Ik probeed atlijd een assault riffle voor middel lange afstand, shotgun voor de korte afstand en dan eventueel nog een sniper voor langer afstand of submachine en auto riffle voor korte middel afstand te hebben. Dan heb ik nog 1 slot over voor med kit of bandages. Dus degene die mij killt krijgt altijd een mooie load out xDquote:
Morgen onlinequote:EA1.7.2 PATCH NOTES
You can now switch between teammates while spectating.
Fixed an issue which caused enemy players to instantaneously appear once they emerged from behind an object.
This issue occurred frequently if shadows were disabled in the game options.
Fixed a bug which allowed players to jump indefinitely.
Fixed an issue which caused DBNO (Down, But Not Out) to trigger jump pads.
Fixed an issue which caused crosshair hit-markers to sometimes not show up.
Medium Ammo stacks increased from 10 to 20.
Rocket Ammo spawn rate decreased by 25%.
Players no longer display their weapon while DBNO (Down, But Not Out.)
Added a new sensitivity sliders for “Targeting Multiplier” and “Scoped Multiplier” to the Game Options.
Removed mouse smoothing.
Players can now tilt the camera higher and lower than before.
Reduced the time it takes to load into the map from the matchmaking lobby.
General improvements to loading times and frame rate.
Increased the distance that building audio can be heard.
Bron: https://www.epicgames.com(...)date-1-8-patch-notesquote:PATCH NOTES - GENERAL
-Greatly reduced input latency on PlayStation 4 and Xbox One.
Controls overall should feel more responsive on consoles.
We’ve re-enabled capped 30 FPS on PS4 and PS4 Pro to maintain a smooth experience.
-Added an option to toggle targeting.
Players now have the option to press their “Target” button once to enter and leave the targeting state, and will no longer need to hold down if toggle targeting is enabled.
PATCH NOTES - BATTLE ROYALE
-Introducing “Slurp Juice,” a regeneration potion that grants 1 health and 1 shield per second for 25 seconds.
-You can now customize your character, banner, and equip any cosmetics in the new Locker menu.
-Voice chat comes to Xbox One and PlayStation 4.
-Players will now auto-pickup ammo, building resources, and traps.
-New graphics are visible to players who are caught outside the Storm safe zone, and the storm wall visuals have been updated.
-New Halloween skins are on sale in the newly implemented store, and will only be available until 11/4.
-Use V-bucks to purchase items from the store.
Reaper Skin - Pickaxe
-The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly.
Slurp Juice is a regeneration potion that grants one health and one shield per second for 25 seconds. Slurp Juice can heal players all the way up to 100 health. These can be found in the same locations as other consumables and you can stack up to two of them.
-Players can now purchase a unique array of outfits, gliders and pickaxes in the new item shop.
Offers will rotate on both a weekly and daily basis
All items sold are cosmetic only and do not grant any competitive advantage
Purchased items can be equipped in the new locker screen prior to starting a match
-Players can customize their character’s appearance in the new Locker menu with the following options:
Set your banner image and color
Equip any purchased outfits, gliders or pickaxes
-Rank up against other players and friends in the following categories:
-There are currently two types of leaderboards:
A division is a group of 50 active players competing against each other to see who will take top the spot.
You are automatically assigned to a new division each week.
Each match type (Solo, Duos and Squads) gets its own separate division.
Compare yourself to your friends by turning on "Friends Only" on the leaderboard screen.
All leaderboards reset weekly on Wednesdays. Only players on your platform are included in the rankings. Expect improvements in upcoming releases.
-Seasons will give the player a chance to level-up their character and earn unique seasonal rewards and banner flair.
The first season will give players a chance to level up to 100, with player level displayed on their banner.
Banner flair is awarded in levels 2-49, giving players an additional way to show off their mastery.
There are 2 unique rewards that will be provided in the first season. These will only be earned by seasonal progress and cannot be obtained by other methods at this time:
Level 10 – Unique seasonal banner
Level 25 – Unique seasonal glider
-Players can boost their seasonal levels by participating in Daily Challenges.
A new challenge will be provided each day with the ability to have up to 3 active challenges in total
Completing Daily Challenges will provide the player with seasonal level XP
TEAM VOICE CHAT - PLAYSTATION 4 AND XBOX ONE
If you have a microphone, you can now chat with your squad mates on PlayStation 4 and Xbox One.
-PC players have push to talk enabled by default. Bound to the Y key.
-PlayStation 4 and Xbox One player’s mics are voice activated by default.
-Voice chat is enabled by default, but you can turn it off in the Audio Options menu.
-Note that PC players also have the ability to team voice chat, which we added in the previous update.
SEASONAL ROCKET LAUNCHER!
Tis’ the season to be scary! The Rocket Launcher now has a creepy cosmetic variant to celebrate Halloween.
NEW STORM EFFECTS
Players caught inside the Storm zone may be in for a fright! New effects and visuals make for a much more intense experience. The Storm wall has been updated as well. Run to safety!
“COMBAT PRO” CONTROLLER CONFIGURATION
The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly. We're trying to add a familiar feel for shooter players, placing the map as a button in the middle of the gamepad and taking crouch off a bumper button.
-Access the new controller config from the “Controller” tab in the settings menu.
-Be sure to select the “Apply” button to save the change.
-Added auto-pickup for ammo, building resources, and traps.
Your player will loot these items automatically when walking over them.
Note that dropped items will not be automatically picked up, but you can still manually pick them up.
-Reduced Supply Drop balloon health from 2000 to 1250.
-Items which are spawned from treasure chests or ammo boxes are now less likely to be clustered together.
-Reduced the chance of Storm safe zones appearing at the edges of the island.
-Fixed supply drops not falling from structures in various cases.
-Fixed a bug which caused stacked items not to automatically add to the quick bar when picked up.
-Adjusted Submachine Gun characteristics. (Does not affect the Tactical variant.)
Common/Uncommon damage increased from 11 to 12.
Rare damage increased from 12 to 13.
Decreased reload time by 15%.
-Sniper Rifle projectiles now leave a visual trail behind.
Reduced accuracy penalty while moving.
Does not affect Burst or Scoped variants.
-Scoped Assault Rifle
Updated visuals while zoomed in.
Tracer effects and smoke now match the weapon’s behavior.
-Fixed an issue which caused the transition from the hip fire position to targeting to rotate the player cam downwards.
-Fixed an issue which caused recoiled weapons not to recover if you began reloading while recoiled.
-Aiming sensitivity on controllers now scales with your weapon’s zoom, similar to how it does with the mouse.
This change replaces the previous sensitivity adjustment we made to scoped weapons.
-Changed some default keyboard bindings for quick slots.
The 4th quick slot has changed from the Z key to 5.
The 5th quick slot has changed from the X key to 6.
-Improved analog stick responsiveness when rotating the camera.
It should now be easier to make fine adjustments to your aim on controllers.
-Improved how interactions such as teammate revives, pickups, and opening doors are prioritized when there are multiple possible options.
-Smoothed out the camera transition between riding the Battle Bus and beginning to skydive.
-Added more loot to the area with containers south of Tomato Town and shifted the containers to better align with the building grid.
-Fixed issues where grass could be hidden on certain types of terrain.
-Various fixes for terrain seams and floating objects.
-Fixed some objects that were previously indestructible.
-Voice Chat now works while spectating teammates and after the match ends.
-Decreased the distance players can hear ceiling and wall trap audio.
-Added ambient “zap” audio to placed wall traps.
-Fixed issue which caused footstep audio to be drowned out while other sounds were playing.
-Fixed an issue which could cause footstep sounds to trigger multiple times per step.
-Added several new ways to access the Item Shop, Locker and other new features.
-Added a “Season Shop” tab.
This is a preview of a feature still in development, that will be implemented in a later update.
-Changed how the “Message of the Day” news is displayed.
This message now pops up before you enter the matchmaking lobby, but only if there is new information added since the last time you saw it.
-Improved the look and feel of the “Stats” interface.
-Adjusted rarity color for consumable items. The chances of finding these items in chests or in the world remains unchanged.
Med Kit is now green (Uncommon).
Shield Potion is now blue (Rare).
-Added a highlight background behind the currently active building resource.
-The menu can now be opened while spectating.
-Resources can now be dropped while using a controller.
-Removed “Show Grass” from the Options menu in Battle Royale. Grass and foliage is always intended to be visible.
-Fixed an issue which caused your weapon to continue firing after opening the fullscreen map.
-Fixed an issue which caused the final damage done to an enemy not to display hit effects.
-Fixed an issue which caused the reticle to remain faded out after reloading or when out of ammo.
-Trees and foliage will no longer cause very low frame rates when Material Quality is set to anything lower than High.
-Implemented profile guided optimization to help overall CPU performance on consoles.
-Improved thread affinities on console to help overall CPU performance.
-Improved animation system performance.
-Reduced hitching issues on all platforms.
-Fixed grainy visual artifacts on trees with certain graphics configurations.
-Selecting a party member in the lobby will display an incorrect banner.
-Other player's gliders may appear lopsided if a glider cosmetic is equipped.