Komt morgen of vrijdag uitquote:1.7.1 PATCH NOTES
BattlEye has been added to our existing anti-cheat detection
-We have increased the travel movement of the Battle Bus and increased skydiving velocity in order to offer an alternative strategy to jumping out of the Bus at the first possible moment.
-Increased Battle Bus movement speed by 50% (from 4000 to 6000).
-Increased skydiving terminal velocity by 50% (from 4000 to 6000).
-The final storm safe zone will now close completely instead of holding at a 10 cm radius.
-Players can now search supply drops without interruption from storm damage.
-Improved the pre-game warmup UI to indicate the server is “Waiting for players to connect” and “Battle Bus launching” when the lobby is full.
-Fixed the glider occasionally not auto-deploying at the correct height.
-Fixed an issue which caused Supply Drops to become stuck in the air after player-built structures beneath them were destroyed.
Changes from the Live Update on Oct. 6:
-Increased Semi-Auto Sniper Rifle damage by 50%.
-This weapon was often passed up because of its lower damage. This increase will put it closer in line with its intended effectiveness.
-Decreased Scoped Assault Rifle damage by 33%.
-This weapon was too effective at its current role and needed to be scaled back slightly.
-Decreased Grenade, Grenade Launcher, and Rocket Launcher environmental damage to 375 (was 450).
-Metal forts will now require two explosive blasts (instead of one). Late-game bases are too easily destroyed and we want to promote building diversity.
-Increased Rocket Launcher reload time by 20%.
-It's a little too easy to spam rockets. We want the Rocket Launcher to be a powerful weapon, but it's a little too good right now.
-Increased Submachine Gun damage by 10%.
-The Submachine Gun is underperforming at close to medium range combat. This damage increase will improve its effectiveness slightly. We'll continue to keep an eye on it.
-Renamed several weapons
-Renamed 'Semi-Auto Rifle' to 'Assault Rifle (Burst).'
-Renamed 'Semi-Auto Handgun' to 'Pistol.'
-Renamed 'Semi-Auto Shotgun' to 'Tactical Shotgun.'
-Fixed an issue which prevented explosive weapons from damaging Supply Drops.
-Fixed a bug which caused the pump action shotgun to occasionally double-fire.
-Fixed a bug which caused grenades to occasionally deal no damage.
-Fixed an issue which caused bullet impact effects to only be being visible to players in the immediate vicinity.
-Fixed an issue which caused the weapon reticle to disappear.
-Eliminations will now be awarded to the player who downs an enemy regardless of who finishes off that player in the DBNO (Down, But Not Out) state.
-Increased health after being revived from the DBNO state.
-Health increased from 25 to 30.
-Shields will no longer protect you from damage while in the DBNO state.
-You will keep any remaining shield if a teammate revives you.
-Friendly fire damage will now display the appropriate visual hit effects.
-Fixed squad’s finishing placement displaying the incorrect number in some cases.
-Fixed an issue which caused tires to bounce DBNO players.
-Fixed an issue which allowed traps to bounce players in the DBNO state.
-There is now a Report Player button on the end-of-match screen to report players.
-Critical hit damage on shielded players is now displayed in blue, like other displayed shielded damage numbers.
-The color of each player’s marker in a duo/squad are now consistent with everywhere they are displayed.
-Player indicators on the minimap will now match the color the player was assigned instead of all players showing as a cyan color.
-Changed the item drop icon on the Inventory screen from a trash can to a “drop arrow” to more clearly indicate its purpose.
-You can now hold down ‘Shift’ before dragging an item to only drop one of that item.
-Teammates will no longer show up as eliminated when they are loading into the map.
-Fixed an issue which prevented eliminated players from entering text in the Send Feedback interface when using a controller.
Added name labels to the map for existing locations.
-Added a few structures near Tomato Town.
-Added new potential chest & loot locations to the northernmost and southernmost wooden bridges over the river, as well as to Lonely Lodge and the container area to the west.
-Fixed certain basements being blocked, which prevented access to underground treasure chests and loot.
-Fixed issues which caused trees to float above the terrain.
-Fixed some trees that previously could not be destroyed.
-General bug fixes and improvements to the world.
We’re continuously working on optimizing performance, and are actively investigating recent reports of lower frame rates in areas with dense foliage.
-Fixed multiple issues which could cause a brief freeze in game.
-Fixed a significant hitch that occurred when the last player was eliminated from the game.
-Fixed a hitch which occurred after the Battle Bus skydiving phase completed.
-Reduced hitching on PlayStation 4.
-Addressed multiple issues which caused sound to only come out of the left or right speaker.
-Moved Battle Bus ignition audio into pre-game warmup phase.
-General mix adjustments.
-Fixed player directional hit indicators not visible while spectating
Tunnel onder Tomato Town, kan je een muurtje stukslaan waar 2 kistjes achter kunnen spawnen. Naast de andere loot die al in de tunnel ligt.quote:
Ik probeed atlijd een assault riffle voor middel lange afstand, shotgun voor de korte afstand en dan eventueel nog een sniper voor langer afstand of submachine en auto riffle voor korte middel afstand te hebben. Dan heb ik nog 1 slot over voor med kit of bandages. Dus degene die mij killt krijgt altijd een mooie load out xDquote:
Morgen onlinequote:EA1.7.2 PATCH NOTES
You can now switch between teammates while spectating.
Fixed an issue which caused enemy players to instantaneously appear once they emerged from behind an object.
This issue occurred frequently if shadows were disabled in the game options.
Fixed a bug which allowed players to jump indefinitely.
Fixed an issue which caused DBNO (Down, But Not Out) to trigger jump pads.
Fixed an issue which caused crosshair hit-markers to sometimes not show up.
Medium Ammo stacks increased from 10 to 20.
Rocket Ammo spawn rate decreased by 25%.
Players no longer display their weapon while DBNO (Down, But Not Out.)
Added a new sensitivity sliders for “Targeting Multiplier” and “Scoped Multiplier” to the Game Options.
Removed mouse smoothing.
Players can now tilt the camera higher and lower than before.
Reduced the time it takes to load into the map from the matchmaking lobby.
General improvements to loading times and frame rate.
Increased the distance that building audio can be heard.
Bron: https://www.epicgames.com(...)date-1-8-patch-notesquote:PATCH NOTES - GENERAL
-Greatly reduced input latency on PlayStation 4 and Xbox One.
Controls overall should feel more responsive on consoles.
We’ve re-enabled capped 30 FPS on PS4 and PS4 Pro to maintain a smooth experience.
-Added an option to toggle targeting.
Players now have the option to press their “Target” button once to enter and leave the targeting state, and will no longer need to hold down if toggle targeting is enabled.
PATCH NOTES - BATTLE ROYALE
-Introducing “Slurp Juice,” a regeneration potion that grants 1 health and 1 shield per second for 25 seconds.
-You can now customize your character, banner, and equip any cosmetics in the new Locker menu.
-Voice chat comes to Xbox One and PlayStation 4.
-Players will now auto-pickup ammo, building resources, and traps.
-New graphics are visible to players who are caught outside the Storm safe zone, and the storm wall visuals have been updated.
-New Halloween skins are on sale in the newly implemented store, and will only be available until 11/4.
-Use V-bucks to purchase items from the store.
Reaper Skin - Pickaxe
-The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly.
Slurp Juice is a regeneration potion that grants one health and one shield per second for 25 seconds. Slurp Juice can heal players all the way up to 100 health. These can be found in the same locations as other consumables and you can stack up to two of them.
-Players can now purchase a unique array of outfits, gliders and pickaxes in the new item shop.
Offers will rotate on both a weekly and daily basis
All items sold are cosmetic only and do not grant any competitive advantage
Purchased items can be equipped in the new locker screen prior to starting a match
-Players can customize their character’s appearance in the new Locker menu with the following options:
Set your banner image and color
Equip any purchased outfits, gliders or pickaxes
-Rank up against other players and friends in the following categories:
-There are currently two types of leaderboards:
A division is a group of 50 active players competing against each other to see who will take top the spot.
You are automatically assigned to a new division each week.
Each match type (Solo, Duos and Squads) gets its own separate division.
Compare yourself to your friends by turning on "Friends Only" on the leaderboard screen.
All leaderboards reset weekly on Wednesdays. Only players on your platform are included in the rankings. Expect improvements in upcoming releases.
-Seasons will give the player a chance to level-up their character and earn unique seasonal rewards and banner flair.
The first season will give players a chance to level up to 100, with player level displayed on their banner.
Banner flair is awarded in levels 2-49, giving players an additional way to show off their mastery.
There are 2 unique rewards that will be provided in the first season. These will only be earned by seasonal progress and cannot be obtained by other methods at this time:
Level 10 – Unique seasonal banner
Level 25 – Unique seasonal glider
-Players can boost their seasonal levels by participating in Daily Challenges.
A new challenge will be provided each day with the ability to have up to 3 active challenges in total
Completing Daily Challenges will provide the player with seasonal level XP
TEAM VOICE CHAT - PLAYSTATION 4 AND XBOX ONE
If you have a microphone, you can now chat with your squad mates on PlayStation 4 and Xbox One.
-PC players have push to talk enabled by default. Bound to the Y key.
-PlayStation 4 and Xbox One player’s mics are voice activated by default.
-Voice chat is enabled by default, but you can turn it off in the Audio Options menu.
-Note that PC players also have the ability to team voice chat, which we added in the previous update.
SEASONAL ROCKET LAUNCHER!
Tis’ the season to be scary! The Rocket Launcher now has a creepy cosmetic variant to celebrate Halloween.
NEW STORM EFFECTS
Players caught inside the Storm zone may be in for a fright! New effects and visuals make for a much more intense experience. The Storm wall has been updated as well. Run to safety!
“COMBAT PRO” CONTROLLER CONFIGURATION
The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly. We're trying to add a familiar feel for shooter players, placing the map as a button in the middle of the gamepad and taking crouch off a bumper button.
-Access the new controller config from the “Controller” tab in the settings menu.
-Be sure to select the “Apply” button to save the change.
-Added auto-pickup for ammo, building resources, and traps.
Your player will loot these items automatically when walking over them.
Note that dropped items will not be automatically picked up, but you can still manually pick them up.
-Reduced Supply Drop balloon health from 2000 to 1250.
-Items which are spawned from treasure chests or ammo boxes are now less likely to be clustered together.
-Reduced the chance of Storm safe zones appearing at the edges of the island.
-Fixed supply drops not falling from structures in various cases.
-Fixed a bug which caused stacked items not to automatically add to the quick bar when picked up.
-Adjusted Submachine Gun characteristics. (Does not affect the Tactical variant.)
Common/Uncommon damage increased from 11 to 12.
Rare damage increased from 12 to 13.
Decreased reload time by 15%.
-Sniper Rifle projectiles now leave a visual trail behind.
Reduced accuracy penalty while moving.
Does not affect Burst or Scoped variants.
-Scoped Assault Rifle
Updated visuals while zoomed in.
Tracer effects and smoke now match the weapon’s behavior.
-Fixed an issue which caused the transition from the hip fire position to targeting to rotate the player cam downwards.
-Fixed an issue which caused recoiled weapons not to recover if you began reloading while recoiled.
-Aiming sensitivity on controllers now scales with your weapon’s zoom, similar to how it does with the mouse.
This change replaces the previous sensitivity adjustment we made to scoped weapons.
-Changed some default keyboard bindings for quick slots.
The 4th quick slot has changed from the Z key to 5.
The 5th quick slot has changed from the X key to 6.
-Improved analog stick responsiveness when rotating the camera.
It should now be easier to make fine adjustments to your aim on controllers.
-Improved how interactions such as teammate revives, pickups, and opening doors are prioritized when there are multiple possible options.
-Smoothed out the camera transition between riding the Battle Bus and beginning to skydive.
-Added more loot to the area with containers south of Tomato Town and shifted the containers to better align with the building grid.
-Fixed issues where grass could be hidden on certain types of terrain.
-Various fixes for terrain seams and floating objects.
-Fixed some objects that were previously indestructible.
-Voice Chat now works while spectating teammates and after the match ends.
-Decreased the distance players can hear ceiling and wall trap audio.
-Added ambient “zap” audio to placed wall traps.
-Fixed issue which caused footstep audio to be drowned out while other sounds were playing.
-Fixed an issue which could cause footstep sounds to trigger multiple times per step.
-Added several new ways to access the Item Shop, Locker and other new features.
-Added a “Season Shop” tab.
This is a preview of a feature still in development, that will be implemented in a later update.
-Changed how the “Message of the Day” news is displayed.
This message now pops up before you enter the matchmaking lobby, but only if there is new information added since the last time you saw it.
-Improved the look and feel of the “Stats” interface.
-Adjusted rarity color for consumable items. The chances of finding these items in chests or in the world remains unchanged.
Med Kit is now green (Uncommon).
Shield Potion is now blue (Rare).
-Added a highlight background behind the currently active building resource.
-The menu can now be opened while spectating.
-Resources can now be dropped while using a controller.
-Removed “Show Grass” from the Options menu in Battle Royale. Grass and foliage is always intended to be visible.
-Fixed an issue which caused your weapon to continue firing after opening the fullscreen map.
-Fixed an issue which caused the final damage done to an enemy not to display hit effects.
-Fixed an issue which caused the reticle to remain faded out after reloading or when out of ammo.
-Trees and foliage will no longer cause very low frame rates when Material Quality is set to anything lower than High.
-Implemented profile guided optimization to help overall CPU performance on consoles.
-Improved thread affinities on console to help overall CPU performance.
-Improved animation system performance.
-Reduced hitching issues on all platforms.
-Fixed grainy visual artifacts on trees with certain graphics configurations.
-Selecting a party member in the lobby will display an incorrect banner.
-Other player's gliders may appear lopsided if a glider cosmetic is equipped.
lijkt wel of alles gereset is.quote:
Ik heb hetzelfde! Ook al met de instellingen zitten kloten maar ik krijg het niet meer goed.quote:
nu ik meerdere potjes heb gespeeld merk ik het ook. Bij elke schiet ontmoeting wordt ik neer geknaldquote:
Kwam erachter dattie zocht naar north american servers. Toen heb ik geswitched naar Europa en dat scheelt wel.quote:
Ze schijnen het alweer gefixt te hebben. Hiervoor nooit problemen gehad, op zich al zeer knap natuurlijkquote:
PM je naam maarquote:
Vanwaar de ?quote:
pubg doet me helemaal niets...quote:Op maandag 18 december 2017 19:22 schreef MMaRsu het volgende:
Vanwaar de ?
Ik heb fortnite geprobeerd en het is leuk maar t komt bij lange na niet in de buurt van de spaning en enthousiasme wat je krijgt bij pubg.
daarnaast is fortnite een ouderwetse kloon in een cartoony jasje. Nogmaals speelt prima en is best leuk maar als je toch een pc hebt staan laten we dan een fok team maken en pubg spelen samen .
key kost je ook maar 20 eurie
was gewoon benieuwd :p. Ik keek eerst vaak Giantbomb plays waar ze met 4 man in een team gaan, dat vond ik wel vet.quote:
Jawel. Saillant detail is dat je er veelvuldig gepost hebtquote:
team fortnite representquote:
Tilted Towers is echt vet. Landen rond de 20 a 30 mensen per keer en als je shotgun pakt kan je zo binnen een paar minuten 10 kills maken.quote: