Patch 4.0.6, dat viel wel mee zei je ?quote:Blackrock Caverns
Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.
Foe Reaper 5000
Foe Reaper 5000's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
When enraged, Molten Slag spawn 33% faster.
The ship teleporter now activates when Ripsnarl is first engaged, rather than when he is defeated.
While in Helix's Nightmare during the Vanessa VanCleef encounter, Helix is now larger and a little easier to see.
The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3.
Some boat fires will now go out when Vanessa VanCleef is defeated, making it easier to get back onto the ship from the cavern entrance.
Vengeance of VanCleef has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.
Faceless Corruptors now move 10% more slowly.
Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
Valiona's Devouring Flame damage has been reduced by 20%.
Halls of Origination
The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
Setesh seeks a portal every 25 seconds, up from 20.
Lost City of the Tol'vir
Lockmaw no longer tolerates fighting in his treasure room.
Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.
He should now face a random target when casting Pistol Barrage.
Conjure Poisonous Mixture now deals more initial damage.
Frost Mixture is now area-of-effect damage.
Toxic Catalyst now deals less damage over time.
Stonecore Earthshapers' Dust Storm does slightly less damage.
The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
High Priestess Azil
She grew! She's now 175% the size of a human, up from 125%.
Gravity Wells should kill Devout Followers more quickly.
The cast time of Force Grip is now 1.5 seconds, up from 1.
The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
The ground phase lasts longer and has fewer stalactites.
He now does more melee damage.
There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
The cast time of Shatter has been increased to 3 seconds, up from 2.5.
Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
Throne of the Tides
Commander Ulthok now does more melee damage.
The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
Gilgoblin Poisoned Spear impact damage has been reduced slightly.
Tainted Sentries Swell damage has been reduced.
The damage of Blight of Ozumat has been reduced by 25% per stack.
The Vortex Pinnacle
Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
The visual effects in this encounter have been adjusted to make the wind direction easier to read.
Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
Skyfall Stars are now summoned to help him defeat players.
Static Cling has had its cast time increased to 1.25 seconds, up from 1.
Grand Vizier Ertan
His health has been reduced slightly.
He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
Dat was veel te lang voor een dungeon Maar ze waren wel uitdagend, ja.quote:
Dat waren ze zeker, en niet het gerush en die tijddruk dat je nu hebt met mythic+ en dat vind ik een veel leukere manier van difficulty.quote:
Ik wel. In mijn herinnering echt veruit de leukste/gezelligste raidperiode. Maar dat was dus een communityding en niet zozeer het vanilla-aspect denk ik.quote:Op zaterdag 11 november 2017 17:10 schreef Isabeau het volgende:
Ik heb zelf toen nooit MC oid geraid, maar de verhalen die ik daarvan terug hoor zijn drama. Mensen die gewoon 'follow X' aanklikten en de hele raid niets deden. En dan de paladin-buff-hel. Alleen mee moeten omdat je constant mensen moest buffen. Kings, pls Fun fun fun.
Alles wat je voor het eerst doet is meestal in het begin leuker dan later.. En bij vanilla speelde iedereen wow voor het eerst. Net zoals FOK! in het begin heel hecht en gezellig was (en dus véél leuker ). Nee, ja, community dingetje van iets wat nieuw isquote:
Nu op private server is het ook gewoon weer leuker dan een Legion bijvoorbeeldquote:
Als hc coven niet lukt gewoon meer healers nemen. 2/5/10 ofzo. Hero op de healingadds. Dr is toch nauwelijks een enragequote: