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pi_116366692
Group assignments #$@!$@!!! :( :( :(
pi_116367176
quote:
0s.gif Op maandag 3 september 2012 22:40 schreef Tauchmeister het volgende:
Group assignments #$@!$@!!! :( :( :(
(8> |:( 8)7 8)7 8)7 O~) >:O ):O :% :z
pi_116367417
quote:
0s.gif Op maandag 3 september 2012 22:40 schreef Tauchmeister het volgende:
Group assignments #$@!$@!!! :( :( :(
Van die flapdrollen in je groepje die geen flikker doen, en dan vervolgens met de eer strijken :') :')

Of die ervoor zorgen dat je gewoon een kutcijfer hebt. :')
I am the Milkman! My milk is delicious!
pi_116368881
quote:
3s.gif Op maandag 3 september 2012 10:27 schreef Rossdale het volgende:

[..]

De GAM SC is aan het doodbloeden. Overstap naar daar maken? :D Zelfs Stoma was daar al gespot!
Ook wel logisch :')

quote:
1s.gif Op maandag 3 september 2012 12:16 schreef Cliffy het volgende:

[..]

Die overdreven aanbidding van vrouwvolk daar :')
Heeft Fok geen ignore functie? Stef op die lijst en het probleem is opgelost :D
Gelukkig hebben ze dat wel ^O^
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
pi_116369769
Liever dat, dan dat voetbalgejank. :r
pi_116372394
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
pi_116372611


Hij is niet meer. ;(
pi_116373662
o hoi
  dinsdag 4 september 2012 @ 07:04:16 #261
163996 KneusTeun
Kiss my airs!
pi_116373750
haj
's avonds een reus, 'smorgens een kneus
Xbox: kneusteun
PSN: kneusteun
Steam:kneusteun
  dinsdag 4 september 2012 @ 07:09:30 #262
87936 Rossdale
#MaximumAttack
pi_116373777
Euj
Please sir. When moon? When Mustang?
pi_116375010
Oi
pi_116375206
Jo
pi_116375284
Hey
Cause I'm a motherlover,
You're a motherlover.
We should fuck each others mothers
pi_116375750
Fa

[ Bericht 0% gewijzigd door Michhas op 04-09-2012 09:48:53 ]
  dinsdag 4 september 2012 @ 10:22:49 #267
296894 Xblister
Simply the best..
pi_116376598
Hoi Pipeloi
Roll with the fastest
I'm the baddest who rolls with the madness
  dinsdag 4 september 2012 @ 10:59:42 #268
239294 PierreTT
Man man man, wat een drama!
pi_116377433
Hoi :W
Half bezopen is weggegooid geld.
pi_116377950
GTA 4 heeft blijkbaar ook mods op de xbox. Ik speelde net wat free mode en toen reden er allemaal auto's met knipperende regenboog-laklaag en mijn auto werd een paar keer gelanceerd.

Er liepen ook mannetjes met een dinosaurushoed op rond :')
  dinsdag 4 september 2012 @ 11:44:37 #270
239294 PierreTT
Man man man, wat een drama!
pi_116378667
Gister Lange Frans gezien :o
Half bezopen is weggegooid geld.
pi_116379251
PierreTT is not my lover.
  dinsdag 4 september 2012 @ 12:23:14 #272
296894 Xblister
Simply the best..
pi_116379840
Roll with the fastest
I'm the baddest who rolls with the madness
pi_116379968
pi_116380309
Waarom moest ik lachen?? :'(

Cause I'm a motherlover,
You're a motherlover.
We should fuck each others mothers
pi_116382661
Stoma regel die bf3 patch notes es ff bitte!
pi_116382807
quote:
0s.gif Op dinsdag 4 september 2012 14:10 schreef Cliffy het volgende:
Stoma regel die bf3 patch notes es ff bitte!
Kijk op battlelog.
pi_116382867
quote:
7s.gif Op dinsdag 4 september 2012 14:14 schreef KoningStoma het volgende:

[..]

Kijk op battlelog.
werkt niet
pi_116383000
http://battlelog.battlefi(...)2832654785571482527/
quote:
New game patch goes live Sep 4 — full details

By: trydling Posted: 21 hours ago 4930 comments
Our next client update goes live to coincide with Battlefield 3: Armored Kill. As ususal, it contains a lot of balancing tweaks and fixes. Full details below. Let us know what you think about this update in the comments section below.

WEAPONS BALANCING
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
• Short and long reload increased: ASVal
• Long reload reduced, shot reload increased: M4A1
• Long reload increased: P90

Damage output/range adjustments
• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
• 12 Gauge buckshot close range damage has been slightly increased.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Increased the damage of the M5K.

A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
• SG553: Horizontal recoil reduced to help make this weapon more controllable.
• MG36: Vertical recoil reduced to make this weapon more controllable.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• G36C: Vertical and First Shot recoil amounts reduced.
• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

Miscellaneous weapons changes
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Added Burst Fire to the M5K as an available fire mode.
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

Weapons fixes
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
• The PKS-07 is now available on QBB-95
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

VEHICLE RELATED TWEAKS & FIXES
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Air Radar now shows friendly vehicles as well.
• Helicopter weapons can now destroy equipment with splash damage.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

PERSISTENCE RELATED TWEAKS & FIXES
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
• Fixed so you can get score from awards in coop.
• Accuracy dogtags now show the correct stats.
• Coop Stars and dogtag are now properly unlockable and equip able.
• Gun Master and Domination Winner ribbons and medals added.
• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

UI RELATED TWEAKS & FIXES
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
• Fixed the hit indicator showing when spawning or closing the in game menu.
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
• Fixed a bug where the clan tag sometimes shows as the player ID.
• Added clan tags in nametags and kill card.
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
• Fixed so commorose VO works when sitting in an AA vehicle.
• Fixed so you get the critical health fullscreen color tint while in the post revive state.
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.
• Fixed so the spawn menu always disappears when you are revived.
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.
• Mortar strike explosions are now shown on the HUD for the shooter.

MISCELLANEOUS TWEAKS & FIXES
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.
pi_116383313
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.

Maar er staat niks over Metro :')
pi_116385774
Hmm Porsche Expansion voor Forza 4 is nog maar 800 punkte
pi_116387208
amazing
pi_116387295
echt wel
  dinsdag 4 september 2012 @ 16:50:35 #283
239294 PierreTT
Man man man, wat een drama!
pi_116387390
quote:
7s.gif Op dinsdag 4 september 2012 12:02 schreef Michhas het volgende:
PierreTT is not my lover.
O+
Half bezopen is weggegooid geld.
pi_116390118
119-9 spelen in een legitieme mw2 lobby.
pi_116390226
quote:
6s.gif Op dinsdag 4 september 2012 18:26 schreef KoningStoma het volgende:
119-9 spelen in een legitieme mw2 lobby.
en toen gedashboard of wa?
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
pi_116390608
Arbeiders, studenten en uitkeringstrekkers: hallo
  dinsdag 4 september 2012 @ 18:52:39 #287
87936 Rossdale
#MaximumAttack
pi_116390784
Autocross events :r
Please sir. When moon? When Mustang?
  dinsdag 4 september 2012 @ 18:57:19 #288
239294 PierreTT
Man man man, wat een drama!
pi_116390934
Half bezopen is weggegooid geld.
pi_116391142
quote:
3s.gif Op dinsdag 4 september 2012 18:52 schreef Rossdale het volgende:
Autocross events :r
En trackday etc :r
pi_116391174
ik ruik bbq, spontaan honger
  dinsdag 4 september 2012 @ 19:06:32 #291
87936 Rossdale
#MaximumAttack
pi_116391255
Nog 3 events, 1,5 affinity level en die 5 duurste bakken en dan ben ik wel klaar met die forza cheevo's :P
Please sir. When moon? When Mustang?
pi_116391338


_O_
pi_116391459
quote:
0s.gif Op dinsdag 4 september 2012 19:06 schreef Rossdale het volgende:
Nog 3 events, 1,5 affinity level en die 5 duurste bakken en dan ben ik wel klaar met die forza cheevo's :P
Porsche Expansion is in de aanbieding nu dus dan kan je daar weer ff verder mee :D

Ik ben nog ff op een Borderlands spree voordat ik aan het laatste seizoen van Forza begin..
  dinsdag 4 september 2012 @ 19:20:42 #294
87936 Rossdale
#MaximumAttack
pi_116391770
No thanks, hoef geen DLC voor forza. Het is wel genoeg geweest :D
Please sir. When moon? When Mustang?
pi_116392040
quote:
0s.gif Op dinsdag 4 september 2012 19:20 schreef Rossdale het volgende:
No thanks, hoef geen DLC voor forza. Het is wel genoeg geweest :D
Je doet liever Borderlands DLC met mij? Snap ik.
  dinsdag 4 september 2012 @ 19:36:40 #296
87936 Rossdale
#MaximumAttack
pi_116392450
Heb borderlands + DLC al helemaal uitgespeeld en de game uitgeleend. Dus nee sorry :P
Please sir. When moon? When Mustang?
pi_116393368
Valt me tegen van je
pi_116393460
quote:
0s.gif Op dinsdag 4 september 2012 19:56 schreef Cliffy het volgende:
Valt me tegen van je
rossi heeft ook gezworen om nooit meer die game aan te raken
pi_116394204
Deel 1 niet gespeeld, deel 2 ga ik wel halen. :D
I am the Milkman! My milk is delicious!
  dinsdag 4 september 2012 @ 20:15:48 #300
296894 Xblister
Simply the best..
pi_116394252
quote:
:9~
Roll with the fastest
I'm the baddest who rolls with the madness
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