abonnement Unibet Coolblue Bitvavo
pi_99597190
quote:
1s.gif Op zondag 17 juli 2011 22:55 schreef Nick-GizMo het volgende:

[..]

Ik 3 wedstrijden :'). Als ze online dit jaar gewoon fixen kan het misschien een keer tegen FIFA strijden
Ik walg van dit soort praktijken :r Als ze online hun zaakjes gewoon voor elkaar hadden, werden ze niet zo keihard door FIFA ingehaald.
What is my problem with man, you ask? No. I ask you, what was man's problem with me?
  zondag 17 juli 2011 @ 22:57:33 #52
217808 gniffie
Ven der Vurt is baas!
pi_99597195
Dan zou MLO wel super tof zijn
"Plausibel zeg ik gewoon. Ik zeg gewoon eerlijk, plausibel"
  zondag 17 juli 2011 @ 22:58:07 #53
217808 gniffie
Ven der Vurt is baas!
pi_99597223
quote:
0s.gif Op zondag 17 juli 2011 22:57 schreef FireFox1 het volgende:

[..]

Ik walg van dit soort praktijken :r Als ze online hun zaakjes gewoon voor elkaar hadden, werden ze niet zo keihard door FIFA ingehaald.
Online was wel het minste waar PES zich de laatste jaren druk over moest maken :D
"Plausibel zeg ik gewoon. Ik zeg gewoon eerlijk, plausibel"
pi_99597224
quote:
14s.gif Op zondag 17 juli 2011 22:57 schreef gniffie het volgende:
Dan zou MLO wel super tof zijn
Nooit gestart to be honest :')
What is my problem with man, you ask? No. I ask you, what was man's problem with me?
pi_99599090
quote:
0s.gif Op zondag 17 juli 2011 22:58 schreef gniffie het volgende:

[..]

Online was wel het minste waar PES zich de laatste jaren druk over moest maken :D
Uhm in 2010 was het bagger, in de 2011 versie niks veranderd :/.


MLO was wel tof hoor, fuck it ik flikker morgen PES2011 erin, en eens kijken of er nog een nieuwe Option File is voor de 360
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Don’t take my kindness for weakness and then expect me to treat you the same
  dinsdag 19 juli 2011 @ 23:30:40 #56
217808 gniffie
Ven der Vurt is baas!
pi_99686013
De gameplay feature die morgen bekendgemaakt wordt is uitgelekt. Je zal met de rechterpook een van je teammaten kunnen besturen. Dus die off the ball controls die je in dode spelsituaties kan gebruiken zijn dus ook tijdens het veldspel te gebruiken.

Benieuwd of dat wat gaat worden :{


Preview van Prorevo.de (van de build waar die nieuwe gameplay feature nog niet in zit verwerkt)
quote:
PES 2012: THE PROREVO PLAYTEST IMPRESSIONS [ENGLISH]
19. Juli 2011 mrbasket 2 Kommentare

After the great German feedback for our playtest impressions, we decided to publish an English version of the full article Marvin (nickname: mrbasket) wrote. Our awesome teammember Ben (nickname: chaos) translated the whole article in several hours of hard work (fantastic job mate!) and here it comes for you guys.

Prorevo plays an early version of PES 2012

On this Bluray is our PES 2012 - test-version (E3-code)
A debug PS3, a flat screen TV, seven hours with an early version of PES 2012 (E3 code). It’s one of those days you’ve been waiting nearly forever. In the end, it’s one of those days that are over all too fast. With this article, we want to give you our impressions of that version of PES 2012 and explain, what we were impressed with and what still has to be fixed by the Japanese developer team. During the test, we wrote nearly 12 pages of notes and took down every little detail. We hope to offer you the most detailed preview of PES 2012: independently and objectively. Enjoy!

Just a reminder: we cannot answer questions regarding game modes and licences. We had several national and club teams available for exhibition matches. Furthermore, we will not show any inofficial pictures or movies. We were not allowed to take pictures/record movies as the game is still in development. – But there’s enough official stuff from KONAMI during the article.



Match preparation:
Selecting teams is more or less the same as last year except for the team rating. Instead of a hexagon, you now have a new rating system for six categories. This system shows grades from A (very good) to D (comparatively bad) for the attributes attack, defense, physicality, tactics, technique and speed. You still drag and drop your players in the management screen, with a little extension that shows the selected players’ faces below on the screen. In addition, you can define 4 tactical sets that you can switch between on the pitch with the D-Pad.



Complete control - the movements are smoother. They profit from the more senible 360-degree movement.
Animations:
It’s easily recognisable that the developers greatly increased the pool of animations and reduced the time it takes for players, to execute particular movements. In previous installments you often thought that your action could not be performed due to an animation that had to be completed first. In PES 2012 it feels smoother and more sensitive. Some player animations attract attention: sliding tackles are completely redone, which looks exceptionally well when intercepting high balls. Players are more active in general. For instance, a player who knows that he cannot reach the ball in time tries to block the cross or the shot by throwing himself into the path of the ball.
Hereby he turns around to not get hit in the face but just on the back. Just a small addition, which will please sticklers for details, as many of such small things are in the game. Another example: if a player tries to intercept a cross but knows that he’ll miss the ball, he’ll jump anyway but will withdraw his leg in the air.



Behaviour of players:
Controlling players is immensely improved. 360 degree movement is much more sensible and animations allow smooth player movements. We had some kind of 360 degree movement in PES 2011 but when you changed directions, it took the game some time to end the current animation. Players in PES 2012 have become much more responsive and enable you to move them accurately with the analogue stick. In our version, controlling the keeper manually was turned off. You could switch to the keeper but you couldn’t move him at all. Hopefully, this will work in the final game.
It is now simpler to use the lifted through ball controlledly. The defenders will still block him in many cases but played into free space it becomes a dangerous move.
The feeling of the game impressively benefits from the animations, which catches your eye in several occasions. Let me explain this, based on some examples:

1) High balls after crosses or changeovers are smoothly accepted by a player and controllable in an instant.

2) In last year’s PES, I often played a through ball alongside the sideline of the pitch to a player. This ball collided with the back heel of the player and then into touch many times. This year, the player knows very well how the ball is moving and controls it with a single touch of his foot. No more unforced errors in this situation.

One thing that has yet to be fixed is when players run towards the ball. The whole time with full speed but slow down a few yards before the ball. The opposing player, however, runs with full speed and steals sometimes the ball. This caused the loss of the ball all too often when trying to put the ball past a defender and to run past him. This is annoying and definitely has to be fixed.



You can score more often with shootings in PES 2012
Shooting:
Aiming the ball seems to be a bit easier than last year, especially shots on the run are more efficient. You can unleash some nice screamers once in a while. The rest was more or less the same as in PES 2011.



Keeper:
Keepers seem to be very reliable. The intercept high crosses or corner kicks if they can reach the ball. Sadly, they still take hours to get up from the ground. On the contrary, we had none but two occasions, where the keeper failed. That’s a good news.



More collisions - you have to time your tacklings good
Defending vs. Attacking:
When you’re defending, you instantly recognise that you really have to time your tackles. Your opponent reacts more sensitive when you collide with him.
Colliding will mostly result in a free kick. Choosing the correct path and good timing are key elements for successful defending. It’s in evidence that players are moving as a unit on the pitch. An important improvement is the removal of the “catch-up-bug”. In PES 2011 it was nearly impossible for an attacker to run away from a defender even if he had a small advantage. In our test, the attacker was rarely caught by an equally fast defender. Of course, he is slower with the ball, but only a bit. Hence, there are more one on one situations with the keeper if a through ball is played successfully.

Additionally, the long stumbling animation was removed. In PES 2011, the attacker stumbled and became unresponsive for seconds and another player was selected. This bug is fixed, hooray! If your player stumbles, you keep control and can instantly try to regain possession of the ball. Chances are now averaged, allowing the defender to take over control of the ball if the tackle is timed right.



Referee:
Referees are convincing, they take a firm stand on fouls. They often had to stop the match as we mostly mistimed our tackles, throwing the opponent off balance. We had to adjust ourselves at first, but we quickly learned, which actions were stopped and which were not. Players who prefer fair play will have only a few breaks. There are no more fouls given for block tackles, which is great. The referees went steady on yellow cards but they correctly red-carded for rude fouls in two times out of three. Altogether, wrong decisions were very rare and acceptable.
Nevertheless, quick free kicks cannot be used as frequently as we would have liked. We seldom got the chance for a quick free kick. Furthermore, the referee never booked a player after he let the play continue because of the advantage rule.
All in all, we appreciate the referees and their actions, as soon as we grasped their style of refereeing.



Offside:
To my mind, one of the biggest flaws in PES 2011 are the players that are always off side. Especially when starting a counter attack, they seem to fall into the defenders’ offside trap willingly, confused and disoriented. Today, we realised that the AI of the attackers had been heavily improved. Consequently, offside situations were reduced to a minimum and attacks can be executed more effective because the team mates don’t wait in an offisde position but plan their path carefully.



Free kicks:
Free kicks are implemented under the heading ‘continuous play’. You still can call for an assistive player and change the side he’s standing at. This happens without any black screen. The players are running by from the pitch or walk away when not needed anymore. Similarily, you place defenders in the wall, they are not teleported from somewhere but run from the play without break. It looks absolutely stunning. – More details to the Free kicks below at “Off-the-Ball-Control”.



Our console - we tortured it for seven hours
Graphics:
It’s difficult to rate graphics at this early stage so we won’t judge.
However, the pitch colour looks very natural and the lighting very realistic. In replays, you can even see the sweat on the players’ faces. Oh, and the nets are square. The audience didn’t evolve that much, sadly, there were no flags or bengal fireworks, although they wore the kits (only) of the home team. There is a new camera that is called ‘pitch side’ which is placed lower and closer towards the pitch than the regular wide cam. It was very difficult to estimate the path of high balls. Therefore, we used wide cam most of the time.



Pre game sequence in PES 2012 - much more alive
Atmosphere:
Jon Murphy said, that KONAMI will not overhaul EA for the next few years regarding the atmosphere. However, we think that it is way better than last year. For instance, the pre game sequence is completely reworked. You can not only see the two teams but the fourth referee that is coming from behind the teams, the coaches and the three main referees. Then the bunch leaves the catacombs. As you can see in the trailer and on the screen shot, there are animated camera teams and photographers. In addition, when playing with national teams, the national flags are held by four volunteers each. Of course, those things are no game changers but guarantee a nice atmosphere.

Everything around the pitch is in 3d (f.e. a camera crane slewing behind the goal)
Especially the match atmosphere itself is stunning. No more two-dimensional, static pictures of stewards. Everything is three dimensional and animated. Stewards are turning towards the pitch, some men in black suites are walking around the field and cameras are trying to follow the players’ movements. The highlight are the animated coaches, though. They move in their coaching area, direct the players, clap in their hands or shout instructions onto the field. Brilliant.



Player select
Switching between players is one of the best improvements so far. It worked pretty well in the matches we played, resulting in many opportunities to intercept the ball or rearrange some defenders. With the new system you have more time to control and position the player because in PES 2011, the cursor only changed as soon as the ball was next to the player.



A reason to celebrate - the new penalty-system is much easier to handle
Penalties:
KONAMI have simplified and completely reworked the penalties. The camera is back behind the players, finally. Taking a penalty is as easy as pie: you choose the direction with the left analogue stick at first. Then you press and hold the shoot button and let it go as soon as the power bar below the player is as filled as you want it to be. Player stats are more important than ever. A player with high stats will only hit the cross bar when the power bar is completely filled, whereas an average player’s shot will go wide. This system really works and is fun.



Ball physics:
Ball physics are impressive, they are the most realistic ball physics in a PES game ever. However, they are only that good with passes, crosses and high balls as well as screamers. Curled shots or shots around the 18 yards box seem to fly in slow motion (around 80 or 90% speed) through the box, as does the keeper, who seems to move through thick air. That’s unnecessary and has to be fixed for the perfect ball experience.



Settings:
- You can change pass support which is split into five sections, starting from 0 to 4. Support level 3 allows for many successful actions. Dropping the support to 0 punishes every mistimed pass but enables complete freedom.
- You still can use the D-Pad, there is an option where you can switch between the D-Pad and the analogue stick.
- Kick off has to be executed manually, again.



Dynamic in the A.I. play (video-screenshot)
Active AI
The AI is the step forward we were promised (and hoping for). The new system is called “Active AI”. Especially while playing versus the COM the new system really starts to shine. Your team is acting cleverer as well. The Japanese development team focussed on this aspect of the game for a reason and their hard work pays off. We’re going to describe a few situations that highlight the changes of the AI in the game:
- Freekicks: The AI doesn’t blast the ball desperately over the goal anymore, they cross the ball intelligently into the 18 yards box. Those crosses are much more effective and pay off. In PES 2011, those free kicks all too often went wide, missing friend and foe. Free kicks we caused by mistiming tackles always were effective and dangerous.

Good pathes of the A.I. endanger the defence (video-screenshot)
• Attacking AI: All offensive moves of the AI are much more individual and varied. Here are a few examples for their moves:
-> The AI is attacking with wingers more often. If an attacker sees a weak spot at the side line, he will cut into the 18 yards area. In last year’s installment, he would have crossed the ball all the time.
-> The AI is always looking for the best opportunity to score. In PES 2011, they fired their shots from every position, no matter how sharp the angle was. Now the ball is passed back in behind the defensive line, where another player comes running and slots home easily. However, if a striker has enough space, about 20-25 yards before the goal, he’ll unleash a screamer.
-> The AI uses more high passes into the path of the strikers and sends players more often than last year.
-> Conclusion: The attacks vary and are difficult to defend. This variety in gameplay is especially welcome for offline modes and will boost the fun immensely.

• Defending AI: The AI acts as a team and work hard together to stop danger. They hand over opposing players to better positioned team mates and adapt their behaviour to the particular players. Christiano Ronaldo is defended against much tighter than a “regular” player. They attack the striker even before he controls the ball and they’ll fall back if the ball is crossed to the opposing side. It really looks and feels more professional.

• Your team mates: A common problem in PES 2011 is the fact that players stop their run after they have passed the ball. You can force players to continue to run with the one-two pass, though. But that’s it. In this years version you have much more opportunities, as players are running on their own, without stopping or even walking back. Combine this with sprints of other strikers into gaps in the defense or with players creating space by drawing defenders away, and you have a whole bunch of opportunities to shape your game. If the paths of players are fine tuned a bit, this will be a huge step forward.

• Difficulty: We could only play on “Professional” when we had time with the game. In PES 2011, it was no real challenge to control and defeat your opponent on “Top Player”, at least for us. However, today we struggled to defeat Ghana with Germany. Maybe we have to get used to the new individuality and the freedom of the game but the second highest level of difficulty will challenge even experienced players when they play against a team of a similar strength.



The new feature: Off-the-Ball-Control (video-screenshot)
Off the ball control:
The big innovation that we announced is the “Off-the-ball control”. The right analogue stick is dedicated to this feature, and you can do beautiful things with it. The following examples will give a summary of this new system:

• Switching players with the right stick: Alongside the L1 trigger, you can now switch players with the right stick. This is more precise and avoids mistakes when selecting players. But using L1 for the last couple of years, this variant needs getting used to. Hence, we used L1 most of the time. If you play with completely manual player switching, you can, when you’re attacking, switch to another striker and dart into a gap in the defense, waving your hand to call for the ball (as you can do in BaL). That’s nothing new, basically, as you could already do this in PES 2011. However, using the right analogue stick lets you instantly switch to the player you want to select, without mashing L1 ten times.

• Off-the-ball in dead ball situations: In dead ball situations, this feature really starts to shine. You can shape these situations more distinct than ever. At first, your player is positioned behind the ball as you know it from last year’s game. As soon as you flick the right analogue stick, the camera angle changes and you can now select a specific player (most probably the one you want to use ) and move him around with the left stick. So you can set up opportunities to send your player, to feint or to dart into free space, even before the ball is played. It works like a charm and makes your play incalculable.

Deal ball situations are as individual as never before (video-screenshot)
Here are some examples:
–> At a corner kick I select the player at the near post and move him towards the player at the corner. The defender follows suit because he expects a pass instead of a cross. Now I switch players again and select the one at the penatly spot and run towards the near post. While the player is running, I press the circle button to cross the ball. The player’s path towards the post – and the now vacant space – matches the cross and the striker hits the crossbar with a massive header. Unlucky, maybe I’ll score next time.

–> Long free kick from about 38 yards. Again, I’m spoilt for choice. I could run with a player towards a post and volley the ball at the penalty spot. I could feint a run into the middle and then turn towards the flank, bringing the high free kick under control and cross it into the box, as well.

–> Throw-in: You now have more options for throw-ins as well because you can select the player you want. You can break away from the opponent, resulting in throw-ins that are harder to defend. Furthermore, you can throw the ball into the path of your team mate.

–> Goal kick: Even here the right stick enables you to select the player where you want to play the ball to. Gone are the times, when your opponent intercepted your kick off all the time.

–> Conclusion: The success of those situations depends on timing and the paths you run with the players. If you mistime the pass/cross or you play the ball predictably, the defenders will catch the ball. Furthermore, the abilities of the players that take the free kick/corner kick are very important to play the ball as exactly as you want to. It’s an immense enrichment for all dead ball situations and lets you create dangerous situations and suprise your opponent, without being overwhelmingly effective. The only let-down is the fact that we could not play a long (low) pass in the path of a player past the wall (triangle button).



Other:
• Personal data enables players to save player profiles. You can store information about the cursor settings, pad configuration, an avatar and trick stick settings in your profile which you can use for both online and offline matches.
• There is no information about Football Life but it will be related to Master League and Become a Legend. KONAMI will release some information in the coming weeks, for sure.
• Players are still transported on the pitch after a short dissolve at a free kick or a throw-in as you know it from previous PES games. We would love continuous play to be implemented completely so that no more dissolves and teleports are required.



PES 2012 makes a lasting and very promising impression on us
Final thoughts:
The feeling on the pitch is incredible, it’s smooth and instant. Finally, you feel back on the pitch, your commands are executed immediately and mostly everything feels consistent. If nothing goes horribly wrong, no more new bugs are introduced and nothing is overpowered, this will be the best installment on next-gen consoles. If KONAMI fix the bugs we mentioned above, PES 2012 will be a worthy successor of the legendary PES 6. It breaks my heart to let the PES 2012 disc slip away. When you’ve seen the potential of the future PES, you just can’t be content with a game that looks flawed compared to this alpha version. You should definitely look forward to this year’s fall. – More about PES 2012 coming soon.
"Plausibel zeg ik gewoon. Ik zeg gewoon eerlijk, plausibel"
  woensdag 20 juli 2011 @ 01:25:26 #57
20758 Stringer
You have a nice day
pi_99691296
Als PES 12 lekker speelt + online goed werkt gaat Fifa direct het raam uit.
"Als de toekomst een optelsom is van wat er mijn leven in het verleden is gebeurd, dan ga ik een ***vette tijd tegemoet."
  woensdag 20 juli 2011 @ 13:33:27 #58
102865 One_conundrum
zeg maar Conundrum
pi_99702403
Help.

Pes11 op de x360 van mijn buurjochie doet vaag. We zouden gister tegen elkaar, maar ondanks dat hij thuis en ik uit gekozen had werd zijn team door de computer bestuurd. Als hij zijn bakje weglegde werd er gewoon gevoetbald en hij kon ook niet zelf een speler selecteren. Heel soms had een speler even een cursor, maar daarna nam de computer het gelijk weer over.

Weet iemand hoe dit komt?
"Vanity, definitely my favorite sin. . . ."
pi_99709380
Bestuur je teammaten, terwijl je aan de bal bent. _O_



En wat nieuwe screenshots :)









  woensdag 20 juli 2011 @ 16:25:21 #60
217808 gniffie
Ven der Vurt is baas!
pi_99709586
quote:
0s.gif Op woensdag 20 juli 2011 13:33 schreef One_conundrum het volgende:
Help.

Pes11 op de x360 van mijn buurjochie doet vaag. We zouden gister tegen elkaar, maar ondanks dat hij thuis en ik uit gekozen had werd zijn team door de computer bestuurd. Als hij zijn bakje weglegde werd er gewoon gevoetbald en hij kon ook niet zelf een speler selecteren. Heel soms had een speler even een cursor, maar daarna nam de computer het gelijk weer over.

Weet iemand hoe dit komt?
En als je na exhibition p1 vs p2 probeert? doet die dan nog steeds gek?
"Plausibel zeg ik gewoon. Ik zeg gewoon eerlijk, plausibel"
  woensdag 20 juli 2011 @ 16:26:51 #61
217808 gniffie
Ven der Vurt is baas!
pi_99709653
quote:
Mijn topic, wat doe je :'( :'( :'(

ik moet alle nieuwtjes brengen ;( :P

Messi staat komend deel niet meer op de cover, wordt waarschijnlijk Ronaldo of Fabregas.
En Challenge mode in training is terug
quote:
PES 2012: The Ultimate in Player Control
KONAMI’s innovative Teammate Control allows users to move two players at once

Konami Digital Entertainment GmbH has unveiled additions to PES 2012 that will give users more control over the on-field action than in any football game to date. The new Teammate Control system – which gives users complete control over secondary players while the runner has the ball – represent an astonishing advance for the series.

KONAMI has previously outlined Off The Ball control, an all-new player select system wherein any player can be targeted and controlled as a set piece is taken or while defending. But Teammate Control will give PES 2012 players total freedom in all areas. The Teammate Control system works in two ways, with users pressing the right analogue stick in the direction of the player they wish to control. The Assisted mode allows the user to activate a second player by depressing the R3 button, and allows users to get to grips with the greater level of control via effective running movements. Greater control is offered by the Manual mode, wherein the user has complete freedom of movement of the second player, and can make shuttle runs, find space, and shake off markers before calling for the pass from the player still with the ball. The player will then revert to computer control when the R3 button is released, and can also be used to override any AI runs the player wants to cancel. Both can be affected at any time, so players can make moves without waiting for a pass to be completed.

PES 2012 has already added a wealth of new AI elements to ensure that its on-field action truly reflects that of football at the highest level. The Active AI system ensures that players track attackers more effectively, but without compromising the shape of the team, while one-on-one situations offer greater control as defenders press and jostle to win the ball, as attackers can use upper body feints and movements to bypass and wrong-foot their man.

Series Producer Shingo ‘Seabass’ Takatsuka and his Tokyo-based team have also confirmed a secondary batch of welcome additions, many of which have been added following consultation with PES and football fans from all over the world. Penalties in PES 2012, for instance, have been completely reworked and now use a camera from behind the taker, with players determining the position, power and placement of each kick. Shooting has also been enhanced, with the various attributes of each player taken into account with the timing, pace of the ball and position of the striker’s body to the ball coming into effect to produce less wild, ballooned efforts. Shot feints also return, with player moving so the goalie commits to the save, whilst the player can reposition for a clearer effort.

Alongside these additions to shooting movement and reaction everywhere else has also been greatly enhanced. Valuable time has been shaved from player reactions, and overall improvements to the animation via flow-block motions and changes to the player hit point elements have led to a three-frame improvement in response times, meaning players are quicker to chase down balls, amend and tailor their run, or take on a defender. The speed with which players turn has also been streamlined, making quick movements more fluid and natural. Vitally, control is no longer totally lost when losing possession of the ball, with players recovering quickly when stumbling to reclaim the ball, or close the ground when tracking back.

All skills can also now be refined in the return of the much loved ‘Challenge Training’ mode. A hugely popular part of PES lore, Challenge Training gives the player a series of tough tests which they can use to hone various skills. The mode allows users to work hard on their attacking and defending skills to improve their main game. Similarly, there are dribbling tests and set-piece challenges that necessitate hitting a series of targets, and punishing shooting tasks are used to push the player as they put in the hours that will make all the difference on field.

The aesthetic style of PES 2012 has also been refined further, with the overall movement of the players now more fluid than ever, with animations segueing into each other effortlessly and incredible attention to detail. Such is the level of graphical finesses that you can see players sweating, their neck muscles tensing as they call for the ball and bark orders to each other, and the muscles in their mouths and around their eyes contract to show the emotions the players are experiencing. This is further enhanced via dynamic lighting in the game which creates shadow and reflects from their eyes in true real-time. In keeping with the game’s exclusive use of the UEFA Champions LeagueTM and UEFA Europa LeagueTM licenses, referees governing such matches will also wear the official UEFA Champions LeagueTM uniforms.

Attention to detail also extends to the circumstances surrounding each match. Players limber up before a match, groundsmen prepare the surface as the players wait in the tunnel, while managers can be seen patrolling the touchline as camera cranes pan to cover the action. The players also pick up the ball in readiness of a throw-in, and general physicality is enhanced, with players reacting to how they are challenged, stumbling or falling depending on the severity of the tackle.

“The addition of Teammate Control is something we have been working on for a while now, and we are delighted that it will make its debut in PES 2012,” commented Jon Murphy, European PES Team Leader for Konami Digital Entertainment GmbH. “We have been building to create a control system that truly lets the player do whatever they like on field, and the ability to manually control a second player while simultaneously running with the ball opens all kinds of attacking options. Coupled with the Active AI advancements that ensure supporting players make shuttle run and find space, and I think we have made a huge step towards producing the most advanced football title to date.”

“This is the start of a major new era for PES,” added Murphy. “In the coming weeks we will detail more on how the ever-popular Master League has evolved, and will be unveiling the new face of the series. With PES moving ever upwards, it is time for an equally high profile and skilled cover star. The new player has all the attributes of the new game, in that he is a strong all-rounder, skillful, fast, and capable of making magic happen on-field. We have had a wonderful three years working so closely with Lionel Messi and thank him for his efforts and support. He has been key in the evolution of the series, and we wish him all the best.”
"Plausibel zeg ik gewoon. Ik zeg gewoon eerlijk, plausibel"
  woensdag 20 juli 2011 @ 16:46:29 #62
102865 One_conundrum
zeg maar Conundrum
pi_99710647
quote:
5s.gif Op woensdag 20 juli 2011 16:25 schreef gniffie het volgende:

[..]

En als je na exhibition p1 vs p2 probeert? doet die dan nog steeds gek?
Volgens mij deden we de dat juist. Dat is de snelste optie om een potje te spelen toch?
"Vanity, definitely my favorite sin. . . ."
pi_99710986
quote:
0s.gif Op woensdag 20 juli 2011 16:26 schreef gniffie het volgende:

[..]

Mijn topic, wat doe je :'( :'( :'(

ik moet alle nieuwtjes brengen ;( :P

Sorry gniffie, je was wat laat, dacht dat je nog sliep. :P
  woensdag 20 juli 2011 @ 20:24:11 #64
310742 Perlenbacher
Premium Pilsner
pi_99719976
Deze pes wordt mooier, sneller, beter, geiler, gelikter en bovenal beter dan alle andere footballgames ooit tevoren! Dat is toch gewoon een groot genot of niet?
pi_99720890
quote:
0s.gif Op woensdag 20 juli 2011 16:21 schreef Kw4Kje het volgende:
Bestuur je teammaten, terwijl je aan de bal bent. _O_
Fifa had dit een paar jaar terug ook, is kut.
AFCA
  woensdag 20 juli 2011 @ 20:58:30 #66
310742 Perlenbacher
Premium Pilsner
pi_99721598
Had PES het ook niet al? L3 ingedrukt en dan lopen? Of werkte dat alleen als er al een voorzet ofzo was gegeven? Weet het niet precies, gebruik het nooit godse kut was het
  vrijdag 22 juli 2011 @ 12:46:27 #67
217808 gniffie
Ven der Vurt is baas!
pi_99790283
Misschien dit jaar de hele Primera Division gelicenseerd, ieder jaar ontbraken er telkens een paar clubs. *O*
quote:
Famitsu Reveal New Screens & Info!
Thanks to community member jjoseca for the find!

Famitsu have revealed some more PES 2012 screens, as well as POSSIBLY revealing new licenses that Konami may have secured for the game.

A quick look at the small print reveals some interesting info…

Campeonato Nacional de Liga BBVA Producto bajo Licencia Oficial de la LFP www.lfp.es

BBVA equates to an official Spanish League! Something PES had in the past, but up until recently only had a select number of Spanish teams licensed. Maybe this year we’ll have the whole thing?
"Plausibel zeg ik gewoon. Ik zeg gewoon eerlijk, plausibel"
pi_99806672
ALLES IS VERWIJDERD!! :(

[ Bericht 0% gewijzigd door #ANONIEM op 22-07-2011 18:28:58 ]
  vrijdag 22 juli 2011 @ 23:33:52 #69
217808 gniffie
Ven der Vurt is baas!
pi_99821774
quote:
4s.gif Op vrijdag 22 juli 2011 18:28 schreef Doublepain het volgende:
ALLES IS VERWIJDERD!! :(
Niemand anders heeft ze ook opgeslagen en weer op youtube gedumpt ;(

Had pas de eerste 2 filmpjes gezien :'(

Adam van WENB zegt dat we over iets van een week meer info kunnen verwachten en sowieso voor gamescom (begint 17 augustus) veel nieuwe info krijgen over oa de editmode en football life (nieuwe mode)
"Plausibel zeg ik gewoon. Ik zeg gewoon eerlijk, plausibel"
pi_99836643
ML mogen ze nog een beetje veranderen, ook al doe ik het transfer op low. Heracles koopt Robinho. Ik hoop echt dat ze bij de BAL mode hebben veranderd, dat ik niet de hele tijd eruit ga in de 60ste minuut.
  maandag 25 juli 2011 @ 15:45:08 #71
310742 Perlenbacher
Premium Pilsner
pi_99923949
Dat ligt niet aan BAL hoor :')
pi_99934296
quote:
0s.gif Op maandag 25 juli 2011 15:45 schreef Perlenbacher het volgende:
Dat ligt niet aan BAL hoor :')
2x scoren bij een 2-2 stand, ik kan ook nooit hoger eindigen dan een 8.0?
  dinsdag 26 juli 2011 @ 12:02:38 #73
310742 Perlenbacher
Premium Pilsner
pi_99955448
Ik werd alleen in het begin toen ik basis stond met BAL nog wel eens gewisseld maar nu niet meer, misschien loop je teveel en is je poppetje te meu.
  donderdag 28 juli 2011 @ 12:53:59 #74
217808 gniffie
Ven der Vurt is baas!
pi_100043087
Adam van WENB beweert dat Konami dalijk met iets naar buiten komt waardoor we allemaal heel boos en teleurgesteld worden
"Plausibel zeg ik gewoon. Ik zeg gewoon eerlijk, plausibel"
  donderdag 28 juli 2011 @ 14:08:56 #75
217808 gniffie
Ven der Vurt is baas!
pi_100046130
De releasedate is 14 oktober, 2 weken later dan FIFA.
Volgens mij was het slechte nieuws dat Engeland het spel later krijgt, net zoals vorig jaar dus who cares :D

En een nieuw filmpje


Edit:

quote:
by Adam » Thu Jul 28, 2011 1:10 pm

UK is 14th. Certain parts of Europe are earlier, like last year.

Also, same OF bles code bollocks remains.
Edit2:

Volgens mij had Nederland vorig jaar dezelfde release date als de UK ;(


Edit3:
30 september waarschijnlijk voor Spanje en Duitsland, aangezien wij daar dichtbij liggen....

[ Bericht 5% gewijzigd door gniffie op 28-07-2011 15:10:10 ]
"Plausibel zeg ik gewoon. Ik zeg gewoon eerlijk, plausibel"
abonnement Unibet Coolblue Bitvavo
Forum Opties
Forumhop:
Hop naar:
(afkorting, bv 'KLB')