quote:Als ze eenmaal in de groep is kan ze niet meer weg.
Op donderdag 05 september 2002 17:28 schreef wizarddragon het volgende:[..]
De nieuwste FF (XI ofzo) wordt toch een online game??? En het wordt op de PC verwacht, omdat de Japanse betatesters het al online op de pc aan het testen zijn. Hoe kan ik Yuffie (wat een zeikwijf) wegjagen of blijft ze voor altijd in je groep hangen??
quote:Bwahahaahha Sephiroth!!
Op zondag 15 september 2002 01:05 schreef Chocobo het volgende:
Speciaal voor de fans van de Final Fantasy serie is Kingdom Hearts natuurlijk ook een must-have aangezien daar diverse FF characters in voorkomen. Het allercoolste is dat Sephiroth ook in dat spel te vinden is. Screens:
quote:En dan vind ik het zo jammer he dat je het laatste filmpje niet in Luca kan terugzien, moet je em telkens maar weer uitspelen.
Op maandag 16 september 2002 01:07 schreef Ker_Plunk het volgende:
Ik heb btw FFX eindelijk uitgespeeld
quote:Grote versie FFX ending
Op maandag 16 september 2002 10:22 schreef nikanoru het volgende:[..]
En dan vind ik het zo jammer he dat je het laatste filmpje niet in Luca kan terugzien, moet je em telkens maar weer uitspelen.
Ik heb trouwens de intro van FFXI !
FF X ligt geloof ik maar weer een tijdje aan de kant
quote:* dontcare nog niet
Op maandag 16 september 2002 01:07 schreef Ker_Plunk het volgende:
Ik heb btw FFX eindelijk uitgespeeld
quote:Vanwege de filmpjes?
Op dinsdag 24 september 2002 19:54 schreef nikanoru het volgende:
to Ker Plunk
quote:Vanwege de filmpies yep.
Op dinsdag 24 september 2002 20:53 schreef Ker_Plunk het volgende:[..]
Vanwege de filmpjes?
Bij het FFX topic staat een hele lekkere Yuna(also my icon)
quote:
Op dinsdag 22 oktober 2002 18:03 schreef Chocobo het volgende:
quote:
Op dinsdag 22 oktober 2002 18:20 schreef Chocobo het volgende:
Geheid dat strolie dit ook wilt zien !
quote:
Girl Gone Wild
Eleven games, zero direct sequels. Final Fantasy has always been unique for that trait alone. Each game in the main series boasts a new cast of characters and world to explore, with spin-offs having been few and far between, often gaining the series name only in English in hopes of better sales.That all comes to an end with Final Fantasy X-2. The heroine from FFX, Yuna, returns here with a game that reuses many of the original locations but takes an almost shocking new approach with the main character.
At the 2002 Tokyo Game Show, a promotional poster of Yuna in tight shorts and wielding dual pistols was displayed at the Square booth. Two silhouettes flanked her as she posed with her back to the camera, a gun in each hand. People wondered: Was this a joke? A jab at her innocent FFX persona? A preview of the sequel starring her that Square had already promised?
It may be a jab, but it definitely isn't a joke. The art may exaggerate the in-game models, but Yuna now boasts a wardrobe that would make Daisy Duke proud. Besides her cheek-baring pants, she wears a shirt with the symbol for Tidus and Jecht sewn in the middle. Her traditional clothes from FFX have been replaced by a mix of modern fashion and Al Bhed wear.
Having saved the world once, Yuna now sets off on an adventure of self-discovery, trying to find something that interests her. She does so with two unnamed female companions, one fighting with a sword and the other some kind of bladed weapon. But as they travel, a new evil is brewing in Spira, and the three will be called on to save the land from it again.
The cast of FFX will play some role in the story, with Rikku already confirmed as returning with her own new and more revealing outfit. It's unknown how this affects Square's previously announced plans to give Rikku her own sequel, though combining the two games is a possibility.
If the characters are mostly new, the setting should be instantly familiar. Many towns and locations from the original will be visitable again, playing a significant role in the new story and showing some significant changes since the defeat of Sin. Kilika, Macalania, and the Mi'ihen Highroad have all been shown so far, and tension between the Al Bhed and the rest of Spira appears as high as ever.
The biggest change is the expanded use of machina, considered evil under the first game's rule of Yevon. Even temples and shrines now openly use the once-forbidden machinery, and chobocos on the Highroad have seemingly been replaced by more machina. Whether they will be used for evil again remains unseen, but many foes from the first game will appear again, proving video game enemies do learn slowly.
The battle system is set for a still-unknown revision, but Square promises things will be more realistic, and the interface has been slicked up considerably. The guns Yuna wields in the artwork are nowhere to be found so far, and familiar save spheres still dot the landscape.
The newest abilities are available on the field map, allowing Yuna to "climb," "jump," and "run," all pulled straight from the action/adventure style of gaming. The field abilities seem fairly simple, but the gameplay overall promises to be something more than FFX with different heroes.
Now that Square is finally making a direct sequel to a Final Fantasy, they don't seem to be holding back. One of the most quiet heroines in RPG history in skimpy short shorts and wielding guns as big as her head? This could get very, very interesting. FFX-2 is set for a March 2003 release in Japan.
Veel screenshots:
http://www.gameforms.com/games/ps2/ffx-2/media/
(site kan volgens mij niet doorlinken)
http://www.gameforms.com/games/ps2/ffx-2/preview.php
Heeft iemand tips voor het allerlaatste gevedht. Ik kom maar niet verder.
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