Daar kijk dan wel weer naar uitquote:Op maandag 16 juli 2007 18:52 schreef deGVR het volgende:
En Stephen Spielberg's Blocks
http://www.youtube.com/watch?v=_Da1fhZAZ5M
quote:Different size Wii Fit boards for different countries?
July 16th, 2007
A portion of a Miyamoto interview transcript from 1up’s Jeremy Parish…
We’re going to launch in Japan first and get feedback and decide if we need to make something that’s American-sized. We may need to super-size! We’ve been testing with Reggie. (laughs) Ideally we’d like to release one size Balance Board worldwide.
This was a question that popped up a lot at the show. Everyone I was talking to about it wondered if the board could hold their weight, and what Nintendo had in mind. Looks like I’ll have a chance at eating a cheeseburger while I sit on the Wii Fit board as one of our readers so kindly put it!
quote:Square-Enix interested in Wii Fit board for RPGs
July 16th, 2007
A portion of an IGN interview with Square-Enix’s Motomu Toriyama…
IGN: Is there going to be a Final Fantasy-themed fitness game?
Toriyama: There are no actual plans to take Final Fantasy into the fitness genre, but that whole system and mechanism of using your weight and balance to control games is something we’re interested in incorporating into future RPG titles
Mja, ik weet niet of het hetzelfde stukje is wat ik eerder had gezien, heb de youtube link niet bekeken (quote:Op maandag 16 juli 2007 20:40 schreef King_of_cubes het volgende:
[..]
Hoe kun je daar nou naar uit kijken. Wat een kutgame zeg.!
dus jij gaat lekker met 3 vriendjes naakt push ups doen voor de tv oid?quote:Op maandag 16 juli 2007 21:00 schreef Ruzbeh het volgende:
4 batterijen.!
Hopelijk gaan ze dan lekker lang mee. Jeetje zeg. 4 Balance boards x 4 batterijen = 16 batterijen.
quote:Op maandag 16 juli 2007 23:05 schreef _GdR_ het volgende:
[..]
dus jij gaat lekker met 3 vriendjes naakt push ups doen voor de tv oid?
quote:Op maandag 16 juli 2007 23:22 schreef Notorious_Roy het volgende:
En online? Inclusief webcam?
quote:Op dinsdag 17 juli 2007 00:06 schreef depax het volgende:
blocks ziet er goed uit user content MOET online zou het echt doen verkopen.
Blocks = jenga waarom zou je in godsnaam 60 euro daar voor betalen als je het voor 10 euro oid in de speelgoed winkel haalt. IRL is het nog leuker ook trouwens.quote:Op dinsdag 17 juli 2007 00:06 schreef depax het volgende:
blocks ziet er goed uit user content MOET online zou het echt doen verkopen.
60euroquote:Op dinsdag 17 juli 2007 00:15 schreef Kill_em_all het volgende:
[..]
Blocks = jenga waarom zou je in godsnaam 60 euro daar voor betalen als je het voor 10 euro oid in de speelgoed winkel haalt. IRL is het nog leuker ook trouwens.
Die spielberg moet zich trouwens wel gigantisch hebben ingespannen om met dit idee te komen, is al die miljoenen die die betaald krijgt dubbel en dwars waard![]()
dan dit mushroom men preview hype +1quote:WiiWare devs start to line up
July 16th, 2007
A couple weeks back Nintendo officially announced a project that we already knew was in the works. WiiWare will be hitting the Wii sometime in 2008, and it will bring new and original games for download through a Wii channel. Earlier today we saw that GarageGames was on board, and now we’ve learned that Pronto Games is coming along for the ride. Pronto is currently working on Zorro for the Wii.
New York Times schrijf over nintendo en thirth party een high budget wii game kost 5 miljoen om te maken en een publisher hoeft maar 300000 stuks te verkopen. Met een development tijd van een jaar. Een ps3 en xbox360 game kost 15 tot 20 miljoen te maken ze moeten er 600000 stuks van verkopen en kost 2 tot 3 jaar om te maken.quote:Mushroom Men is still many moons away from being done and what we saw was mostly still concept art. There was some in-game footage to show the game is real, but it was a video and not a demo. The thing is that developers Red Fly are on a path at the moment, but where that path leads is anyone's guess. Mushroom Men will release as a 3D platformer on the Wii in the fall of 2008 and as a 2D platformer on DS in spring of 2008 (there were no images of the DS version). The concept of Mushroom Men is that a comet has passed over the planet and the dust left behind has given consciousness to the fungus. The Mushroom Men evolved and are now at war with other fungus, all of this isn't noticed by the humans.
One of the interesting concepts that we couldn't see implemented is the "Scav" system, short for scavenger. You'll collect trash and put it together to form weaponry. For the Wii version they're still working on eight different control schemes and attempting at all costs to have players do battle without feeling like they are doing battle through "waggle." There is a chance for an Xbox and/or PS3 version of the game if it does well on the Wii. The high-res models they showed of the characters in their video clearly can not be done on the Wii and will need to be scaled back. In an interesting aside, the reason the game is being designed for Wii and DS is due to the install base and the fact that it costs half as much as if they were developing it for the more powerful systems. This reasoning may rear its head by many independent developers who just can't afford the $20 million price tags surrounding full featured Xbox and PS3 games.
There's really not much we can say about Mushroom Men. Conceptually it sounds fine, beyond that there wasn't much to show of the game. From the artist concept drawings though we hope the game does do well so we can see the beauty of this title come through on the Xbox 360 and PS3. We also look forward to seeing how the game comes across on the Nintendo DS soon, especially considering spring is only 9 months away -- start incubating those spores now!
http://www.nytimes.com/2007/07/17/technology/17game.html?_r=2&oref=slogin&oref=sloginquote:Colin Sebastian, a video game industry analyst with Lazard Capital Markets, said that in rough terms, it cost around $5 million to develop a game for the Wii compared with $10 million to $20 million to make a game for the Xbox 360 or PS3. Mr. Sebastian said that given the cost differences, a developer would need to sell 300,000 copies of a Wii game to break even, compared with 600,000 of a game for the PS3 or Xbox 360.
“Wii development costs certainly are cheaper than the other consoles,” said Scott A. Steinberg, a vice president for marketing at the game developer Sega of America. The company has a number of original Wii projects under development and uses 15 to 25 programmers to develop a Wii title, compared with 50 or more for a PS3 or Xbox 360 game.
Because of its simpler graphics, development times for Wii games are also shorter. A Wii game can be created in as little as 12 months, said Kelly Flock, executive vice president for worldwide publishing at THQ, a video game developer based in Agoura Hills, Calif. Games for the two competing consoles typically take two to three years.
quote:Op dinsdag 17 juli 2007 00:15 schreef Kill_em_all het volgende:
[..]
Blocks = jenga waarom zou je in godsnaam 60 euro daar voor betalen als je het voor 10 euro oid in de speelgoed winkel haalt. IRL is het nog leuker ook trouwens.
Die spielberg moet zich trouwens wel gigantisch hebben ingespannen om met dit idee te komen, is al die miljoenen die die betaald krijgt dubbel en dwars waard![]()
Blocks gaat wel wat verder dan jenga. Bekijk de demo maar eens. En 60 euro heeft nog nooit iemand betaald voor een wii game.quote:Op dinsdag 17 juli 2007 00:15 schreef Kill_em_all het volgende:
[..]
Blocks = jenga waarom zou je in godsnaam 60 euro daar voor betalen als je het voor 10 euro oid in de speelgoed winkel haalt. IRL is het nog leuker ook trouwens.
Die spielberg moet zich trouwens wel gigantisch hebben ingespannen om met dit idee te komen, is al die miljoenen die die betaald krijgt dubbel en dwars waard![]()
quote:So you work for EA. You're proud of the games you make, but you also know that, quite frankly, you're no Shigeru Miyamoto.
At EA's E3 2007 hotel suite, you're showing "NBA Live" for the Wii, which doesn't have the best graphics of any version of the game.
But it does support EA Family Play, an optional stripped-down control scheme that lets the player control a game of basketball with just a few Wii remote gestures. It's a fun idea that an MTV News guy will later tell you he likes.
It's all going well. But then you get a surprise visitor!
quote:It's Miyamoto himself, strolling into the EA booth at E3 2007 wearing a striking white blazer. And there's scruff-chinned Eiji Aonuma, Nintendo's head of all things "Zelda"
quote:You explain that, in the EA Family Play mode, the computer controls character movement. Perhaps you say that that idea was inspired by the tennis game in "Wii Sports." Maybe you don't. But you do tell Miyamoto, through his translator, to keep that remote level.
quote:He does! He's smiling. Even Reggie Fils-Aime is! (Reggie will soon be defeated by Miyamoto 8-5 in an "NBA Live" face-off.)
Waar zou je deze dan goedkoper kunnen krijgen?quote:Op dinsdag 17 juli 2007 09:45 schreef BMH het volgende:
[..]
En 60 euro heeft nog nooit iemand betaald voor een wii game.
Hier bijvoorbeeldquote:Op dinsdag 17 juli 2007 10:49 schreef Woodpecker het volgende:
[..]
Waar zou je deze dan goedkoper kunnen krijgen?
Dit soort "kleine" spelletjes speel je op een handheld in de trein/bus imo. Op een console puzzelgames spelen vind ik nooit zo'n succes.quote:Op maandag 16 juli 2007 21:00 schreef Tomasso het volgende:
[..]
Mja, ik weet niet of het hetzelfde stukje is wat ik eerder had gezien, heb de youtube link niet bekeken (), maargoed, wat ik eerst zag leek het me wel grappig
. Een beetje een Polarium voor de DS, puzzels met 1 beweging oplossen
| Forum Opties | |
|---|---|
| Forumhop: | |
| Hop naar: | |