Uitleg uit hun eigen blogpost:quote:Op donderdag 3 mei 2012 20:16 schreef Johan1994 het volgende:
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Misschien een blonde vraag maar wat is het nut van een server aanmaken in singleplayer Kan ik dan iemand uitnodigen om samen te spelen
Bron: http://www.mojang.com/2012/05/minecraft-snapshot-12w18a/quote:This week we’ve started working on separating the server logic from the client. The purpose of this is both to make it easier for us to add features (since we don’t have to implement stuff “twice”), and also to make it possible for you to invite people to play on your local computer without setting up a server. In other words, more like how it works on Minecraft: Pocket Edition
Maar het werkt nog niet? En als het werkt hoe nodig mensen dan uit want dit is verekt handig.quote:Op donderdag 3 mei 2012 20:17 schreef Jump het volgende:
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Uitleg uit hun eigen blogpost:
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Bron: http://www.mojang.com/2012/05/minecraft-snapshot-12w18a/
kunnen ze in dat geval niet gewoon doen zoals b.v. Unreal tournament en Quake het doen:quote:Op donderdag 3 mei 2012 20:17 schreef Jump het volgende:
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Uitleg uit hun eigen blogpost:
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Bron: http://www.mojang.com/2012/05/minecraft-snapshot-12w18a/
mja ik weet het niet:quote:Op donderdag 3 mei 2012 22:03 schreef Jump het volgende:
Als ik het goed lees, is het net dat wat ze gaan doen ?
dat klinkt niet helemaal logisch imhoquote:This week we’ve started working on separating the server logic from the client
quote:Official changelog is somewhat non-descriptive.
New addition and changes in debug screen:
Coordinates are now rounded.
"ws", "fs" and "g" (Walking speed, flying speed and ground. "g" is true if the player is touching the ground.)
Separated server logic and client. Singleplayer is now a local server.
Game no longer pauses when entering a command, checking inventory or pausing the game
More fixes to silk touch and block picking.
Support and auto-download for server texturepacks.
Wooden tools work in furnaces.
Cocoa Beans are now obtainable in jungle tree leaves.
Villagers spawned from spawning eggs will get a random profession.
Hardcore Mode is now available in multiplayer.
Updated language files.
Splash "Mojang" screen now appears for a shorter time (1 second instead of 3 seconds).
Added names for wooden planks and logs. (e.g, Oak Logs or Spruce Wood Planks)
Fixed being unable to switch tools of the same kind in your inventory
Fixed water destroying non-solid blocks when breaking them from above
Notable bugs (Complete bug list):
Enchanting does not work. (Both SP/MP)
Repairing tools does not work.
Fully charged bows don't produce any particles.
Sounds occasionally do not play, or have a long delay when playing.
Door sounds don't work.
Knock door sound (zombies) doesn't work.
Fence gate sound doesn't work.
Dispenser sound doesn't work.
The more you start SP game, the more Minecraft run local server and doesn't shut down them.
Movement is not as smooth.
Tools enchanted in previous versions lose their enchantment-glow and description, the enchantments still work.
When creating a new creative world, the player is spawned in survival mode (and has to type /gamemode 1 to be in creative).
If you select an old creative world, you will be put back into survival mode.
Arrows appear to be dropping in front of the player until they hit something.
Pressing escape no longer pauses the game.
Player cannot walk on un-grown grass that has been generated.
Bonus chests do not work.
nigger watquote:Official changelog is somewhat non-descriptive.
New addition and changes in debug screen:
Coordinates are now rounded.
"ws", "fs" and "g" (Walking speed, flying speed and ground. "g" is true if the player is touching the ground.)
Separated server logic and client. Singleplayer is now a local server.
Game no longer pauses when entering a command, checking inventory pausing the game
More fixes to silk touch and block picking.
Support and auto-download for server texturepacks.
Wooden tools work in furnaces.
Cocoa Beans are now obtainable in jungle tree leaves.
Villagers spawned from spawning eggs will get a random profession.
Hardcore Mode is now available in multiplayer.
Updated language files.
Splash "Mojang" screen now appears for a shorter time (1 second instead of 3 seconds).
Added names for wooden planks and logs. (e.g, Oak Logs or Spruce Wood Planks)
Fixed being unable to switch tools of the same kind in your inventory
Fixed water destroying non-solid blocks when breaking them from above
Notable bugs (Complete bug list):
Enchanting does not work. (Both SP/MP)
Repairing tools does not work.
Fully charged bows don't produce any particles.
Sounds occasionally do not play, or have a long delay when playing.
Door sounds don't work.
Knock door sound (zombies) doesn't work.
Fence gate sound doesn't work.
Dispenser sound doesn't work.
The more you start SP game, the more Minecraft run local server and doesn't shut down them.
Movement is not as smooth.
Tools enchanted in previous versions lose their enchantment-glow and description, the enchantments still work.
When creating a new creative world, the player is spawned in survival mode (and has to type /gamemode 1 to be in creative).
If you select an old creative world, you will be put back into survival mode.
Arrows appear to be dropping in front of the player until they hit something.
Pressing escape no longer pauses the game.
Player cannot walk on un-grown grass that has been generated.
Bonus chests do not work.
"oh ja jongens ik ben van een berg afgeflikkerd, flodder was je al klaar met de Dom?"quote:Op vrijdag 4 mei 2012 12:46 schreef bobbernaut het volgende:
Cocoa Beans are now obtainable in jungle tree leaves.
COOKIES!!
Hardcore Mode is now available in multiplayer.
wtf de wereld wordt toch gedelete als je doodgaat dan?
quote:Op vrijdag 4 mei 2012 13:05 schreef richardbaalman het volgende:
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"oh ja jongens ik ben van een berg afgeflikkerd, flodder was je al klaar met de Dom?"
quote:Op vrijdag 4 mei 2012 13:05 schreef richardbaalman het volgende:
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"oh ja jongens ik ben van een berg afgeflikkerd, flodder was je al klaar met de Dom?"
Ja dat is de theorie achter redstone. Graag wil ik een uitleg die meer praktijk gericht is met voorbeelden met veel gebruikte constructies.quote:Op vrijdag 4 mei 2012 22:35 schreef vogelkooi het volgende:
http://www.minecraftwiki.net/wiki/Redstone_Circuits maak er en mooi pdf'je van zou ik zeggen. Kun je het ook lezen op je e-reader.
Oke ben een beetje aan het klungelen. Ik begrijp dus dat je een redstone circuit niet op 1 niveau kunt bouwen maar dat je dit op verschillende hoogtes moet doen. Aangezien ik een deur alleen werkend krijg als ik voor de piston een verhoging maak met redstone en niet vlak over de grond..quote:Op vrijdag 4 mei 2012 22:50 schreef TJV het volgende:
Kijk op youtube en klooi zelf wat. Dat is juist het leuke van redstone.
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