head, his spirit visibly being removed from his body, symbolizing how disconnected from reality Cloud is. Afterwards, the group comprises a plan to get the Black Materia out of the Temple of Ancients. They succeed but Sephiroth shows up and steals it from them, through his manipulation of Cloud, then forcing Cloud to attack Aeris. Cloud goes blank and wakes up in a dream, with Aeris speaking to him through some sort of telepathy in this exchange. Aeris: Cloud, can you hear me? Cloud: Yeah, I hear you. Sorry for what happened. Aeris: Don't worry about it. Cloud: I can't help it... Aeris: Oh...then why don't you REALLY worry about it? And let me handle Sephiroth. And Cloud, you take care of yourself. So you don't have a breakdown, okay? Good old, Aeris. She's running in to certain death and she still has that spark of optimism which permits her to joke about what things that really aren't very funny. But this exchange is really interesting because it is one of the main dialogues that presents the nature of the relationship between Cloud and Aeris. When Aeris and Cloud are on the Gondola in the Gold Saucer she has this exchange with Cloud, Aeris: First off, it bothered how you look exactly alike. Two completely different people, but look exactly the same. The way you walk, gesture...I think I must have seen him again in you...But, you're different. Things are different. Cloud...I'm searching for you... Cloud:????? Aeris: I want to meet you. Cloud: But I'm right here. Aeris: I know, I know what I really mean is, I want to meet...you. We already know about Aeris' lost love and that his name was Zack and he was a member of SOLDIER. Yet Cloud, when asked by Aeris in Midgar, remembers nothing about Zack. Later on in the game, however, we found out the Zack was the actual member of SOLDIER who was at Nibelheim and and Cloud was just one of the low ranking members. Cloud was totally confused by his subsequent infusion of Mako and Jenova cells, done by Hojo and it is over half way through the game before he pieces his reality together. Yet Aeris sees that Cloud is not all himself ("I'm searching for you."). She sees his apparent similarities to Zack and knows that something is not right. Aeris is Clouds connection with his present. Tifa is his connection with his past, as revealed through her knowledge of the events of Nibelheim and her disclosure of them to him in the Lifestream. This is the the most of apparent of three character triangles, each involving Cloud and Aeris, that appear in the game. There exists another one between Cloud, Aeris, and Zack. There is also a third triangle within the game that we will explore. When Cloud and party reach the City of Ancients they try and save Aeris, but fail miserably, as evidenced when Sephiroth cleanly slides his sword through her spine, after failing to manipulate Cloud into doing it for him. Earlier in the game Sephiroth says, "The Jenova Project wanted to produce people with the powers of the ancients, no, the Cetra. I am theone that was produced. Professor Gast, leader of the Jenova project, produced me." This is down right eery because shortly afterwards, in Icicle Inn, we find out that Professor Gast was also Aeris' father. Pro- fessor Gast who "produced" Sephiroth and fathered Aeris. This creates a kind of psuedo brother/sister relationship between Sephiroth and Aeris and thus reveals the third character triangle found within the game involving Aeris and Cloud. It also serves as a reminder too how disconnected Seph- iroth is from reality. After Sephiroth kills Aeris he tells Cloud, "Ha, ha, ha! Stop acting as if you were sad. There's no need to act as though you're angry either." He begins to float into the air, "Because, Cloud, you are..." He trails off, almost as if confused by something, leaving another Jenova incarnation to stall them. They kill the seemingly puppet creature and it is Jenova who finishes these five critical words, "Because you are...a puppet." This is the only time in the game that Jenova speaks. Why is it Jenova who says this? What does this mean? The chase for Sephiroth begins again with them chasing him to the Northern Crater. When Cloud finally confronts Sephiroth in the Nibelheim illusion, Sephiroth unleashes another shocker, that Cloud is a clone with false memories who was constructed by Hojo five years before in the laboratory of the Shinra Mansion. When Tifa, who knows that Cloud wasn't at Nibelheim, begins to doubt Cloud, he becomes agitated with her. Sephiroth tells says, "Cloud don't blame Tifa. The ability to change one's looks, voice, and words is the power of Jenova. Inside of you Jenova has merged with Tifa's memories, creating you. Out of Tifa's memory, a boy named Cloud might've just been part of them." We tend to overlook this line, just as we over look the 'you are a puppet' line, because of the shock of the revelation Sephiroth makes to Cloud and Jenova doesn't really seem to be very powerful, but her abilities of illusion are obviously STRONG. Then again, there are a lotof things in this game that seem to be something while actually being something very different. Very interesting, indeed. In the final battle between Cloud & Co. against Sephiroth we face four separate entities. The first of these is Jenova noted by her face and two enormous tentacles, who is easily dispatched, and we've finally killed her for good, or have we? In the second battle we face Bizarro Sephiroth, a monstrous form of Sephiroth that symbolizes Sephiroths conversion with Jenova. Look very carefully at this monster. In the torso area, we can clearly identify Sephiroths face, but look on top of the monster above Sephiroth, at the head, and you'll see Jenova, her two tentacles dangling in front of Sephiroth. Watch the monsters movement when it attacks. Jenovas two tentacles lift and begin dangling over Sephiroths head, like a puppeteer controlling her favorite puppet. In the third battle, the most difficult of the four battles, we face Safer Sephiroth. This angelic form of Sephiroth is highlighted by its monstrous wing where it's right arm should be. Note the colors of this wing, blue, white, reddish brown, and black, exactly the same colors that the three Jenova monsters spread through out the game consist of. This battle is the one that gives us the true indication of Jenovas afformentioned power of illusion, hence the ridiculously long Super Nova summon spell which shows a comet tearing through planets before detonating the sun, causing a super nova which eats up the rest of the planets. Also, take note of the translation of the final lyric in the aria sung during this piece. "Come, come, o come, Do not let me die The winged one of the lower reaches" In the fourth battle, Cloud fights Sephiroth face to face, without the power of Jenova to contend with...and utterly slaughters Sephiroth. Yet, Sephiroth seemed so strong during the game. How can he be this weak? The answer is simple. Sephiroth seems weak because Sephiroth is weak. He is merely a puppet of Jenova, hence the revelation of the true villain of Final Fantasy VII. So now that we know that Sephiroth's not the real villain, what exactly is Jenova, anyway? Let's journey to Icicle Inn, watch a certain video tape which just happens to be titled "The Original Crisis," and find out. When we go into Professor Gasts old house, we see a video of him and Ifalna. Ifalna explains that the Cetra were wiped out by something called 'the Crisis from the Sky.' This creature was an alien life form that came from outer space and insinuated itself into the Cetra's various cultures throughout the world, gained their trust, and then spread a plague into their society gradually killing almost all of them off. It also crashed something enormous into the Planet (possibly meteor), causing a wound, at the northern crater, which was never able to heal. Ifalna describes the creatures appearance in this line, "When the Cetra were preparing to depart from the land they loved...That's when it appeared. It looked like ...our...our dead mothers...and our dead brothers. Showing us spectres of their past." Whatever this creature was, it had the ability to reach into people minds and show them illusions, thus altering their memories. It is interesting that Sephiroth calls the crater the Promised Land when he kills Aeris, when it is, in fact, an injury that threatens the planet (another one of the games illusions). After the plague, a few of the Ancients managed to survive, track the creature down, and seal it away. However they weren't able to destroy it because of its remarkable ability to replicate itself. In the second video, we find out the name of this 'Crisis from the Sky' and the name is, suprise, Jenova. And poor old brilliant, but doomed Professor Gast, what can he do with this information but turn away from Ilfalna, as if deeply disturbed by something? Hey, didn't he head up some scientific experimentfor the Shinra called 'The Jenova Project?' or something? So now we know that Jenova killed off the Cetra, whereas as Sephiroth puts the blame on "those who appeared that disliked their journey" for their demise and believes he and Jenova to be the sole survivors of the Cetra as revealed in his revelation to Cloud/Zak in the Shinra mansion basement. Jenova was sealed away and forgotten. Two thousand years later and thirty years before the beginning of the game, Jenova is rediscovered. In the years that immediately follow a huge world war breaks out and the first Mako Reactors are created. Is this a coincidence? When Sephiroth is in the Shinra basement, going insane, he reads aloud this document "Jenova Project approved. The use of Mako Reactor number one approved for use." Wow, the first Mako reactor was set up exactly at the time when the Jenova Project, and the creation of Sephiroth, was set into motion. Jenova was not simply manipulating Sephiroth. She was manipulating everything. She was the founder of the Shinra (translated as 'God') Corporation. Remember when Cloud freaks out just before he sets the bombs up that are to destroy the Mako Reactors in Midgar? This is because he is going against the will of Jenova. She subliminally guided the scientists under her wing to create Sephiroth, her 'son.' She set up the Mako Reactors to weaken the planet and prepare it for its easy destruction. Look at the seal around Holy before the final battle and you'll see that it consists of a red colored rock structure, just like meteor. Jenova used the power of the Black Materia in order to contain Holy. Remember how the Shinra originally were weapons manufacturers who grew in wealth from the war that occurred? She probably started that war as part of her plan to att- ain the wealth to build the Mako reactors which would be her tool for her enslavement of the human race. She even implanted her cells into the most elite of her army, SOLDIER, in order to have a powerful fight- ing force of slaves to serve her. She accomplishes her ends in the present, just as she did in the past, by insinuating herself into the ruling society, taking control of it, and manipulating it, all the while keeping her true self and her efforts unseen. Part II-The Dramatic Themes of Final Fantasy VII and the Games Ending So far we have identified two completely different stories that exist within FFVII. There is the 'apparent but false' story that shows the world being destroyed by foolish human beings (Sephiroth and the Shinra). There is also the 'hidden but true' story that shows us that Jenova is manipulating everything. In contrast to this we have Cloud, the apparent protagonist. We also have our hidden protagonist, Aeris (as Cloud puts it, "She was so close, we couldn't see her") who, in addition to being the first and last character we see in the game, is the one who accomplishes the major task (the summoning of Holy) which saves the life of the planet. Cloud, in turn, attacks Aeris twice and gives up the Black Materia twice and doesn't start being a productive member of the party until after his experience in the Lifestream. On opposite ends of the spectrum, we have Sephiroth our "apparent but false" antagonist and the "hidden but true" antagonist, Jenova. Aeris and Jenova are the exact opposite of each other, diff- erent in just about every way possible. Aeris is the last Cetra, a race that was characterized by its migrations into various star systems. They would colonize, cultivate, and communicate with these planets until the eventual move to continue their search for the Promised Land. Jenova goes onto planets, destroys them, and claims their life energy for its own. Aeris ('heiress' of the knowledge of the Cetra) is the symbol for life and truth in the game with her constant excitement about the future and her own natural abilities to heal herself and those around her, as well as her insight that all is not right with Cloud. Jenova, in turn, represents illusion and destruction in its most absolute form and is also able to reassemble itself whenever it is dismembered. Note the contrast between Aeris' healing ability and Jenovas ability to reconstruct itself after it is destroyed. Cloud and Sephiroth, by contrast, seem to be less pro- tagonist/antagonist and more flip sides of each other. Both aremen who have been deceived about their past and want to find out the truth about themselves, but are mislead from this agenda by Jenova. Cloud comes to believe that he is a clone of Sephiroth. Sephiroth comes to believe that Jenova is his mother and that they are both Ancients when, in fact, his mother is Lucretia, a human woman and Jenova is an alien creature bent on the destruc- tion of the Planet for her own rise to power. Both characters are 'puppets' of the monster Jenova. Both characters spend time in the Lifestream, an experience which sets both of them on their true path of accomplishment. Both characters are infused with the Jenova cells at the hands of Hojo. The terms 'nothing is what it seems' defines the theme of Final Fantasy VII. In fact, it defines each of the characters in the game as well. All of the heroes in this game undergo a realization where they have to confront a belief about their past which is proved to be false. Let's look at all of them. Cid spends years blaming Shera for the failure of his rocket launch. Later on in the game he finds out that the oxygen tank that she was trying to fix, which stalled his launch, was actually malfunctiong, just as she said. Shera didn't ruin Cids dream, she probably saved his life. Vincent spends years in stasis, punishing himself for his involvement in the Jenova project. Later on, he determines that hiding from the problem won't solve anything and that he must confront it in order to attone for his past mistakes ("I was frozen in time, but now I feel my time is just beginning!"). Yuffie spends the first part of the game trying to steal all the Materia from the group, in order to help restore the power of her home town, Wutai. Later on, she realizes that Cloud and his party are the ones who are really fighting for the future of the human race and that this fight is her true quest. Cait Sith is really Reeve, of Shinra Inc. But more so, Cait Sith/Reeve realizes that the Shinra/Sephiroth/Jenova is the threat, and that Cloud, Aeris, and Co. are the solution and must come to terms with being able to betray the Shinra and follow his own morals. Nanaki believes that is father was a coward who abandoned Cosmo Canyon to save his own hide. Later on, he finds out that his father was the hero who saved Cosmo Canyon from destruc- tion by the Gi Tribe. Tifa believes that something terrible will happen if she tells Cloud that Zak was the member of SOLDIER who was really at Nibelheim. Later on in the game, that knowledge proves to be the key to uncovering the truth about Clouds past, a revelation that allows him to finally resist Sephiroth and Jenova and fight against them. Barrett is the mastermind behind the destruction of the first two Mako reactors, an act he defines as being for the future of the planet. Later on, Barrett says that the Mako reactor attack was the wrong way of doing things since it cost innocent people their lives. He goes on to reveal that he is really fighting for the future of Marlene, his late best friends daughter. Cloud, the "false hero" is the most screwed up character in the game and needs no analysis to prove this. He is the symbol of 'nothing is what it seems.' He is the character from whose eyes the story is told, yet he is revealed to have totally false memories about his past. His true memories aren't revealed until he and Tifa are in the Lifestream together and even then, they don't seem to realize that Sephiroth is just Jenovas slave. This is what serves to make the story so confusing. By telling the story through Clouds eyes we, the player, see reality as Jenova wishes Cloud to experience it. Cloud doesn't realize what is really going on until the end of the game and never says so out loud, but rather implies it, through this line, "I think I'm beginning to understand...an answer from the planet." Aeris, the hero, is the most honest character in the game yet, as Tifa puts it, "She talked about the future more than any of us...Although she never talked about it to us, she must've had a rough life...I think Aeris looked forward to tomorrow and the future more than anyone...She must've had many, many dreams..." In the epilogue of the game, which takes place five hundred years after the games conclusion, we see Nanaki and his children running up a hill to reveal a shot of a long abandoned Midgar and the plant (planet) life that has grown over it. There are no humans to be seen anywhere. The most common argument I've heard in defining the meaning of this ending is that humans caused the destruction and were summ- oned back into the Lifestream by Holy because they were a mistake. From the reality presented on the surface of the game, this is the strongest argument. Yet, we also know that most of what is evident about Final Fantasy VII is false. The truth of the game is subtly told in various hints spread throughout the game. Humans were a creation of the planet. They existed within the natural cycle of the planet, posing no real threat to it. The destruction in this story is all caused by Jenova, who is an alien life form which exists outside of the natural cycle of the planet and manipulates this cycle (namely, humanity and the Cetra) to acheive her own ends. What does the epilogue with Nanaki really show us? Midgar was virtually trashed during meteors descent into the planet and would have been long since abandoned by humanity in the five centuries that passed on the planet between the games ending and its epilogue if they indeed continued to exist after Holy is released. To understand the contrast between the 'apparent but false' ending and the 'hidden but true' ending, you merely have to look at the very, very end of the game. After the conclusion of the epilogue, the Final Fantasy VII logo appears and we hear a strange noise. This sound consists of birds chirping, water flowing, and variousother sounds of the cycle of nature. Listen closely and you'll also hear the laughter of children contained within these sounds, hence a possible revelation that humanity does not vanish at the games end. But this isn't the only evidence of this that is contained within the game. To understand this, you must look closely at the games ending before the credits occ- urr. After Cloud defeats Sephiroth in the fourth of the games four battles, Sephiroth explodes into Lifestream energy that has is colored RED, signifying the contamin- ation of his life force by Jenova. Red is the primary color of both Jenova and meteor. Watch this scene closely. Cloud is left standing alone. A stream of light emerges from the ground and circles around Cloud. This stream is clearly Holy as it is identical to the streams that later emerge from the Planet and destroy meteor. The red Life- stream energy of Sephiroth also surround Cloud and enter him. Holy then enters Cloud, combining with him and the Sephiroth/Jenova life force, culminating in a bright flash of light. This bright flash of light also occurrs at the end of the game when Holy is vanquishing meteor, only we don't get to see what happens afterwards, which is why understanding this scene is so important to understanding the meaning of the games ending. After, the flash of light, Holy vanishes. The Sephiroth life force emerges once again from Cloud, only this time it is colored GREEN. This all symbolizes the cleansing of both Cloud and Sephiroth of the Jenova life force that is inside of them by Holy. Notice that Cloud does not vanish after this encounter. Indeed, only moments later, the airship is propelled out of the Northern Crater by Holy. Again, neither the team, nor the airship vanishes. In fact, their lives are virtually saved by Holy's movement. If they'd remained in the Northern Crater, they'd all have certainly died. Remember this exchange that the team has with Bugenhagen at the City of Ancients, which is also the most commonly misinterpreted line in the game. (I'll capitalize the most important words in this dialogue to illustrate my point.) Bugenhagen: The knowledge of the Ancients swirling around here is telling me one thing. The planet's in a crisis...A crisis beyond human power or endless time. It says when the time comes, we must search for 'Holy.' Cloud: Holy? Bugenhagen: Holy...the ultimate White Magic. Magic that might stand against meteor. Perhaps our last hope to save the planet from meteor. If a soul seeking Holy reaches the Planet, it will appear. Ho, Ho, Hoooo. meteor, Weapon, everything will dissappear. PERHAPS, even ourselves. Cloud: Even us? Bugenhagen: It is up to the planet to decide. What is best for the Planet. What is bad for the Planet. ALL THAT IS BAD WILL DISSAPPEAR. THAT IS ALL. Hoo, hoo, hoo, I wonder which we humans are? So it seems that the humans didn't dissappear after all. It was bold move on Square's part to make sure that this game could only be understood through its subtleties. After all, they spent thirty million dollars on this game, they must have felt obligated to create an RPG that had a challen- ging story as well as an entertaining one. This is an art form after all. 'Normal' RPG's offer endings that provide closure to the characters. Final Fantasy VII has an ending which offers no closure and can only be understood through the subtle hints that are dropped throughout the game. I guess we all would have liked to see what "really" happens afterward, but then again, how often is it that we see a story that is truly original? Yet, just as everything in the 'apparent' story of this game is constrasted by the 'hidden' story, there exists another riddle within the game to finalize this contrast. There are two mysteries that remains unexplained, the meaning of Aeris' hand reaching towards Cloud after his cleansing of Jenova, which is signified by her musical theme, a theme which is only played during parts of the story that relate to her. The other mystery is what the appearance of Aeris in the final scene of the game, showing her head lifting up and her eyes opening. Does this symbolize Aeris returning to the Planet or does it symbolize her being ressurrected? After all, the last thing she says to Cloud is, "Then, I'll be going now. I'll come back when it's all over." The truth is that the only way to understand the meaning of this puzzling riddle is to understand the mythology that Final Fantasy VII is based on. This is what we shall explore in the next segment of this FAQ. Part III: The Riddle of the Promised Land Sephiroths name comes from the Jewish mystical text, the Kaballa. Sephiroths goal in the game is his Jenova influenced desire to converge with the Planet and become a God. The murder of Aeris manipulates the player into hating Seph- iroth, thus diverting our attention from the fact that he is really just a tragic character who is being manipulated by Jenova. Note the look of horror on his face as he dies. Seph- iroth obviously wasn't afraid of dying. It was his goal to kill his body and become a new life form. His fear at the end of the game seems to imply a terrifying revelation, as if he has suddenly realized what was being done to him and the terrible actions it caused him to perform. Personally, I like to think that Sephiroths life energy visits his real mother, Lucretia, to say good-bye and then returns to theplanet. The Sefirot of the Kabbalah represent the ten branches of the Tree of Life which are interconnected by twenty-two paths. The first nine branches are symbolized in the game by its 9 heroes. The tenth branch is called Malkut and is char- acterized by Harry Gersh in his work, "The Sacred Book of the Jews," like this, "Malkut has no special attributes but is a kind of funnel through which the qualities of the upper nine sefirot are transmitted to the physical world. It is therefore also called Shechinah, the Spirit of God." Malkut, the tenth branch, is portrayed in the game by the White Materia (Remember what Aeris first says about the White Materia, "...but mine is special. It is good for absolutely nothing." This quote from George Sassoon and Rodney Dale in their work, "The Mana Machine," illustrates Sephiroth and his fate perfectly, "To the Babylonians, it [the Tree of Life] was a tree with magical fruit, which could only be picked from the gods.Dire consequences befell any mortal who dared to pluck from its branches." The Kaballah also speaks of an eleventh, hidden branch. This branch is called Da'ath and is represented in the game by the Lifestream. This quote from Rebecca Salem describes the Da' ath, "Here is the highest point of the human mind: the home of the brainstorm or creative energy that is brought into mani- festation on the earthly plain." In Celtic Mythology, the development of which was highly influenced by the mystical ideas found in the Kaballah, magic is a process of altering the structure of the physical reality through the sheer force of ones own will. The use of magic requires one to gain mastery over the five elements, Earth, Water, Air, Fire, and Spirit and use them in the construction of spells. Note how this parallels the magical system of Final Fantasy (and almost every other RPG in exist- ence), which features magical spells based on all these elements. As Bugenhagen puts it when he first meets Cloud, "Spirit energy is a word you should never forget." Celtic Mythology often uses numbers to symbolize mystical ideas. Three and all multiples of three are the fund- amental numbers which were believed to have magical power. Nine was considered the most important of these multiples for its ability to return to itself. If you multiply nine by any single digit number and then add the two numbers you get as your answer, their sum will always be nine (Example: 2x9=18, 1+8=9/ 6x9=54, 5+4=9). In Final Fantasy VII, the number 3 and all its multiples are employed in a strange repitition. (Just before the final battle, Barrett says, "Look at the number.") Here is a list of some examples. 1. There are three characters in the players party at any one time. 2. There are nine characters in the game total (Note that Sephiroth is in your party briefly during Clouds flash- back bringing the number to 10, the same number as the branches found on the tree of life. This is another way of symbolizing that Sephiroth is a victim, not a villain.) 3. There are three incarnations of Jenova fought during the game (Jenova Birth, Life, and Death) 4. There are six primary characters which lead the Shinra at the beginning of the game (President Shinra, Hojo, Scarlet, Heidegger, Palmer, and Reeve) When President Shinra dies, Rufus immediately shows up, stabilizing the number. 5. On the world map, there are a total of thirty locations which can be entered (I counted these up by looking at the world map in the official strategy guide. There were actually 36 locations, but six of them were just chocobo tracks, although this still comes to another multiple of three.) 6. Each character has 6 Limit Break attacks whichcome naturally to them (except Cait Sith, who only has two, which is one third of six, and is not a real character, but rather Reeve of Shinra.) The seventh limit break can only come through mastery of the fist six. 7. Aeris, the true hero, is the third character we meet in the game (after Cloud and Barrett). Note that we don't learn Aeris' name until after we meet Tifa, making her seem to be character number four (another contrast between the 'apparent' and 'hidden' realities of the story.) 8. In the games final battle we fight four different monsters. Yet each of these four monsters represent 3 diff- erent forms of both Sephiroth and Jenova. Numerically, the pattern can be illustrated like this, with the left side representing Jenova and the right side, Sephiroth: 1-2/3-3/2-1. If you add these numbers up (1+2+3+2+3+1) you will get 12, another multiple of 3. Note that 4 (the number of battles) times 3(the number of forms of Jenova and Seph- iroth) also equals 12. If you add only the center numbers of the conversion up (2+3+2+3) you will get 10, the number of spheres on the Tree of Life, which represents the state of immortality that Sephiroth/Jenova are trying to attain. 9. There are 69 floors in the Shinra headquarters. '69' is a numerical symbol for convergence (as well as being...well, you know ). Shinra translates as meaning 'God.' If you put these to words into a sentence summarizing Jenovas goal in the game you'll come up with something like, "Jenova wishes to destroy the planet and 'converge' with its Lifestream energy to become a 'God.'" (Square sure did put some intense planning into this game, didn't they?) 10. There are 241 species of monsters spread through- out this game (not counting the final battle). Multiply 2x4 and then add 1 and you will get 9. 11. The first Cait Sith is destroyed in the Temple of Ancients and is replaced by another. Add another 1 (Reeve)to this 2 and you get 3. 12. In the Mural room in the Temple of Ancients, there are nine pillars in the room, eight on the wall and one different looking pillar, characterized by a sphere at its top, that is located on the altar on the right side of the room. There are eight torches in the room with another point of light represented by the Black Materia illusion float- ing above the pillar. The Black Materia illusion is a light color when we first see it, but turns dark after we touch it. I've found other repititions of three in the game, but I've basically illustrated my point enough for the numerical pattern to become evident. Replay the game and look for your- selves. All of the charaters ages in the game are multiples of three with the exception of Aeris, Tifa, and Yuffie (all of which are potential love interest for Cloud, although it is very difficult to see the 'date' with Yuffie, and I have never taken the time to get it). Aeris' age is 22, the same as the number of paths interconnecting the branches of the Tree of Life. Tifa's age is 20, I'm not really sure what this means, but I think that zero in the number may be meant to somehow symbolize Tifa's secret from Cloud. Yuffie's age is sixteen, multiply 1x6 and you get six, which is still a multiple of three (Yuffie is also the sixth character found in the game, if you find her at your earliest opportunity, just before you first reach Junon.) As I mentioned earlier, in Final Fantasy VII there are three character triangles involving Cloud and Aeris. These are: 1.Cloud, Aeris, and Zak 2. Cloud, Aeris, and Tifa 3. Cloud, Aeris, and Sephiroth. Add the numerical points of these character triangles and you will get 9, the number that always returns to itself. These triangles serve to illustrate various choicesthat Cloud makes during the game which are fundamental to his growth. The choice between Tifa and Aeris is very obvious and is up to the player to decide. The choice between Zak and Aeris is personified when Cloud emerges from the Lifestream and vows to live without lying to himself. Zak represents the false past that Cloud constructed for himself under Jenovas influence. Aeris represents Clouds connection to reality ("I'm searching for you.") The choice between Aeris and Sephiroth is personified when Cloud refuses to obey Sephiroths command and kill Aeris at the end of the first disc. If Cloud chooses Aeris in the Tifa/Aeris triangle, then Aeris becomes the point of focus for all three triangles. Here is a visual illustration of these triangles. (C=Cloud, A=Aeris, T=Tifa, S=Sephiroth, Z=Zack) C S/A Z/A C A/T C If you look at these triangles carefully, you will notice that there is a fourth, inverted triangle within the structure where Aeris is the three points of focus. Note that the points of focus are in the center, with Cloud being represented on the outside of the triangle. Aeris within Cloud. What does this mean? As Cloud puts it in his conversation with Tifa at the end of disc 2, "Everybody has an irreplaceable something their holding onto." In the Tree of Life, the first nine sephirot are grouped in threes. Each triad is comprised of a masculine element, a feminine element, and a combining element. The three triads represent 1. the world of thought 2. the world of emotions and morality and 3. the world of nature. Note how this parellels the above structure. Even Tifa can be determined as the masculine element as she is presented in the game as being somewhat of a tomboy with many masculine traits (she is a martial arts expert who wears mens clothes), whereas Aeris is more of an angelic waif and very, very feminine to boot.Each one of the three triads on the Tree of Life symbolize a different element. The first represents the world of thought and is personified by the choice between Zak and Aeris, which occurrs inside Clouds head while he is in the Lifestream with Tifa. The second represents the world of emotion and morals and is person- ified by Clouds choice between Tifa and Aeris, his two love inter- ests. The third triad represents the world of nature and is personified by Clouds refusal to kill Aeris at Sephiroth/Jenovas command. Everything in the 'apparent' and 'hidden' stories has parallel contrasts. There is also a second trilogy of character triangles in this story. These triangles consist of: 1. Hojo, Jenova, and Sephiroth 2. Hojo, Jenova, and Lucretia 3. Hojo, Jenova, and Professor Gast The structure can be illustrated like this (H=Hojo, J=Jenova S=Sephiroth, G=Gast, L=Lucretia): H L/J G/J H S/J H Once again, each of these triangles is brought into focus by a choice Hojo makes. His choice between Jenova and Sephiroth (his son) is personified when he chooses to inject the cells of Jenova into Sephiroth while he is in the womb (the world of thought). The second choice is personified when he chooses to give Lucretia, his lover who is carrying is child, to Professor Gasts Jenova Project and then doesn't allow her to see the child, thus creating the illusion for Sephiroth that Jenova is his real mother (the world of emotions and morals.) The third choice is made when Hojo has Professor Gast killed (the world of nature.) If you add the number of characters in these two trilogies together (5+5) you get another 10. If you subtract Sephiroth, who appears once in both sets of trilogies, you get another 9 (damn, this is gettin' trippy!).The inverted triangle, which is highlighted in these structures by the three connecting points of Aeris and Jenova, is an important symbol in Celtic Mythology. It is called the Triangle of Manifistation. This triangle symbolizes the creation life through three points: God (Masculine Element) Goddess (Feminine Element) Manifest Creation The three triangles of Hojo illustrate the choice Hojo made that ultimately lead to the creation of the "false" Sephiroth, who never had any real choice except to become a slave of Jenova. The three triangles of Cloud seem to symbolize that Cloud somehow keeps Aeris alive, but how is this possible. Let's take a look at some of the hints regarding this that are spread throughout the game. When President Shinra dies, we see Sephiroths sword shoved through him in exactly the way he kills Aeris later on. He is immediately replaced by his son, wich could forshadow Aeris' rebirth. When Aeris speaks to Cloud in his dream before taking off to the City of the Ancients the last thing she says is, "The secret is just up here. At least it should be. I feel it. It feels like I'm being lead by something. Well, I'll be going now. I'll come back when it's all over." This line implies that Aeris knows that she is being protected by something far greater than herself and that she will be safe if she prays for Holy, no matter what happens. After all, she knows that Sephiroth is going to be after her. She probably also knew that Jenova was the real threat because her mothers voice would have told her. Also remember that Holy is "the Ultimate White Magic," which is the magic of Healing. If any magic could perform a ressurrection, it is Holy. When Tifa and Cloud are on their way to revisit the City of Ancients to find out what Aeris was really doing there, they have this exchange: Tifa: I wonder what Aeris felt when she was on that altar.Cloud: I'm sure she wanted to give her life for the planet Tifa: Really? I wonder? I don't think that's it at all. I think she didn't think she would die at all., but that she planned on coming back all along. She always used to talk about the 'next time.' She talked about the future more than any of us... When we re-enter the church at Midgar, we see a spectre of Aeris that disappears if we get too close. Aeris has not returned to the Planet yet, but why not? What is she waiting for? When Aeris runs away from Cloud in the Sleeping Forest dream, we see her run into a white sphere of light, symbolizing Holy. If you look closely as Aeris falls through the waters during her burial, notice that she falls into a sphere. As the fade out occurrs a circular light surrounding the sphere, grows smaller and smaller as she falls, as though it is absorbing her body. In the games ending, there are two appearances of Aeris. The first is the hand reaching from the the white light of Holy out to Cloud, as though Holy is creating a new body for her. This could also symbolize Aeris reaching out to Cloud to pull him into Holy and back into the Lifestream with her since, when the scene shifts back to reality, Cloud is about to fall off the ledge he is stand- ing on and die. In the first scene of the game, we see Aeris' head facing straight at us, her eyes already open (life). When Sephiroth draws his sword from her body we see her eyes close (death). In the final scene we see Aeris' head nodding upward and her eyes opening (returning to the Planet or ressurrection). We have already established that many major truths in this game are illustrated in the places where we are most likely to notice them. The most fundamentally absurd scene in the game is the show at the Gold Saucer during Aeris' and Clouds date. The scene is so goofy that we are totally encouraged to play it as mischeivously as possible (another way the game diverts us from its truths). Let's look at the entire scene through the path to the happy ending. I will add what I think to be the secret references to the story and what they mean in paranthesis.Narrator: Long, long ago...An evil shadow appeared over the peaceful kingdom of Galdia (Jenova, "the winged one of the lower reaches," who started reaping her destruction upon the planet 30 years before the game begins) Princess Rosa was just kidnapped by the Evil Dragon King Valvados (Aeris was killed by Sephiroth/Jenova) What will become of her (what is Aeris' true fate?) Just then, the legendary hero, Alfred, appears! Knight: Oh...you must be the legendary hero...Alfred! Hey, it's your line! (It's your decision to make) Yeah, you. Ahem! Oh, you must be the legendary hero...Alfred! I know in my soul. Please...please save princess Rosa (In your soul you can save Aeris) On the peak of a dangerous mountain...dwells the Evil Dragon King, Valvados (In the Northern Crater dwells Jenova. Note that both Jenova and Valvados have three syllables in their names) who's kid- napped Princess Rosa (who has killed Aeris)...But you can't beat the Evil now (Cloud is still too confused about himself to fight Jenova) talk to the one who can help you (Talk to Tifa Lockheart, who holds 'locked' within her 'heart,' the key to Clouds true past)... Cloud has two choices 1. The knight (a symbol of force) 2. The wizard (a symbol for wisdom) Let's have Cloud choose the wizard. Wizard: I am the great wizard, Vorman (I am truth) What do you wish to know? Cloud: The evil dragon kings weakness (Jenovas weakness) Vorman: Ahh, the weakness of the Evil Dragon King. It must be, it must be..Yes! It must be True Love (Truth and Love)! The power of love...Is the only weapon that can withstand the fangs of the evil dragon king (Only love can save Aeris from death) Oh, what is going to happen next! (Only Cloud can decide Aeris' fate) Oh...legendary hero...look! EDK: Aaah! I am the Evil Dragon King....Valvados (I am Jenova) I have not harmed the princess (Aeris is being contained inside Holy, which has been sealed) I have been expecting...you! Aeris: Please help me legendary hero! (Please save me from Jenova, Cloud!) psst... like that?EDK: Gaah! Here I come legendary hero...Alfred! I already know your name (I have been controlling you all along). Vorman: And now legendary here...Here is what will happen... to your beloved...A kiss! The power of True Love!! (Aeris will return through Clouds love) Aeris: Cloud, I mean Alfred! EDK:Arrgh! Curses...The power of...love!!! King: Oh, look! Love has...triumphed (Clouds love has brought back Aeris) Now let's all return and celebrate! Narrator: Oh, how profound the power of love (profound means 'within,' Holy is contained at the center of the planet) And so the legendary hero & our story live happily ever after (Cloud defeats Jenova and Sephiroth and finds Aeris in the Promised Land) All this stuff here is based on choice that Cloud (the player) makes. Every important element in this game means something different that what it seems to mean on the surface. If you choose Tifa over Aeris, it breaks the points of focus that symbolize Aeris and the Triangle of Manifestation. I think that Aeris' ressurrection is determined by whom Cloud chooses in the love triangle. If Cloud chooses Aeris, he completes the Triangle of Manifestation and brings Aeris back, through the power of love, when he is touched by Holy (Note that Aeris hand appears immediately after Cloud is touched by Holy and this scene immediately shifts to a shot of Tifas hand reaching towards Cloud). If he chooses Tifa, Aeris goes back into the Lifestream. After all, any good RPG will often let you decide something fundamental to the fate of your protagonist. Remember what Aeris says about the Promised Land, "You don't 'know' where the Promised Land of the Ancients is. You search and travel until you feel it. Like you just know, '...this is the Promised Land.'" The Promised Land is not a place, but something you find in your heart. When Cloud is snapped back into reality at the end of the game, he says to Tifa, "I think I'm beginning to understand. An answer from the planet...The Promised Land...I think I can meet her there."Cloud somehow knows that he can bring Aeris back by keeping her alive in his heart. If Cloud loves Aeris then she is his Promised Land, thus providing the explanation for her ressurrection when Cloud is touched by Holy. But Aeris loves Cloud no matter how he feels. If Cloud chooses Tifa over her, then she has no real reason to come back. She is better off in the Lifestream with her own race. This resurrection/lifestream return riddle is somewhat ambiguous. But, when you understand the mythological references in the game, the choice between Aeris and Tifa steers it to a more likely possibility, which is why I think this determines Aeris' fate. I think Square put this riddle in the game as a sort of 'reward' for people who take the time to read about the mythology on which the game is based. They wanted to encode something in the game which could only be understood by understanding the most subtle levels of the game. I can really see why Square of Japan translated FFVII themselves. There was just way too many symbolic elements encoded into the game for them to risk it all being ruined by having someone else translate it. FFVII touches a level of depth in both its dramatic story telling and in its symbolism that has never been approached by another RPG. I've never played a video game which has challenged me more in it's requirement of the player to think about it's story in order to understand it. This is a very confusing story and I hope that I've done a good job of explaining the tale and its intriguing mythological basis. If I've done my job right, then may this FAQ serve as an affirmation of appreciation that inspires the many FFVII fans to play the game once again, with new eyes...


OMG
Notorious_Roywoensdag 18 december 2002 @ 00:46
Chocobo, het is de moeite waard om het helemaal te lezen?
X.T.Cwoensdag 18 december 2002 @ 01:51
quote:
Op woensdag 18 december 2002 00:46 schreef Notorious_Roy het volgende:
Chocobo, het is de moeite waard om het helemaal te lezen?
Niet dat je het aan mij vraagt, maar ik vond het wel de moeite om te lezen. Ow en chocobo je had die quote toch wel wat kunnen aanpassen
FinalFantasywoensdag 18 december 2002 @ 21:26
quote:
Op maandag 16 december 2002 18:49 schreef Wunk het volgende:
-KNIP-
Met andere woorden ,FFVII rules
Notorious_Roywoensdag 18 december 2002 @ 21:37
Ik moet hem nog steeds lezen

Maar ik heb hem wel al opgeslagen in Word

Chocobowoensdag 18 december 2002 @ 23:55
quote:
Op woensdag 18 december 2002 01:51 schreef X.T.C het volgende:

[..]

Ow en chocobo je had die quote toch wel wat kunnen aanpassen


Nee..............teveel respect....
Chocobowoensdag 18 december 2002 @ 23:56
quote:
Op woensdag 18 december 2002 00:46 schreef Notorious_Roy het volgende:
Chocobo, het is de moeite waard om het helemaal te lezen?
Alleen als je een FFVII fan bent................
Dapadonderdag 19 december 2002 @ 03:06
ok mensen hier een nieuw iemand in deze ownage topic!

mijn history :
ik speel de FF VII bij een vriend van me waar ik het geen zak aanvond...toen op een zondag ging ik een spel huren , maarja er was niks dus had ik maar ff VII gehuurd...ik heb het spel een week gehouden en daarna gelijk gekocht en het spel is gewoon zo goed!!!!

ik heb %^&&*$ zelfs fotolijstjes met cloud op ze motor op me bureau staan


ennuuhh over FF X-2
http://www.evilavatar.com/redirected.asp?fromurl=http%3A//www.evilavatar.com/EA/News/Screenshots/M42508/pictures.asp%3FIMG%3D/EA/News/Screenshots/M42508/16084.jpg
ik vind er eerder op squall van ff8 lijken alleen dan de vrouwelijke versie
en van de ff reeks na VII , 8 was veeel minder het spel trok mij niet dat verhaal enzo, 9 heb ik welk uitgespeeld verhaal was wel geinig FFX is zekers wel leuk maar ben er nog mee bezig in verband met tijdgebrek, FFx-2 ga ik denk ik wel kopeh omdat het FF blijft

ojah als de ff VII remake uitkomt dan ben ik verplicht om 2 weken vrij te nemen van me werk en/of school....

Mastermausdonderdag 19 december 2002 @ 03:46
pfoe wat een boek was dat zeg, maar wel moeite waard ja, dat sephiros afstamt van het hebreeuws wist ik toevallig al hier wordt echt goed ingegaan op de verborgen verhaallijn, tis wel een enorme spoiler though...
dat hele stukje met die getallen ging me een beetje tever, dat was net zoiets als de twin towers (11-9 enz)

zo'n spel als FF7 wordt niet vaak meer gemaakt dus FF7 _o_

Chocobodonderdag 19 december 2002 @ 08:52
quote:
Op donderdag 19 december 2002 03:46 schreef Mastermaus het volgende:
pfoe wat een boek was dat zeg, maar wel moeite waard ja, dat sephiros afstamt van het hebreeuws wist ik toevallig al hier wordt echt goed ingegaan op de verborgen verhaallijn, tis wel een enorme spoiler though...
dat hele stukje met die getallen ging me een beetje tever, dat was net zoiets als de twin towers (11-9 enz)

zo'n spel als FF7 wordt niet vaak meer gemaakt dus FF7 _o_


Dem,.........dat was een latertje.........
FinalFantasydonderdag 19 december 2002 @ 09:09
Wat zien die Japanse mags er altijd cool uit
FinalFantasydonderdag 19 december 2002 @ 13:26
Ik heb eigenlijk een coole nick
Mastermausdonderdag 19 december 2002 @ 16:02
quote:
Op donderdag 19 december 2002 08:52 schreef Chocobo het volgende:

[..]

Dem,.........dat was een latertje.........


en voor jou een vroegertje

twas een lang verhaal heheh en kingdom hearts liep beetje uit (damn Ursala)

Notorious_Royvrijdag 20 december 2002 @ 12:02
Er is weer meer nieuws over het aankomende Final Fantasy Tactics. De game zal een verschillende aantal beesten bevatten die je kunt gebruiken. Deze worden ook wel Guardian Forces genoemd en zal wanneer je er een gebruikt, met hun speciale aanval gaan aanvallen.

Zo zul je in de GBAversie kunnen beschikken over Ifrit (vuur), Shiva (ijs) en Ramuh (donder).

Maar deze beesten kunnen niet door iedereen gebruikt worden. Ze kunnen alleen opgeroepen worden door iemand met een Summoner rang.

Wanneer je begint zijn er 3 job classes aanwezig. Job classes zijn een soort rang om figuren in een bepaalde groep in te delen zoals bijvoorbeeld een tovenaar, een ridder, ninjas en ga zo maar door. Om deze nieuwe jobs te krijgen zul je je moeten bepakken met items die je nieuwe eigenschappen geeft en zodoende kun je nieuwe jobs verdienen.

In het spel zijn er een nieuw aantal job classes bij gekomen.

Mystic Knight: Kan spreuken met zwaarden combineren tot een magisch zwaard techniek.

Atelier: Kan elk item gebruiken in een gevecht.

Summoner: Is de enige die de Guardian Forces kan oproepen.

Geomancer: Kan met natuurlijke elementen aanvallen die gebaseerd zijn op het omliggende terrein.

Ook nieuw is dat de hoofdpersoon zijn kleine broertje die onder de naam verder gaat als Doridas in de echte wereld een zwak en nerveus jongetje is, maar in de Final Fantasy wereld een gevaarlijk mannetje word wie hoog genoteerd staat op de overheids "gezocht" lijst.


(insidegamer)

nikanoruvrijdag 20 december 2002 @ 20:10
Neue pics!

www.gamer.nl/images/content/Erwie/200212/1040400115_1.jpg

www.gamer.nl/images/content/Erwie/200212/1040400115_0.jpg

Mastermausvrijdag 20 december 2002 @ 22:37
wel jammer van die guns vink nie echt bij haar passen, eerst was ze een liefaardige summoner en nu is ze een tomb raider bitch
maarja wie ben ik
Dragonwizardzaterdag 21 december 2002 @ 02:05
quote:
Op vrijdag 20 december 2002 20:10 schreef nikanoru het volgende:
Neue pics!

www.gamer.nl/images/content/Erwie/200212/1040400115_1.jpg

www.gamer.nl/images/content/Erwie/200212/1040400115_0.jpg


Grietje in ketting-sm-zwart-strak-pakje, is dat LuLu???
Chocobozaterdag 21 december 2002 @ 07:35
quote:
Op zaterdag 21 december 2002 02:05 schreef Dragonwizard het volgende:

[..]

Grietje in ketting-sm-zwart-strak-pakje, is dat LuLu???


Hehehehe,....nee. Dat is een nieuw aangekondigde character. Ben d'r naam ff kwijt maar die staat ook hier in dit topic ergens.
Chocobozaterdag 21 december 2002 @ 07:47
Hier is ze:

FinalFantasyzaterdag 21 december 2002 @ 12:22
Notorious_Royzaterdag 21 december 2002 @ 12:33
FF:CC

December 20, 2002 - The latest issue of Famitsu has revealed new screenshots and information on Final Fantasy Crystal Chronicles for GameCube. We've compiled the images and details for you in this quick and no-mess update:
Quick Facts


When playing with the GBA, the GBA displays a map along with information about your character. You can also use the GBA to equip magic, according to the magazine.
The screens show monsters from previous Final Fantasy games.
The battle fields have that death vapor mentioned in the previous write-ups. However, with your Crystal Cage, you can walk around freely, as the area surrounding the cage is safe. Touch the death vapor, though, and your character begins to incur damage.
The screens show a boss battle against "Giant Crab." They also show towns with one dialogue sequence featuring a non-playable character asking you to deliver a letter to another character elsewhere in town. There will be various towns and villages in the game.
The battle system: You're allowed to move around the play field freely. Buttons correspond to commands such as "attack" and "defend," and so forth, and their function changes according to the situation.

Plaatjes moet een IGN insidermaar posten

Chocobozaterdag 21 december 2002 @ 12:34
Ze lijkt wel een beetje op de zus van Squall ofzo !
nikanoruzaterdag 21 december 2002 @ 13:15
quote:
Op zaterdag 21 december 2002 12:22 schreef FinalFantasy het volgende:
[afbeelding]
Toppie!!!1
Chocobozondag 22 december 2002 @ 07:30
quote:
Op zaterdag 21 december 2002 13:15 schreef nikanoru het volgende:

[..]

Toppie!!!1


Idd,......ze is cool !
Strolie75zondag 22 december 2002 @ 09:30
Heel veel screenshots van FFX-2

http://gamesradar.msn.co.uk/gallery.asp?page=7&articleid=64736&_sectiontypeid=2&_subsectionid=158

Chocobozondag 22 december 2002 @ 09:44
quote:
Op zondag 22 december 2002 09:30 schreef Strolie75 het volgende:
Heel veel screenshots van FFX-2

http://gamesradar.msn.co.uk/gallery.asp?page=7&articleid=64736&_sectiontypeid=2&_subsectionid=158

[afbeelding]


Chocobozondag 22 december 2002 @ 09:51
Hehehehehe,.....we worden geteased. Hier is de Final Fantasy Crystal Chronicles website: (Gamecube exclusive)

http://www.playonline.com/ffcc/index.html

Chocobozondag 22 december 2002 @ 09:57
Aaaaaaaaaaarrrrrrrrrggggggghhhhhhhhhh, heb net de FFCC trailer gezien. Downen is helaas alleen voor insiders.

http://cube.ign.com/articles/380/380980p1.html

Chocobozondag 22 december 2002 @ 10:03
En nu weer FFX2 info.......

Perhaps the largest new feature of the game's battle system is the "Dress Up" system, and sure enough the Square reps were constantly reminding people to use it. By pressing L1 instead selecting a battle command, you can change your character's job on the fly. Pressing L1 brings up a pyramid chart of available jobs including knight, gunner, black magician, thief and white magician. Select a job, and after a brief pause, the character changes.

Elke character kan dus van alles worden...... Vandaar dat we Yuna met guns zagen rondlopen.

FinalFantasyzondag 22 december 2002 @ 14:12

http://www.engine-software.nl/final1.mov


http://www.engine-software.nl/final2.mov


http://www.cactuar.karoo.net/

Chocobozondag 22 december 2002 @ 14:25
quote:
Op zondag 22 december 2002 14:12 schreef FinalFantasy het volgende:

http://www.cactuar.karoo.net/


Ker ?
_Alliance_zondag 22 december 2002 @ 14:51
Ik kan niet wachten tot ffx-2 uit komt,
heb net ffx uitgespeeld en dat was al mega zwaar om te doen als een ff fan,
ik hoop niet dat ffx-2 een meiden spel wordt (sorry)....het moet toch een beetje stoer blijven net zoals ff5 en ff6 <:)
Chocobozondag 22 december 2002 @ 15:06
quote:
Op zondag 22 december 2002 14:51 schreef _Alliance_ het volgende:
Ik kan niet wachten tot ffx-2 uit komt,
heb net ffx uitgespeeld en dat was al mega zwaar om te doen als een ff fan,
ik hoop niet dat ffx-2 een meiden spel wordt (sorry)....het moet toch een beetje stoer blijven net zoals ff5 en ff6 <:)
Respect dat je FFX uitgespeeld hebt. Ik ken genoeg mensen / gamers die dat nog niet gedaan (hoi Bastard ) En maak je maar niet te druk over FFX2..........die gaat heersen.
Mastermauszondag 22 december 2002 @ 17:39
quote:
Op zondag 22 december 2002 14:51 schreef _Alliance_ het volgende:
Ik kan niet wachten tot ffx-2 uit komt,
heb net ffx uitgespeeld en dat was al mega zwaar om te doen als een ff fan,
ik hoop niet dat ffx-2 een meiden spel wordt (sorry)....het moet toch een beetje stoer blijven net zoals ff5 en ff6 <:)
ff-x2 heeft tot nu toe wel een te hoog chick gehalte idd, met die nieuwe digitale technologie zitten die developers in japan alleen maar lekkere wijfe te renderen zeker
Chocobozondag 22 december 2002 @ 17:41
quote:
Op zondag 22 december 2002 17:39 schreef Mastermaus het volgende:

[..]

ff-x2 heeft tot nu toe wel een te hoog chick gehalte idd, met die nieuwe digitale technologie zitten die developers in japan alleen maar lekkere wijfe te renderen zeker


So ?
Mastermauszondag 22 december 2002 @ 18:32
so... ik heb liever het echte werk maar serieus er moeten ook wat brute dudes inkomen als die 3 vrouwtjes de als enigste de main char's zijn...

is dit nou de eerste FF waar een chick de lead speelt?

Chocobozondag 22 december 2002 @ 18:54
quote:
Op zondag 22 december 2002 18:32 schreef Mastermaus het volgende:
so... ik heb liever het echte werk maar serieus er moeten ook wat brute dudes inkomen als die 3 vrouwtjes de als enigste de main char's zijn...

is dit nou de eerste FF waar een chick de lead speelt?


Nee,..........in een aantal delen delen ze die rol. FFVI waren het locke en terra voornamelijk, maar ik vind het best hoor. Geef mij maar chicks

Yuna was natuurlijk ook een beetje de ster van FFX

Notorious_Royzondag 22 december 2002 @ 19:00
FF VII draaide ook een groot deel om Aeris
Chocobozondag 22 december 2002 @ 19:14
quote:
Op zondag 22 december 2002 19:00 schreef Notorious_Roy het volgende:
FF VII draaide ook een groot deel om Aeris
Klopt gedeeltelijk wel ja maar die ging ook wel voornamelijk om Cloud....het zoeken van zijn innerlijk zelfontstaan !
Notorious_Royzondag 22 december 2002 @ 19:19
Ja, maar FF7 had ook HEEL veel verhaal lijnen
Chocobozondag 22 december 2002 @ 19:24
quote:
Op zondag 22 december 2002 19:19 schreef Notorious_Roy het volgende:
Ja, maar FF7 had ook HEEL veel verhaal lijnen
Klopt !
Ker_Plunkzondag 22 december 2002 @ 20:07
FFVII
Kan er weinig nog over zeggen.
Notorious_Royzondag 22 december 2002 @ 20:10
Ja inderdaad, vooral na het verhaaltje van de vorige pagina is eigenlijk alles al gezegd
Chocobomaandag 23 december 2002 @ 11:01
Hehehehe, ik weet niet wie van jullie een insider account heeft maar ga nu deze nieuwe FF Crystal Chronicles movies downen:

http://cube.ign.com/articles/381/381012p1.html

nikanorumaandag 23 december 2002 @ 13:45
quote:
Op zondag 22 december 2002 19:14 schreef Chocobo het volgende:

[..]

Klopt gedeeltelijk wel ja maar die ging ook wel voornamelijk om Cloud....het zoeken van zijn innerlijk zelfontstaan !


Die is diep

Maarre over FFX-2: Ik zag Lulu dus ik vind het verder wel best.

Ker_Plunkmaandag 23 december 2002 @ 13:48
quote:
Op zondag 22 december 2002 19:14 schreef Chocobo het volgende:

[..]

Klopt gedeeltelijk wel ja maar die ging ook wel voornamelijk om Cloud....het zoeken van zijn innerlijk zelfontstaan !


Er wordt nog over gediscuseert
Ker_Plunkmaandag 23 december 2002 @ 14:28
FFX-2 Jobclasses:

White Mage
Black Mage
Knight
Thief
Gunner
Singer

Mastermausmaandag 23 december 2002 @ 15:21
quote:
Op maandag 23 december 2002 14:28 schreef Ker_Plunk het volgende:
FFX-2 Jobclasses:

Singer


eh...? singer? wordt dat STR +2, DEF -2, CHARISMA +5,

en met lead bedoelde ik ook echt het poppetje wat je het hele spel speelt, dus als je ermee op de world map komt dat je dan dat poppetje ziet bv

Ker_Plunkmaandag 23 december 2002 @ 16:02

Chocobomaandag 23 december 2002 @ 16:39
quote:
Op maandag 23 december 2002 16:02 schreef Ker_Plunk het volgende:
[afbeelding]


OMG

Notorious_Roymaandag 23 december 2002 @ 18:38
quote:
Op maandag 23 december 2002 16:02 schreef Ker_Plunk het volgende:
[afbeelding]


Ik heb hem ook, alleen zonder doos en boek

Kan ik die niet van jou kopen ?

Ker_Plunkmaandag 23 december 2002 @ 18:56
quote:
Op maandag 23 december 2002 18:38 schreef Notorious_Roy het volgende:

[..]

Ik heb hem ook, alleen zonder doos en boek

Kan ik die niet van jou kopen ?


Ehh ,deze is van MrRudi (game maker)
Hier dus
PoTTTenkijkerdinsdag 24 december 2002 @ 17:40
Hier komt ie voor al onze chocobo vrienden!

PoTTTenkijkerdinsdag 24 december 2002 @ 17:40
En nog een...
PoTTTenkijkerdinsdag 24 december 2002 @ 17:42
En voor de echte die-hards komt hier de vliegende black chocobo....
Mastermausdinsdag 24 december 2002 @ 19:43
tevens magic chocobo kaarten verkijgbaar:
Mastermausdinsdag 24 december 2002 @ 20:31
is dr een tekenfilm van FF?! nooit geweten check: http://www.ffcompendium.com/h/ffahub.shtml
naam: Final Fantasy: The Legend of the crystals

"Chances are that most people haven't heard of this four-part OAV (Original Animation Video) series which made it to US shores in 1994. The story of the anime, called "Final Fantasy: Legend Of The Crystals", is based on that of FF5. However, the director of the anime is Rin Taro; the rest of the credits have nothing to do with the main FF series. My impression is that Hironobu Sakaguchi and Nobuo Uematsu had veto power for this production, but no active hand in it. Therefore, it's not technically a FF production. However, since the anime does follow the FF world fairly well, I've included it in this site."

[Dit bericht is gewijzigd door Mastermaus op 24-12-2002 20:39]

chuckiewoensdag 25 december 2002 @ 15:14
Even een vraagje van een echte game-leek. Ik heb voor mijn zoon van 11 jaar het spel FF 6 gekocht voor PSX voor 16 euro. Hij had bij een vriendje weleens FF7 gespeeld en nu was hij wat teleurgesteld over de graphics. Is het nou een leuk spel of niet??????
Ik heb wel al wat in dit topic gelezen, maar ik snap soms echt niet waar jullie het over hebben hoor, sorry maar het ligt ongetwijfeld aan mij.
Dus als jullie als doorgewinterde gamers mij advies kunnen geven ben ik hardstikke blij. Alvast bedankt.
Ker_Plunkwoensdag 25 december 2002 @ 17:00
quote:
Op woensdag 25 december 2002 15:14 schreef chuckie het volgende:
Even een vraagje van een echte game-leek. Ik heb voor mijn zoon van 11 jaar het spel FF 6 gekocht voor PSX voor 16 euro. Hij had bij een vriendje weleens FF7 gespeeld en nu was hij wat teleurgesteld over de graphics. Is het nou een leuk spel of niet??????
Ik heb wel al wat in dit topic gelezen, maar ik snap soms echt niet waar jullie het over hebben hoor, sorry maar het ligt ongetwijfeld aan mij.
Dus als jullie als doorgewinterde gamers mij advies kunnen geven ben ik hardstikke blij. Alvast bedankt.
Ja ,een erg leuk spel.
Maar dan heb ik het over het verhaal.FF6 was origineel uitgegeven op SNES en een paar jaar eerder als FFVII.
Kwa gfx stelt het nu weinig voor maar ik vind het wel wat hebben die oude gfx
Mastermauswoensdag 25 december 2002 @ 19:55
voor je zoon van 11 zal het denk k nix zijn als je t vergelijkt met de meeste hedendaagse fotorealistische spellen, dit soort spellen worden eigenlijk alleen nog maar door fan's en mensen met nostalgie gespeeld


FFVII Tifa

ff nog een vraagie over VII nog, ik ben nou weer bezig nl (tegelijkertijd met kingdom hearts) ik ben nou bij het gedeelte dat je die rondvliegende ultimate weapon moet vinden, hoe hebben jullie dat gedaan? gewoon rondvliegen of op een punt blijven staan? ik heb gehoord dattie vaak boven mako reaktors komt ik weet dattie daarboven wel stil blijft staan soms, en maakt het echt uit als je er tegenaan vliegt?

[Dit bericht is gewijzigd door Mastermaus op 25-12-2002 22:31]

X.T.Cwoensdag 25 december 2002 @ 22:46
Hij vliegt de gehele tijd rond dacht ik maar stopt soms op bepaalde punten. Boven Nibleheim, in de buurt van mideel, bij condor en boven zo'n meer dat omringt is door bergen. Tenminste als ik het me goed herinner. En als je hem eenmaal hebt gevonden niet meer verliezen
nikanoruwoensdag 25 december 2002 @ 22:51
quote:
Op woensdag 25 december 2002 22:46 schreef X.T.C het volgende:
Hij vliegt de gehele tijd rond dacht ik maar stopt soms op bepaalde punten. Boven Nibleheim, in de buurt van mideel, bij condor en boven zo'n meer dat omringt is door bergen. Tenminste als ik het me goed herinner. En als je hem eenmaal hebt gevonden niet meer verliezen
Ultima Weapon!
Heb ik nu de koelkast?
X.T.Cwoensdag 25 december 2002 @ 22:53
quote:
Op woensdag 25 december 2002 22:51 schreef nikanoru het volgende:

[..]

Ultima Weapon!
Heb ik nu de koelkast?


Nee niks helaas, was eigenlijk een antwoord op de post boven mij.
nikanoruwoensdag 25 december 2002 @ 23:03
quote:
Op woensdag 25 december 2002 22:53 schreef X.T.C het volgende:

[..]

Nee niks helaas, was eigenlijk een antwoord op de post boven mij.


WTF!!!1 Dat laatste stukkie stond eerst niet in die post.
Zo zie je maar weer.
Mastermauswoensdag 25 december 2002 @ 23:13
hehe sja, ik kwam net op deze vraag en er stond nog geen post onder dus dan editte ik mn berichie maar
Wezwoensdag 25 december 2002 @ 23:22
Komt het ook uit op de PC?
X.T.Cwoensdag 25 december 2002 @ 23:26
quote:
Op woensdag 25 december 2002 23:22 schreef Wez het volgende:
Komt het ook uit op de PC?
Welke bedoel je ?
Wezwoensdag 25 december 2002 @ 23:30
quote:
Op woensdag 25 december 2002 23:26 schreef X.T.C het volgende:

[..]

Welke bedoel je ?


FF7 remake natuurlijk. Jammer dat ik FFX nog niet echt in de winkels zie liggen voor de PC
X.T.Cwoensdag 25 december 2002 @ 23:49
Denk het niet eerlijk gezegd. Vind ook niet dat de FF serie op de pc thuishoort, kan niet uitleggen waarom, maar is gewoon anders.
Wezwoensdag 25 december 2002 @ 23:50
quote:
Op woensdag 25 december 2002 23:49 schreef X.T.C het volgende:
Denk het niet eerlijk gezegd. Vind ook niet dat de FF serie op de pc thuishoort, kan niet uitleggen waarom, maar is gewoon anders.
Ben het eigenlijks wel met je eens. Maar ik ga niet om FF een nieuwe console halen, kost me te veel. En gezien ik al een PC heb, heb ik toch liever dat het voor de PC uit komt.
Ker_Plunkdonderdag 26 december 2002 @ 00:20
FFVII was wel op pc te verkrijgen ,remake zal er bijna 100% niet komen aangezien het voor Square te weinig opbrengt.
Wezdonderdag 26 december 2002 @ 01:03
quote:
Op donderdag 26 december 2002 00:20 schreef Ker_Plunk het volgende:
FFVII was wel op pc te verkrijgen ,remake zal er bijna 100% niet komen aangezien het voor Square te weinig opbrengt.
Grrrrr, grrrrr, grmbl...
Chocobodonderdag 26 december 2002 @ 11:18
quote:
Op donderdag 26 december 2002 00:20 schreef Ker_Plunk het volgende:
FFVII was wel op pc te verkrijgen ,remake zal er bijna 100% niet komen aangezien het voor Square te weinig opbrengt.
Remake niet,........vervolg is een optie. Althans,.....dat zijn de geruchten !
Wezdonderdag 26 december 2002 @ 11:52
Er komt trouwens toch ook een Final Fantasy Trilogy ofzoiets?
Ker_Plunkdonderdag 26 december 2002 @ 13:16
quote:
Op donderdag 26 december 2002 11:18 schreef Chocobo het volgende:

[..]

Remake niet,........vervolg is een optie. Althans,.....dat zijn de geruchten !


Hij vroeg het voor de pc, maar dat zijn helaas de geruchten.
Sequel op FFVII blijft heiligschennis
Chocobodonderdag 26 december 2002 @ 13:31
quote:
Op donderdag 26 december 2002 11:52 schreef Wez het volgende:
Er komt trouwens toch ook een Final Fantasy Trilogy ofzoiets?
Ker_Plunkdonderdag 26 december 2002 @ 15:04
quote:
Op donderdag 26 december 2002 13:31 schreef Chocobo het volgende:

[..]


idd
Ker_Plunkdonderdag 26 december 2002 @ 15:05
vol & Algemeen Final Fantasy Topic Part III