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pi_44337188
Map is niet te draaien. En mag je wel bouwen van de gemeente?
  maandag 11 december 2006 @ 20:46:41 #177
65252 Bart
Slecht voor de gezondheid
pi_44337892
quote:
Op maandag 11 december 2006 20:23 schreef VoreG het volgende:
Ik snapte er vroeger al geen klote van. Nu dacht ik laat ik het spel toch eens proberen!

Snap ik het nog niet . Ik heb dat Nederland scenario gedownload (eindelijk een treinstation bij Hellevoetsluis bouwen, dan hoef ik niet meer met die kutbus!), maar nee hoor..
Ik krijg telkens de melding "kan niet bouwen"
Ik kan alleen wegen bouwen

Ow en is de map te draaien? .


edit:

Ah dat ligt waarschijnlijk aan dat Nederland scenario, bij een willekeurig nieuw spel kan ik wel bouwen, maar dat is zo vol.
als je je startdatum nou eens van 1920 verandert in 1950

en wat is er zo vol? de kaart? start maar eens een random map met grootte 2048², eens kijken of je die zo vol hebt
I have the cape. I make the fucking Whoosh noise.
Op donderdag 12 juli 2012 19:56 schreef Lithia het volgende:
Ik durf hier niets over te zeggen. Bart is koning hier.
pi_44338220
quote:
Op maandag 11 december 2006 20:46 schreef Merovingian het volgende:

[..]

als je je startdatum nou eens van 1920 verandert in 1950

en wat is er zo vol? de kaart? start maar eens een random map met grootte 2048², eens kijken of je die zo vol hebt
Nee niet vol heb, ik zie alleen maar bomen en andere troep.
Ik verander de startdatum even .


Dat scenario van Nederland start in 1920, nu heb ik aangepast bij opties dat het spel moet starten in 1920, maar dat heeft niet geholpen. Ook veranderen naar 1950 werkt niet.
Ik kan alleen maar wegen bouwen, maar geen vrachtwagens etc. kopen.

Volgens mij ligt het aan het scenario..
pi_44338685
3 treintjes rijden tussen een kolenmijn en een energiecentralen.
Seinen werken ook nog.
Yeaaah. Nu de rest .
pi_44381055
na lange tijd locomotion te hebben gespeeld toch maar weer dit spel uit de kast gaan halen

[ Bericht 5% gewijzigd door sk888er op 14-12-2006 01:12:43 ]
pi_44670216
Eindelijk, daar issie dan: 0.5.0! Het is nog wel RC1, dus nog even wachten op de 'goede' versie.
quote:
Massive amounts of features, fixes and updates make this a more than worthy update.
Ik ga em meteen ff proberen
pi_44670518
Ik zie geen verschil, eigenlijk
Hooguit 2 of 3 nieuwe opties bij de patches..
  zaterdag 23 december 2006 @ 12:36:09 #183
65252 Bart
Slecht voor de gezondheid
pi_44679325
Op TTforums zie ik anders genoeg nieuwe dingen staan...
quote:
Changelog:

* - General fixes and improvements to TTDPatch's newgrf format, most noticable are newstations, newsounds, more callbacks and I18n
* - Feature: Show NewGRF compatability of network games; green for full compatibility, yellow for missing newgrfs and red for invalid revision (r7505)
* - Feature: Load a list of NewGRFs from the config (in the [newgrf-static] section) that should always be loaded (r7490)
* - Feature: Double the length of the cargo and rating indicators in the station list window for better visibility (r7466)
* - Feature: NewGRF set up window and browser which allows modification and viewing of NewGRF settings ingame or the main menu (r7357)
* - Feature: Support for saving NewGRF settings with savegames (r7348)
* - Feature: Add support for gradual (un)loading of vehicles (r7326)
* - Feature: Add freight trains patch option which is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains (r7269)
* - Feature: UNICODE/UTF8 support, with (optional) usage of fonts rendered by Freetype instead of sprites. This means full unicode support (input, rendering, file/io) and greatly enhanced internationalization for non-latin languages (utf8) (r7182)
* - Feature: Add Slovak, Brazil and Slovenian currency [SF 1243657, 1171147; FS#131] (r7160, r5964)
* - Feature: Allow towns to be built on top of trees in the scenario editor [FS#396] (r7152)
* - Feature: Allow over-building of compatible railtypes, i.e. normal and electrified rail. If building electrified rail, normal rail is upgraded for you (at a cost) (r7106)
* - Feature: Additional positioning for long dropdown lists with scrollbar support if dropdown list wouldn't fit (r7086)
* - Feature: [win32] Remember the window size between restarts when quit in fullscreen mode (r7061)
* - Feature: Increase the chatbuffer of chat messages, messages longer than the graphical box will be wrapped to a new line (r6956)
* - Feature: Allow typing longer text than visible for an editbox; it will scroll properly now (r6954)
* - Feature: Allow spectators to team-speak to eachother (r6933)
* - Feature: Allow for " to be in console tokens. Escape them with . eg " (r6875)
* - Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T) sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all team mates and ENTER (T) is customizable (r6824)
* - Feature: (Train is) lost message is now generated immediately when pathfinder can't find the path (r6800)
* - Feature: Add a measurement tool that will show dimensions and height differences of various draggable tools (r6758)
* - Feature: Added sort options to the build aircraft and train windows (r6708)
* - Feature: Depot lists are now sorted, so vehicle 1 is always first and so on (r6652)
* - Feature: Ability to pause a server if not enough players are connected. The setting for this is 'min_players' (r6628)
* - Feature: Ability for servers to execute a script just after a client has connected, e.g. for a MOTD, etc (r6625)
* - Feature: Add refit commands to vehicle orders (can only be done in goto depot orders) (r6624)
* - Feature: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling (r6601)
* - Feature: Depot and vehicle list windows reworked a bit with more buttons to include 'Autoreplace all' (instantly), 'Sell all', 'Start all' and 'Stop all' (r6542, r6552, r6515)
* - Feature: Using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order (r6295)
* - Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise (r6290)
* - Feature: Add a "goto depot" button to various vehicle list windows (r6229, r6246)
* - Feature: Save max_companies/clients/spectators in the config file (r6170)
* - Feature: Vehicle status bar will show the heading string in different colours to visually discern the difference between a service and a forced stop (r6165, r6414)
* - Feature: Control clicking Goto Depot will now make the vehicle service instead of stop in depot (r6165)
* - Feature: List of vehicles with the same shared orders, accessible from the orders-window of a given vehicle (r6161)
* - Feature: Added -s (source) and -d (destination) to strgen to specify paths for input and output files (r6089)
* - Feature: After removing a farm, its farmland is removed too (over time) [FS#82]
* - Feature: Clicking twice on the location button in the smallmap centers to your position, clicking twice centres your viewport [FS#54] (r6040)
* - Feature: Change the original date format to a 32 bits format based at the year 0. Highest date is the year 5.000.000AC (r5999)
* - Feature: Auto-completion in chat-window. It completes Player and Town names (in that order) using <tab> (r5968)
* - Feature: Catalan Town Names generator [FS#261] (r5965)
* - Feature: Possibility to generate scenarios by importing heightmaps. It can be in PNG or BMP format
* - Feature: New (optional) landscape generator based on TerraGenesis Perlin noise with GUI, progress bar and fine-tuning options (r5946)
* - Feature: Filter for textboxes to only allow input of certain patterns (like numbers only) (r5944)
* - Feature: [win32] Remember the maximized state of the game window and restore on start [FS#234] (r5874)
* - Feature: Add an icon to the SDL openttd executable (r5872)
* - Feature: Also allow horizontal and vertical rails on steep slopes (r5864)
* - Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles (r5833)
* - Feature: Replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train (r5465)
* - Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this feature to move around the map (r5460)
* - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas (r5403)
* - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters (r5346)
* - Feature: Implement smooth horizontal depot and, vehicle list scrolling for trains (r5046)
* - Feature: Add new pathfinder, YAPF. Has greatly improved performance and better, fully configurable, pathfinding (yapf) (r4987)
* - Feature: Add a new console command "players" that lists current players along with basic stats [FS#150] (r4828)
* - Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) (r4822)
* - Feature: The integer-list parser now accepts a space character as an item seperator next to the comma for openttd.cfg (r4490)
* - Feature: Add support for electric railways as a seperate tracktype. Electric trains will not run on non-electrfied track unless otherwise controlled by patch option (elrails) (r4150)
* - Feature: A new multi-lingual multi-measuring-unit system (r4126)
* - Feature: Add proper OPENTTD <> LOCALCODE conversion using iconv. Savegames with special characters will be legible in filesystem (r4105)
* - Feature: Undraw the mouse when it leaves the window and draw it again when it enters (r4075, r4083)
* - Feature: It is now possible to turn a single unit in a train (CTRL+Click on unit in depot) (r3944)
* - Feature: Delete news items about vehicles when they get stale (r3757)
* - Feature: Save patch settings with the savegame so you are presented with the same behaviour when loading the game on another machine/installment (r3726)
* - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window (r3717, r6455)
* - Feature: [OSX] Added support for tripple binaries (binaries optimised for G3, G5 and i686) (r3674)
* - Feature: Allow autoreplacing of train wagons (r3535)
* - Feature: Allow sorting of vehicle lists by model or value (r3528)
* - Feature: Allow trains details view to be resized (r3521)
* - Codechange: Improve the usability of the signal-dragger, do not bail out at (certain) errors, just silently ignore them [FS#149] (r7127)
* - Codechange: Make the zoom in/out buttons of the extra viewport into proper push-buttons (r7078)
* - Codechange: Make the AI choose road vehicles based on a rating (currently max speed * capacity) instead of either the cost or the index of the vehicle (r7070)
* - Codechange: Truncate text in window captions to prevent overflow (r7058)
* - Codechange: Allow standard ini-file style comments (Wink (r6972)
* - Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is general colour like the rest of the server messages. Spectators speak in grey (r6932)
* - Codechange: Change textmessage format a bit. Only the sender's name and target are in the sender's colour, the actual message is in white. Should improve readability (r6932)
* - Codechange: Add an MD5 sum check of our own data files, and warn if they don't match (r6921)
* - Codechange: Add strict bounds checking in string formatting system to check for possible buffer overflows (r6884)
* - Codechange: Have the dropdown menus fall fully inside the top toolbar (r6745)
* - Codechange: Determine the length of the main toolbar dropdown list based on the length of the strings in that list (r6744)
* - Codechange: When vehicles never expire they will stay at peak reliability instead of the lowest to make them useful even when old (r6681)
* - Codechange: Show more correct capacity of articulated wagons in the train purchase list (r6650)
* - Codechange: When showing tooltips, properly position the tooltip taking into account window dimensions and cursor (r6405)
* - Codechange: Speed up the animated cursors a bit so they move once in a while at least (r6367)
* - Codechange: Remove the "unsorted" vehicle sorter, because it's plain useless (r6270)
* - Codechange: Remove MSVC6 support. The compiler was too stupid and too many workarounds were needed. Please switch to mingw or VC2005++ express (r5286)
* - Codechange: Allow a switch in Makefile.config to disable threads in OpenTTD (r5978)
* - Codechange: [win32] Add native x64 target to VS2005 project files (r5813)
* - Codechange: [win32]The exception dialog showed the last modification-date of win32.c instead of the last compilation-date (r5801)
* - Codechange: Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as only the owner can delete them. Does not affect usage (r5084)
* - Codechange: [OSX] Shark (Xcode's profiling tool) can now relate CPU usage to lines (r3611)
* - Codechange: Rewrite the multistop slot assignment system. More resource-friendly, several slot-assignment improvements (r3730, r4259)
* - Codechange: Completely remove the deprecated -p parameter (is superseded by -n) (r3508)
* - Fix: Town ratings were not reset when a company went bankrupt (r7433)
* - Fix: With realistic acceleration, guarantee a minimum braking force is applied. This ensures trains will stop when going down hill (r7425)
* - Fix: Changed "kick off" acceleration resulted in only a small amount of power being applied; this resulted in a perceived delay before trains moved. (r7421)
* - Fix: Long delay for message windows to appear. Immediately show a new message if present if no news window is open, or has just been closed instead of waiting for the timer of the current news to time out [FS#255] (r7402)
* - Fix: Deleting Train in depot with autoreplace fails [FS#418] (r7385)
* - Fix: Don't update vehicle images when turning a train around. During this procedure the train is split into parts which can result in incorrect images being used (r7378)
* - Fix: OpenTTD could crash under certain circumstances when a vehicle as autoreplaced and a news window was open [FS#332] (r7368)
* - Fix: Segmentation fault in the SDL video driver when one goes to fullscreen and there are no suitable resolutions (r7332)
* - Fix: When loading a game from a dedicated server the local player set to 0, theoretically enabling the dedicated server to also play (r7312)
* - Fix: TTDPatch vars are little endian (r7282)
* - Fix: Always display the excavation of roadworks even when fully zoomed out or "full details" are off (r7240)
* - Fix: Window allocation and deletion messed with the actual window pointer, possibly crashing OpenTTD [FS#350, SF#1560913] (r7205)
* - Fix: Callback not executed for non-player based patch changes in multiplayer for all clients; possible desync issue (r7190)
* - Fix: Station sign (and base station coordinates) didn't move along with station when station moved by walking. [FS#388] (r7169)
* - Fix: MiniMap was misplacing vehicles sometimes [FS#402] (r7166)
* - Fix: Some mouse events possibly lost under high CPU load, handle mouse input right away instead of waiting for GameLoop. [FS#221, SF1168820] (r7157)
* - Fix: Some keyboard events possibly lost under high CPU load, handle keyboard input in place instead of global variables magic. [FS#279] (r7153)
* - Fix: "Position of Main Toolbar" option isn't honored when starting new game or loading saved [FS#172] (r7130)
* - Fix: Synchronize the engine-renew settings of a player when joining a multiplayer game (r7126)
* - Fix: Several errors/glitches related to multiplayer and bankrupcy (mainly server), and non-updated company-information (r7125)
* - Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles [FS#371] (r7115)
* - Fix: Do not let ships enter partial water tiles under bridges; they will travel up land... (r7110)
* - Fix: AI tried to build road from the back or side of road stop/depot (r7069)
* - Fix: Zooming out near map-borders would previously fail because the new centre would be outside the map [FS#317] (r7047)
* - Fix: 'Goto' button in orders window got depressed along with all other buttons when an existing order was modified [FS#311] (r7046)
* - Fix: Scenario bridges/tunnels cannot be demolished [FS#200] (r7028)
* - Fix: Pressing F1 in scenario editor did not work (r7023)
* - Fix: Properly guard against viewing company-sensitive information from invalid players (eg spectators) which could lead to crashes [FS#292] (r7022)
* - Fix: In the replace vehicle window, the left vehicle list was not drawn when an engine was not selected (r7009)
* - Fix: Crash at game end when server company is bankrupt [FS#369] (r7008)
* - Fix: List of actions panel in the town authority window went underneath its scrollbar (r6885)
* - Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing (r6835)
* - Fix: Don't add up running cost of articulated engine parts (r6765)
* - Fix: If a rail is not available, don't show toolbar even with hotkey 'A' (r6740)
* - Fix: Only apply the virtual transfer profit if the order is a transfer order, rather than to any unload order (r6738)
* - Fix: Disable main toolbar buttons showing company list drop downs when there are no companies [FS#356] (r6695)
* - Fix: Autoreplace can now use the money for selling the old vehicle to build the new one (r6640)
* - Fix: A loop-hole that allowed docks to be built regardless of town authority rating (r6477)
* - Fix: [win32] The dedicated server could overwrite the keyboard input buffer before it was handled by OpenTTD (r6449)
* - Fix: Reset the location of the last sound as that location can be outside the map when you are loading another, (smaller) map (r6437)
* - Fix: Show an error message when executing 'scrollto x' with x < 0 or >= MapSize() instead of asserting later on [FS#340] (r6435)
* - Fix: Station catchment area persists after switching tools [FS#136] (r6368)
* - Fix: Do not reset the current cursor action when centering on a depot/hangar (r6360)
* - Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (r6355)
* - Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() (r6351)
* - Fix: Never allow scrolling the map in the main menu (scroll-settings weren't reset if switched to mainmenu) (r6037)
* - Fix: Never set I-am-a-thread bool to true IN the thread, dual-core machines could flip [FS#78] (r5977)
* - Fix: Town-growth removed houses under construction to make way for road; unwanted behaviour [FS#49] (r5970)
* - Fix: Cloned toad vehicles are not refitted to correct cargo [FS#275] (r5917)
* - Fix: Bugfix for errors in FindNearestHangar function in aircraft_cmd.c [FS#235] (r5914)
* - Fix: Sort order for produced amount and transported percentage was reversed in the industry list (r5912)
* - Fix: Changing patch settings through the console didn't accept on/off or true/false [FS#170] (r5903)
* - Fix: Differing price calculation for tunnels depending on starting point [FS#253] (r5901)
* - Fix: Goto sepot not always working for road vehicles [FS#249] (r5898)
* - Fix: Bus trying to service in depot of other company [SF1519167] (r5897)
* - Fix: If vehicles break down and service is turned off, the vehicles failed to enter any depots; now they will quickly go to a depot if set to be replaced (r5888)
* - Fix: Incomplete removal of player owned property due to lack of money [FS#273] (r5886)
* - Fix: < > boxes in patch-settings didn't grey out when they hit the limit of their range (r5714)
* - Fix: Check the configuration file for valid values and clamp them to their ingame minimum/maximum [SF1288024] (r3726)
* - Fix: Remove the restriction that the 'patch' console command can only be run from network games [SF1366446] (r3723)
I have the cape. I make the fucking Whoosh noise.
Op donderdag 12 juli 2012 19:56 schreef Lithia het volgende:
Ik durf hier niets over te zeggen. Bart is koning hier.
pi_44679625
quote:
Op zaterdag 23 december 2006 12:36 schreef Merovingian het volgende:
Op TTforums zie ik anders genoeg nieuwe dingen staan...
[..]
Ja, dat had ik allemaal al gelezen. Maar je merkt er niet barre veel van. Het meeste is ook voor MP, geloof ik.
  zaterdag 23 december 2006 @ 15:49:04 #185
65252 Bart
Slecht voor de gezondheid
pi_44683248
tja, als je altijd nightly's gebruikt merk je er niets van
I have the cape. I make the fucking Whoosh noise.
Op donderdag 12 juli 2012 19:56 schreef Lithia het volgende:
Ik durf hier niets over te zeggen. Bart is koning hier.
pi_44683617
quote:
* - Feature: Change the original date format to a 32 bits format based at the year 0. Highest date is the year 5.000.000AC (r5999)
Altijd al eens willen meemaken
pi_44685554
quote:
Op zaterdag 23 december 2006 16:05 schreef sk888er het volgende:

[..]

Altijd al eens willen meemaken
Er schijnen mensen te zijn die gewoon 1000 jaar in het spel hebben gespeeld
Dus deze feature zal wel gewild zijn..
pi_44721224
Hoe kan het dat ik bij een map van 2048 x 2048 offline lag heb?
pi_44722391
quote:
Op zondag 24 december 2006 23:17 schreef sk888er het volgende:
Hoe kan het dat ik bij een map van 2048 x 2048 offline lag heb?
Computer kan het niet meer helemaal bijhouden?
pi_44725260
quote:
Op maandag 25 december 2006 00:04 schreef MaxMark het volgende:

[..]

Computer kan het niet meer helemaal bijhouden?
Dat zou het denk ik niet echt zijn;) aangezien ik wel gewoon rainbow six: vegas e.d. kan afspelen.
  dinsdag 26 december 2006 @ 16:54:15 #191
65252 Bart
Slecht voor de gezondheid
pi_44750549
Ligt aan de hoeveelheid treinen die je hebt rijden. Ik heb een C2D E6600, 2GB ram en een 8800GTX, maar als ik 800 treinen en 300 vliegtuigen heb rijden en vliegen, dan draait ie bij mij ook niet soepel. Het kan echter ook zijn dat je versie niet helemaal stabiel is, download gewoon 0.5.0RC1 of de laatste nightly.
I have the cape. I make the fucking Whoosh noise.
Op donderdag 12 juli 2012 19:56 schreef Lithia het volgende:
Ik durf hier niets over te zeggen. Bart is koning hier.
  Moderator maandag 1 januari 2007 @ 20:05:15 #192
72712 crew  Rene
Dabadee dabadaa
pi_44922446
Hij is bij mij invalid language packs?
 | ❤ | Triquester... | ツ Met een accént aigu
pi_44932922
quote:
Op maandag 1 januari 2007 20:05 schreef Renesite het volgende:
Hij is bij mij invalid language packs?
RC1 of 2?
  Moderator dinsdag 2 januari 2007 @ 15:46:58 #194
72712 crew  Rene
Dabadee dabadaa
pi_44942979
quote:
Op dinsdag 2 januari 2007 01:33 schreef MaxMark het volgende:

[..]

RC1 of 2?
De laatste (net gedownload)
 | ❤ | Triquester... | ツ Met een accént aigu
pi_44944511
quote:
Op dinsdag 2 januari 2007 15:46 schreef Renesite het volgende:

[..]

De laatste (net gedownload)
Heb je het bij de installer of de .zip? In dat geval gewoon de andere downloaden
Iedereen heeft problemen met 1 van die 2.
pi_44991696
Leuk

Dit spel heb ik jaren geleden echt kapot gespeelt en kon ik het redelijk
Echt jaren gezocht naar dit spel, Ik kende het onder de naam Trans (?) maar was dus Transport Tycoon kwam ik net achter.. vandaar dat ik nooit het spel meer had gevonden =')

tevens tvp
FOK! Fukt Whatpulse... Help jij mee?
pi_44992951
Waaah ik speelde het origineel van dit speel gigantisch vaak.... totdat ik het niet meer kon draaien vanwege compatitbiliteitsproblemen met mijn hardware
ウプピエ 八十三 &lt;&lt; u-pu-pi-e hachi-ju-san, ik denk ik zeg het er maar ff bij :P
pi_44996113
quote:
Op donderdag 4 januari 2007 00:06 schreef uppie83 het volgende:
Waaah ik speelde het origineel van dit speel gigantisch vaak.... totdat ik het niet meer kon draaien vanwege compatitbiliteitsproblemen met mijn hardware
www.ttdpatch.net
www.openttd.org
  Lieve Belg donderdag 4 januari 2007 @ 02:40:37 #199
86282 Jump
[Belg.] Jump (de ~ (m.))
pi_44996137
quote:
Op maandag 25 december 2006 03:15 schreef sk888er het volgende:

[..]

Dat zou het denk ik niet echt zijn;) aangezien ik wel gewoon rainbow six: vegas e.d. kan afspelen.
De pathfinding van 1000 treinen ofzo kost iets meer rekenkracht dan een kubusje tekenen in een spel hoor
Op zondag 28 oktober 2007 01:07 schreef clumsy_clown het volgende:
Jump daarentegen, is wáy minder braaf en lief dan hij lijkt
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; «shmoop|dingen» jawel, jij bent Superjump
pi_45001368
weet iemand cheats voor geld ofzo ?
FOK! Fukt Whatpulse... Help jij mee?
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