quote:Hello everyone,
We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!
We have now released update 1.54 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.
Bug fixes:
Fix for crash while reloading mission markers from save
Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
Switched to using lockless small block allocator for physics to reduce memory footprint
Fix for occasional crash when looking up data about substances in UI pages
Waarom praatte je niet meequote:Op dinsdag 7 augustus 2018 19:31 schreef STING het volgende:
Fijn, ik hoor nu een of andere Nederlander met iemand anders praten in m'n game
Ah zo, ik vind het altijd lachen om er beetje doorheen te trollen,quote:Op woensdag 8 augustus 2018 12:45 schreef STING het volgende:
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Geen mic aangesloten en hij was met iemand anders buiten het spel aan het praten volgens mij
Ja klopt. Heb ik één keer gezien, maar die zaten op een andere planeet in mijn stelsel. Ik kon er niet heen want ik was net begonnen.quote:Op woensdag 8 augustus 2018 13:36 schreef RickoKun het volgende:
Je komt ze niet zomaar tegen toch?
Eerder zo van:
player FUCKURMOTHERINPUSSY420 Joined your game, en dan met maximaal 3 anderen?
Voor de scanner in je multitool werkt dat wel. Je krijgt echt dikke cash als je beesten scant.quote:Op vrijdag 10 augustus 2018 09:44 schreef STING het volgende:
Weet iemand of met NEXT de mechanic nog aanwezig is dat je van upgrade modules bonussen kunt krijgen als je je naast een gerelateerde module positioneert? Ik dacht daar iets over gelezen te hebben dat dat niet meer het geval is, maar de quest guidance suggereert van wel.
Hmmm. Dan jammer dat je modules niet meer kunt verplaatsen nadat ze geinstalleerd zijn. Nou niet bepaald een 'mini game' waarmee ik me vermaak eigenlijk, gezien de resources die je ervoor nodig hebt.quote:Op vrijdag 10 augustus 2018 10:07 schreef ShevaJB het volgende:
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Voor de scanner in je multitool werkt dat wel. Je krijgt echt dikke cash als je beesten scant.
Het is veel grinden. Vooral ook omdat je spul moet verwerken in een raffinaderij om bepaalde items te kunnen maken. Het is wel een verbetering dat je sneller lanceerbrandstof kunt maken. Voorheen kon dat geloof ik alleen met een hoop plutonium steeds.quote:Op vrijdag 10 augustus 2018 10:09 schreef STING het volgende:
[..]
Hmmm. Dan jammer dat je modules niet meer kunt verplaatsen nadat ze geinstalleerd zijn. Nou niet bepaald een 'mini game' waarmee ik me vermaak eigenlijk, gezien de resources die je ervoor nodig hebt.
Hoe ervaren jullie het grind gehalte? Des te meer ik het spel, hoe meer er te grinden valt. Hoorde ook dat met NEXT dit is toegenomen.
quote:Hello everyone,
After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!
We have now released update 1.55 to PC, PS4, and Xbox One, which includes the fixes and improvements detailed below.
Bug fixes:
Fixed a memory leak in the UI
Fixed a number of crashes to do with freighters
Fixed a crash that affected particular planets
Fixed a crash that could occur while creating a race track in a borrowed Exocraft
Reduced texture memory usage to improve overall stability
Fixed an issue where players would get stuck in The Purge mission
Fixed an issue where players would get stuck in the Ghost in the Machine mission
Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions
Fixed an issue where some non-existent base parts were showing in the Guide
Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
Fixed an issue where trade commodities were not available for sale in the space station
Fixed an issue where player ships could shoot themselves in multiplayer
Fixed an issue where some base parts were not available in the blueprint analyser
Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
Fixed an issue where Base Computers placed inside other bases could not be deleted
Fixed some instances of an issue where ships would all spawn on the same landing pad
Fixed a number of incorrect refiner recipes
Expanded the available refiner recipes
Removed the chance to get nanites from Buried Technology Modules
Reduced the frequency of storms in some situations
Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
In normal mode, slightly reduced the base rates of hazard and life support fuel usage
Slightly reduced the radius at which Sentinel drones will investigate players
Reduced the time required to scan discoveries with the Analysis Visor
Increased the recharge rate of the jetpack when onboard a Space Station
Since the release of No Man’s Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
Fixed an issue where mission markers would not attach to the correct base
Reduced the number of whispering eggs around Abandoned Buildings
Fixed an issue with rain audio
Added audio to the target tagging UI
Fixed a bug in the auto-aim system concerning large creatures
Reduced the critical hit zone for biological horrors
Fixed an issue in creature replication that could cause creatures to freeze
Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
Fixed an issue that could cause the third person camera to turn sluggishly
Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
Fixed an issue where some of Nada + Polo’s missions had untranslated text
Fixed an issue where some of the procedural missions given by NPCs had untranslated text
Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
Fixed an issue where chairs did not display their text correctly
Fixed an issue where the launch fuel tutorial did not trigger correctly
Fixed a number of incorrect timings of mission update messages
Fixed an issue where activating the torch did not close the quick menu
Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player’s ship.
Fixed an issue where the freighter would not be visible to other players in multiplayer
Fixed a number of issues where expeditions would reward the wrong player in multiplayer
Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
Fixed an issue where Korvax eye textures would become misaligned.
Fixed an issue where falling animations would not play
Fixed an issue where the player would play the sliding animation while swimming
Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
Fixed a number of issues for players in specific timezones
Ikzelf ben gekapt. Ik vond het inderdaad too much worden. Zal ook wel liggen dat ik voor de derde keer overnieuw ben begonnen.quote:Op vrijdag 10 augustus 2018 10:09 schreef STING het volgende:
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Hmmm. Dan jammer dat je modules niet meer kunt verplaatsen nadat ze geinstalleerd zijn. Nou niet bepaald een 'mini game' waarmee ik me vermaak eigenlijk, gezien de resources die je ervoor nodig hebt.
Hoe ervaren jullie het grind gehalte? Des te meer ik het spel, hoe meer er te grinden valt. Hoorde ook dat met NEXT dit is toegenomen.
quote:Experimental patch nu beschikbaar en volgt later in patch 1.57:
Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
Substantially increased the length of time fuel lasts in the hydroponic trays
Fixed a crash related to creatures
Fixed a crash related to terrain generation
Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
Various performance improvements
Various improvements to load times (approximately 5-10% improvement to Warp times, 30% improvement to initial game load)
Fix to shader generation to boost performance on lower spec PCs
Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
Fixed an issue that could prevent construction in the freighter base
Fixed an issue that could cause the 'Nearby buildings' scan on the signal booster to fail
Fixed an issue that prevented exploration-focussed frigates from charging their scanners
Fixed an issue that prevented damaged frigates from being completely repaired
Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer
Marked icons are now automatically cleared on arrival at the marked target
Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
Improved target locking for ship PvP
Improved the appearance of HUD markers on player ships
Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
Improved the mapping of the Steam Controller
Removed an obsolete building product from the blueprint analyser
Combat music now triggers when fighting biological horrors
Slightly increased the damage dealt by biological horrors
Fixed an issue that could cause expedition rewards to artificially increase after save/loading
Fixed an issue where the Personal Forcefield could be deployed on 0% charge
Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
Fixed an issue where the Multi-Tool was invisible in Photo Mode
Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
Fixed an issue where meleeing while sprinting could cause an animation glitch
Improved the appearance of clouds in 4K/1440p modes
Visual improvements made to some exotic biomes
Visual improvements made to the space station technology merchants
Increased the visibility of underground toxic hazards
Visual improvements to buried technology modules
Kijk in het water, kijk in de lucht, kijk op het land, vlieg telkens maar naar de andere kant van de planeet en weer proberenquote:Op donderdag 16 augustus 2018 22:11 schreef HSG het volgende:
Ik ben nu op een planeet alle dieren aan het scannen. Kan echter de laatste maar niet vinden.
Iemand ideeën?
Het heeft in ieder geval geen water dus dat scheelt. Ik ben al tig keer naar de andere kant van de planeet gereisd maar helaas het mocht niet baten. Zelfs in de nacht gezocht...quote:Op donderdag 16 augustus 2018 22:13 schreef DKUp het volgende:
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Kijk in het water, kijk in de lucht, kijk op het land, vlieg telkens maar naar de andere kant van de planeet en weer proberen
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