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  zaterdag 26 augustus 2017 @ 13:43:29 #176
429367 DKUp
Team Billy
pi_173403033
registreer om deze reclame te verbergen
_O_
BATMAN BATMAN BATMAN
pi_173409268
DILTLKKWsAIcZYh.jpg:large

No high mountains they say... (en nog komt het niet over op zo'n screenshot, hij was echt heel hoog).

DILHh1fXUAEFwCo.jpg

Illuminati.
pi_173410434
Ik moet pakketje afleveren en ik verkoop het pakketje gewoon :')
a great future doesn't require a great past
  zondag 27 augustus 2017 @ 11:41:02 #179
429367 DKUp
Team Billy
pi_173418526
registreer om deze reclame te verbergen
Ik had ook materialen verkocht en toen kreeg ik een melding dat het nodig was voor een missie _O-
Ik kon het natuurlijk niet terugkopen _O-
BATMAN BATMAN BATMAN
  zondag 27 augustus 2017 @ 23:40:05 #180
139693 Rolstoelvandaal
I once was a stuntman...
pi_173435486
Ik zit vast met een questlijn. Er word me gevraagd 3 missies te doen voor de mercenary guild. Ik heb er 2 kunnen doen, maar alles wat ze me nu aanbieden is hoger in rank dan ik ben. Dus dan maar verder met wat anders tot dat in orde gebracht is.
pi_173445564
Ik vroeg om een zwart gat...

SPOILER
Om spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.
Meer avonturen:

YyiRE6I.jpg
R0GrwLn.jpg
yeDiOBa.jpg
cXI00nw.jpg
yTx2hT3.jpg
AIZJdu7.jpg
Een waarheidszoeker is iemand die durft te waden door dikke lagen van giftige rookgordijnen en probeert geen adem te halen.
pi_173472949
registreer om deze reclame te verbergen
Tof hoor! Aparte dieren ook haha :P
Hier nog een paar vanuit mijn kant :)

21034686_1504970469560689_8095467504251514798_n.jpg?oh=0480eef26a53f3dd81d0f0e8ff08cade&oe=5A1742B6

21078326_1504993289558407_1144252461230593120_n.jpg?oh=f08357f3b2885fc0857e304e7606ea28&oe=5A5ADA72


21078811_1504972589560477_1850516661967275643_n.jpg?oh=9a429ff526b165829d2eeda33755cde0&oe=5A1DAE2C
pi_173507873
De volgende experimental patch is al uit :+
BATMAN BATMAN BATMAN
pi_173507902
quote:
1s.gif Op donderdag 31 augustus 2017 18:49 schreef DKUp het volgende:
De volgende experimental patch is al uit :+
Zag het ook ja. Aantal best belangrijke wijzigingen, oa. meer gemak in je inventory, en die stipjes bug zijn eindelijk weg, en ik las dat dichtstbijzijnde POI na een scan ook weer beter werkt (nu vaak een POI op een paar uur vliegen).
pi_173508656
quote:
Experimental patch 31-8-2017

Features and changes
-Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
-Handling is now displayed as a value on the ship statistics screen
-It's now possible to craft multiples of the same product at once
-Added the ability to craft more of the same product on top of an existing stack
-Improved transferring items between inventories
-Added a toggle to switch from buy to sell screen on the trading menu
-Added variance in handling between ship types
-Improved the appearance of popup menus
-Improved speed and smoothness of user interface page transitions
-Reduced the amount of resource required to repair tech in Survival mode
-Improved visuals for editing terrain
-Improved display of critical warning messages
-Added message to notify the player if they select a portal glyph they have not yet learned
-Added additional information to the quick menu when the player attempts to charge something with insufficient resources
-The quick menu will now automatically close after selecting an option
-Alien words which have been translated are now highlighted in interactions
-Improved messaging when portal glyphs are rewarded
-Improved user interface navigation using Q, E, W, S and A and D keys
-Added ability for player to enable torch while in caves
-Improved galactic map saturation, colours and effects
-Added an option in the galactic map to toggle user waypoints

Bug fixes
-Fixed an issue preventing players with very long play times being able to save
-Fixed an issue where black dots would occasionally appear while looking into the sun
-Added audio when interacting with portals
-Prevented hazard effects showing while teleporting or warping
-Prevented mission log opening when you unpin recipes
-Prevented players being able to scan creatures through the terrain
-Fixed an issue causing extremely distant points of interest to show when scanning
-Removed large white marker which would occasionally show up permanently over buildings
-Fixed an issue where visited buildings would not correctly update their icon
-Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
-Fixed an issue where scanning buildings would not also scan nearby waypoints
-It's no longer possible to lose the Atlas Path by using a black hole
-Denying the Atlas Path will no longer show you the Atlas Path
-Balanced the damage potential of the Scatter Blaster upgrade
-Players will no longer be directed to the anomaly in systems where it can't spawn (e.g. when an Atlas Station is present)
-Prevented portals from being incorrectly left enabled at times they shouldn't be
-Removed grass from bases created prior to the Atlas Rises update
-Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
-Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
-Prevented incorrect distant paths being drawn in the galactic map
-Fixed an issue where galactic map paths would draw incorrectly
-Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
-Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
-Fixed an issue that caused general ship handling to overly effect ship boost handling

Spoiler warning
-Fixed some rare crashes
BATMAN BATMAN BATMAN
pi_173508950
Ben opnieuw begonnen, maar ligt het aan mij, of is schip upgraden veel moeilijker geworden?

Had een crashed schip gevonden die twee slots meer bevatte dan mijn starter schip, en ik verwachtte dat de modules stuk waren (en dat waren ze - ook vrij gemakkelijk om te maken), maar de slots zelf waren ook kapot, en kosten klauwen met credits om te repareren, wat ik dus niet heb nu.

Kun je trouwens ook niet meer schematics vinden? Koop je alles nu met die nanite dingen ofzo?
Doe eens niet.
pi_173517255
hmm ff wachten op een nieuwe sale op PSN en dan ga ik hem ook eens proberen
PSN: Cidolfas - FFXIV: Cidolfas Windu
pi_173523425
quote:
0s.gif Op woensdag 23 augustus 2017 23:55 schreef LTVDK het volgende:
Die Colossus is ook maar een klein dingetje naast mijn schip :P
Dat schip is anders ook klein :p
pi_173527838
Nieuwe patch is live op PS4:

quote:
Hello!
Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch will be available on both PC and PS4 today! Here’s a closer look at what you can expect:
Features and changes
Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
Handling is now displayed as a value on the ship statistics screen
It’s now possible to craft multiples of the same product at once
Added the ability to craft more of the same product on top of an existing stack
Improved transferring items between inventories
Added a toggle to switch from buy to sell screen on the trading menu
Added variance in handling between ship types
Improved the appearance of popup menus
Improved speed and smoothness of user interface page transitions
Reduced the amount of resource required to repair tech in Survival mode
Improved visuals for editing terrain
Improved display of critical warning messages
Added message to notify the player if they select a portal glyph they have not yet learned
Added additional information to the quick menu when the player attempts to charge something with insufficient resources
The quick menu will now automatically close after selecting an option
Alien words which have been translated are now highlighted in interactions
Improved messaging when portal glyphs are rewarded
Improved user interface navigation using Q, E, W, S and A and D keys
Added ability for player to enable torch while in caves
Improved galactic map saturation, colours and effects
Added an option in the galactic map to toggle user waypoints Bug fixes
Fixed an issue preventing players with very long play times being able to save
Fixed an issue where black dots would occasionally appear while looking into the sun
Added audio when interacting with portals
Prevented hazard effects showing while teleporting or warping
Prevented mission log opening when you unpin recipes
Prevented players being able to scan creatures through the terrain
Fixed an issue causing extremely distant points of interest to show when scanning
Removed large white marker which would occasionally show up permanently over buildings
Fixed an issue where visited buildings would not correctly update their icon
Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
Fixed an issue where scanning buildings would not also scan nearby waypoints
It’s no longer possible to lose the Atlas Path by using a black hole
Denying the Atlas Path will no longer show you the Atlas Path
Balanced the damage potential of the Scatter Blaster upgrade
Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
Prevented portals from being incorrectly left enabled at times they shouldn’t be
Removed grass from bases created prior to the Atlas Rises update
Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
Prevented incorrect distant paths being drawn in the galactic map
Fixed an issue where galactic map paths would draw incorrectly
Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
Fixed an issue that caused general ship handling to overly effect ship boost handling
Spoiler warning: weg gehaald
Fixed some rare crashes
Erg fijne update, dikgedrukt de dingen die ik zelf belangrijk vond.
pi_173641717
Hoe krijg ik die talloze icoontjes weg.. ik hoef niet al die depots of place of interest als ik er al geweest ben
a great future doesn't require a great past
  vrijdag 8 september 2017 @ 17:03:16 #191
429367 DKUp
Team Billy
pi_173661167
quote:
Nieuwe Experimental patch.

Tweaks & changes

-Allowed economy Scanner to be used from the Quick Menu to locate an outpost
-Improved prices trade outposts offer for trade goods
-Added ability to hold backspace to delete text in text entry fields
-Improved pagination of tech and product build windows
-Improved pricing of freighters and freighter trade-in values
-Added economy information to the galactic map for systems the player has already visited
-Added a quick menu option to scan for outposts using an economy scanner
-Increased tech fragment rewards for tech debris
-Added a penalty to standing for killing civilian ships
-Updated and improved terrain editing effects
-Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
-Improved rewards given from factory and harvester buildings to avoid awarding known recipes
-Improved fog and weather effects in low flight mode
-Reduced FPS when the game is not in focus
-Added categories to the item transfer window
-Added a new send window to aid in transferring items
-Improved planet temperature ranges
-Improved storms on lush planets
-Improved price comparison text on the ship purchase screen
-Added "Upload All" button on the discovery page
-Improved trade product pricing
-Improved price modifiers for different economy types


Bug Fixes

-Restored missing Atlas Seed blueprints to affected players
-Fixed an issue that caused players to skip certain Atlas Stations
-Reduced chance of multiple missions sending you to the same destination
-Fixed landing of S-class ships
-Fixed an issue in displaying temperature modifiers on hot planets
-Fixed an issue with a particular Factory -Raid mission which would prevent completion
-Prevented failed timed missions remaining on the mission board indefinitely
-Fixed issue where certain missions would incorrectly show markers in the galactic map
-Fixed issue where planets on a player's freighter would break whenever the freighter was moved
-Fixed an exploit with teleporting between systems to trade
-Prevented gas harvesters being constructed on planets with no atmosphere to harvest
-Fixed number visibility when moving inventory items
-Fixed an issue where player could not build item stacks in creative mode
-Fixed issue where the economy description on the galactic map had untranslated text
-Fixed issue where units would function incorrectly for players with more than the maximum amount
-Fixed issues where maintenance components would require different repairs after rebooting the game
-Fixed an issue where delivery missions were occasionally failing to register as complete
-Prevented bounty missions failing if you choose not to attempt them immediately
-Prevented terrain editing effects showing while you are in your vehicle
zETBlmr.gif

[ Bericht 1% gewijzigd door DKUp op 08-09-2017 19:38:46 ]
BATMAN BATMAN BATMAN
  vrijdag 15 september 2017 @ 16:39:01 #192
429367 DKUp
Team Billy
pi_173794182
quote:
Patch 1.37

PC control scheme

In this patch, we’ve added a new tethered ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. This new option will be active by default, and can be toggled back to the original control scheme via the General Options menu.

Other changes and improvements

-Allowed economy Scanner to be used from the Quick Menu to locate an outpost
Improved prices trade outposts offer for trade goods
-Added ability to hold backspace to delete text in text entry fields
-Improved pagination of tech and product build windows
-Improved pricing of freighters and freighter trade-in values
-Added economy information to the galactic map for systems the player has already visited
-Added a quick menu option to scan for outposts using an economy scanner
-Increased tech fragment rewards for tech debris
-Added a penalty to standing for killing civilian ships
-Updated and improved terrain editing effects
-Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
-Improved rewards given from factory and harvester buildings to avoid awarding known recipes
-Improved fog and weather effects in low flight mode
-Reduced FPS when the game is not in focus
-Added categories to the item transfer window
-Added a new send window to aid in transferring items
-Improved planet temperature ranges
-Improved storms on lush planets
-Improved price comparison text on the ship purchase screen
-Added “Upload All” button on the discovery page
-Improved trade product pricing
-Improved price modifiers for different economy types

Bug fixes

-Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
-Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, those that were previously missed should be restored.
-Restored missing Atlas Seed blueprints to affected players
-Fixed an issue that caused players to skip certain Atlas Stations
-Reduced chance of multiple missions sending you to the same destination
-Fixed landing of S-class ships
-Fixed an issue in displaying temperature modifiers on hot planets
-Fixed an issue with a particular Factory Raid mission which would prevent completion
-Prevented failed timed missions remaining on the mission board indefinitely
-Fixed issue where certain missions would incorrectly show markers in the galactic map
-Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
-Fixed an exploit with teleporting between systems to trade
-Prevented gas harvesters being constructed on planets with no atmosphere to harvest
-Fixed number visibility when moving inventory items
-Fixed an issue where player could not build item stacks in creative mode
-Fixed issue where the economy description on the galactic map had untranslated text
-Fixed issue where units would function incorrectly for players with more than the maximum amount
-Fixed issues where maintenance components would require different repairs after rebooting the game
-Fixed an issue where delivery missions were occasionally failing to register as complete
-Prevented bounty missions failing if you choose not to attempt them immediately
-Prevented terrain editing effects showing while you are in your vehicle
BATMAN BATMAN BATMAN
pi_173801076
Echt mooie atmosferische effecten door de laatste patch. Mooi! :)
pi_173801663
Wolken _O_
pi_173801785
Het lijkt me een leuk spel, maar zijn er ook mods voor?
Dan met name graphics mods, want ik vind het nogal cartoon-achtig :)
  zaterdag 16 september 2017 @ 14:45:11 #196
159199 RickoKun
LOLZ! BACKWARD PWNAGE (tm) V2
pi_173809677
Ik heb hem even weer opgestart.

Maar wat is er met die FPS aan de hand? Vind het merkbaar schokkerig. (Nee ik heb idd geen ps4 pro)
Keep that perfect beat boy.
pi_173919608
quote:
Experimental (1.38) patch

New save system


In this patch we’re introducing a new save system, which should make managing your save files between game modes much easier. Here’s what to expect:

You will now be presented with 5 save-game slots (each of which can be used for any game mode) - your existing saves will be mapped into these slots
Selecting an empty slot will start a new game, allowing you to pick which game mode to play from the mode select menu
There are now 2 sub-slots for each save-game (instead of 3) - one for auto saves, and one for manual saves
Starting a brand new game with no existing saves will take you directly to mode select
Note for experimental: while 1.37 saves are forwards compatible with 1.38, 1.38 save files are not backwards compatible with 1.37. For this reason, when you first run 1.38, an automatic backup of your 1.37 save file will be stored in your save folder, in case you wish to return to 1.37. See this thread for more info: http://steamcommunity.com/app/275850...0416830016499/

Other changes and fixes

-Improved the accuracy of text describing planetary weather
-Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot.
-Made the temperature range of dead planets more varied
-In-flight weather effects now vary in strength based on height
-The Analysis Visor can now be used to scan farm plants and see the remaining growth time
-Analysis Visor can scan ships to determine their class, type and value at a distance
-The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
-Added error message when no outpost is found by the economy scanner
-Added the ability to skip black bars when discovering a planet or solar system
-Fixed an issue where some delivery missions would continuously tell players to visit other systems
-Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
-Prevented the cursor being reset to the center of the page as you switch between pause menus
-Fixed scaling issues with creature feeding icons
-Fixed an issue where mining units would occasionally incorrectly produce Heridium
-Prevented mining units being placed inside each other
-Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
-Trade outposts now provide hazard protection
-Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
-Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
-Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
-Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
-Fixed an issue where the ship crosshair would appear at incorrect times
-Fixed the Upload All button on the discovery page not deactivating after being used
-Corrected button prompts in the ship combat wiki
-Restored Spectral Class to the galaxy map text
-Galactic map now respects user mouse sensitivity settings
-Galactic map now respects user control inversion settings
-Prevented trade terminals having a negative quantity of stock
-Made trading terminal stock values replenish over time
-Separated stock levels for trading posts and space stations in the same system
-Lush biomes in survival mode occasionally exist without an aggressive sentinel presence
-Reduced cursor UI slowdown when using a pad
-Prevented users occasionally falling outside the trading post platform when exiting their ship
-Prevented traders from attacking pirates which are far out of their range
-Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
-Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
-Fixed an issue where smaller freighters and containers could not be destroyed
-Added exotic ship audio for AI and NPC ships
-Added ability to transfer items to and from containers in your base or freighter
-Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
-Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
-Fixed issue where a blue eye icon would occasionally appear over the crosshair
-Added tooltip text to explain the planet icons on the discovery page
-Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
-Added ability to sell items from ship cargo slots at terminals
-Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
-Added ability to transfer items from cargo slots during maintenance interactions
-Fixed an issue where unbinding a key would exit the control menu
-Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
-Improved trading by giving NPCs independent stock levels
-Fixed an issue where the Space Anomaly mission had no objective text in the log.
-Made NPCs who give directions refer to a wider spread of locations
-Added ability to rebind the discard key
-Fixed an issue where some players who should have been able to restart distant missions were unable to do so
BATMAN BATMAN BATMAN
pi_174077141
https://store.playstation.com/#!/nl-nl/games/no-man's-sky/cid=EP2034-CUSA03952_00-NOMANSSKYHG00001

Voor 13,29 valt het zeker mee lijkt me. Proberen waard.
Ik heb wel een beetje gelijk :)
pi_174081737
quote:
0s.gif Op vrijdag 29 september 2017 18:41 schreef maxmit het volgende:
https://store.playstation.com/#!/nl-nl/games/no-man's-sky/cid=EP2034-CUSA03952_00-NOMANSSKYHG00001

Voor 13,29 valt het zeker mee lijkt me. Proberen waard.
Ook net gekocht, straks eens ff checken
PSN: Cidolfas - FFXIV: Cidolfas Windu
pi_174084179
Patch 1.38 is nog niet (officieel) uit...
BATMAN BATMAN BATMAN
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