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pi_165040938
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quote:
The PC patch detailed below is now live. In accordance with our topic here Time Trial leaderboards will be wiped.

Below are the fixes contained in this patch:

Game Additions
Added the fuel remaining level next to the fuel mix setting in the MFD
Added the ability to chose whether to select a front wing change during pit stops
Added ability to alter fuel mix levels during the race start procedure.
Added braking telemetry to ghost car DRL within Time Trial
Added HUD area adjustment option.

PC Specific Fixes
Setting Benchmark mode to loop will now loop the benchmark.
Improved framerate when running the career hub in 4K and using the laptop.
Fixed an issue where the Low Detail graphical preset was displayed as Custom in the advanced Setup menu
V-sync Interval now fades out when v-sync is set to OFF
AMD - Crossfire – Fixed an issue that resulted in vehicle reflections causing cars to flicker when set to HIGH or above
Fixed an issue where some players were not receiving their pre-order bonus features.
Steam multiplayer region filter expanded to worldwide.
G27 steering wheel is now recognised.

General Multiplayer
Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
Safety Car icon has been added to the mini map in online multiplayer races.
Fixed a hang where a user JIPs into a session as its transitioning to a race.
Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
Fixed an issue where the AI refused to overtake a paused player during online sessions.
Added an icon next to the player nametag to indicate when the AI has taken control of another player in online multiplayer.
Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to grid.
Fixed an issue in multiplayer championship in which the client’s setup is forgotten after a reboot.
Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
Multiplayer Championship – Auto save feature enabled when player client joins session.
Fixed an issue where accepting an invite on the race results was failing to take user into the game lobby.
Added option for clients to save Multiplayer Championship after host migration
Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
Fixed an issue where drive through penalties were not being enforced after a Formation Lap
Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
Added ability to kick player in Online Championship if they don't have a vehicle.
Various other bug and stability fixes.

General Game
Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
Improved AI ability to recover to track after being involved in crashes.
Made changes to the AI to improve overtaking along straights.
Improved AI ability to race closer in corners without backing out of moves.
AI vehicles are now able to reliably keep within the Safety Car delta times.
Updated safety car release frequencies to result in SC being deployed more often.
Updated safety car severity release frequencies – More likely to be released for the more severe accidents.
Practice Sessions – Re-balanced tyre management tests.
Improved performance and framerate within the career mode hospitality suite.
Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
Fixed a crash in a 100% race replay at Singapore.
Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
Fixed an issue where time trial laps that were penalised are appearing as legitimate times. - Please note this requires a leaderboard wipe to remove penalised lap times.
Leaderboards now display total players and ranking position.
Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
Fixed a crash when selecting flashback after entering the pits.
Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
Altered formation lap start procedure so users do not think they are starting the race.
Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
MFD - Extended the strategy timer to 30 seconds.
Sparks VFX is now played for plank collisions with track surface.
BRAZIL - PIT LANE - Speed limit sign now matches 80Kph speed limit.
AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph
Stability improvements for all game modes.
Various other bug and graphical fixes.
Various audio issues fixed and re-balanced.
Further updates to name filter in career mode.
Grote patch :o
The less you give a fuck, the happier you'll be
pi_165043475
Ben benieuwd! straks even proberen :D maar ik hoop dat ie snel naar Xbox komt :P Ik wil nu eigenlijk pas verder met mijn career als die patch er is , als de AI echt verbeterd is :(
1e topic van 2012 in ONZ Eerste ONZ topic van 2012 - Fijn 2012
pi_165045612
quote:
0s.gif Op vrijdag 2 september 2016 20:56 schreef vaagjunior het volgende:
Ben benieuwd! straks even proberen :D maar ik hoop dat ie snel naar Xbox komt :P Ik wil nu eigenlijk pas verder met mijn career als die patch er is , als de AI echt verbeterd is :(
Xbox komt altijd als laatste :P

Ik hoop dat ze iets gaan doen aan die belachelijke R&D punten. Je kan nu in 2 a 3 seizoenen je auto helemaal upgraden. De overige 7 a 8 seizoenen kan je dan helemaal niets meer aan je R&D doen als je bij hetzelfde team blijft. Dat zuigt hard.
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
pi_165050262
registreer om deze reclame te verbergen
Nou mijn PC kon de game aan op low, sinds de patch fps dropped naar 30 ofzo :( Dus moet alles op het laagste zetten.. Viel me wel op dat de AI inderdaad niet meer voor je uitwijkt , maar dan ook helemaal niet. Zat een paar keer aan de binnenkant en ze rijden gewoon tegen me aan.. verder komt de safety car nu echt elke race die ik online heb gedaan.. :( Ik vond de safety car wel redelijk gebalanceerd, zal zo eens kijken of ik m in quick race ook zo snel krijg..
1e topic van 2012 in ONZ Eerste ONZ topic van 2012 - Fijn 2012
  zondag 4 september 2016 @ 14:01:38 #30
113650 maniack28
Dresden Dolls O+
pi_165079399
quote:
1s.gif Op vrijdag 2 september 2016 22:02 schreef Fopje het volgende:

[..]

Xbox komt altijd als laatste :P

Ik hoop dat ze iets gaan doen aan die belachelijke R&D punten. Je kan nu in 2 a 3 seizoenen je auto helemaal upgraden. De overige 7 a 8 seizoenen kan je dan helemaal niets meer aan je R&D doen als je bij hetzelfde team blijft. Dat zuigt hard.
Rij je niet op een te makkelijk niveau? Ik rij nu op Expert en dan is de tyre management echt moeilijk. Kwalificatie, tweede doel, is vaak ook pittig.
Cause I'd rather continue my trip to the top of the mountain then freeze to death in the valley.
  zondag 4 september 2016 @ 14:01:56 #31
113650 maniack28
Dresden Dolls O+
pi_165079406
Iemand overigens tip in regen rijden zonder ABS? Ik krijg het niet voor elkaar..
Cause I'd rather continue my trip to the top of the mountain then freeze to death in the valley.
pi_165080291
registreer om deze reclame te verbergen
quote:
0s.gif Op zondag 4 september 2016 14:01 schreef maniack28 het volgende:

[..]

Rij je niet op een te makkelijk niveau? Ik rij nu op Expert en dan is de tyre management echt moeilijk. Kwalificatie, tweede doel, is vaak ook pittig.
Ik rij op expert. Ik ben nog maar bij de derde race :+
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
  zondag 4 september 2016 @ 14:50:53 #33
113650 maniack28
Dresden Dolls O+
pi_165080577
quote:
1s.gif Op zondag 4 september 2016 14:37 schreef Fopje het volgende:

[..]

Ik rij op expert. Ik ben nog maar bij de derde race :+
Alle assists uit? :D En met welke auto en wat waren je uitslagen? Ik rij met Renault 20e, 17e, 6e, 14e (6e plaats was een hele gekke race :') )
Cause I'd rather continue my trip to the top of the mountain then freeze to death in the valley.
pi_165081656
quote:
0s.gif Op zondag 4 september 2016 14:50 schreef maniack28 het volgende:

[..]

Alle assists uit? :D En met welke auto en wat waren je uitslagen? Ik rij met Renault 20e, 17e, 6e, 14e (6e plaats was een hele gekke race :') )
Cockpit view, geen flashbacks en geen assists. Simulation damage etc. Ik rijd met Manor met Wehrlein als maat.

Australie was ik 19e of 18e en bahrein was ik ook 19e of 18e ik weet niet meer precies. Beide races een keer extra naar binnen gemoeten voor schade aan mn voorvleugel :P

Daarna ben ik op vakantie gegaan dus kan volgende week pas weer :P
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
pi_165104049
Fuck yes:

Hey,


The PS4 patch we talked about here is about to go live. You'll find the patch notes below! In accordance with the topic here, we'll also be wiping the Time Trial leaderboards.


Game Additions

Added the fuel remaining level next to the fuel mix setting in the MFD

Added the ability to chose whether to select a front wing change during pit stops

Added ability to alter fuel mix levels during the race start procedure.

Added braking telemetry to ghost car DRL within Time Trial

Added HUD area adjustment option.

PS4 - LIGHT BAR – Light bar now turns blue when blue flags are present and red for collisions.



General Multiplayer



Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.

Safety Car icon has been added to the mini map in online multiplayer races.

Fixed a hang where a user JIPs into a session as its transitioning to a race.

Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.

Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.

Fixed an issue where the AI refused to overtake a paused player during online sessions.

Added an icon next to the player nametag to indicate when the AI has taken control of another player in online multiplayer.

Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice

Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to grid.

Fixed an issue in multiplayer championship in which the client’s setup is forgotten after a reboot.

Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.

Multiplayer Championship – Auto save feature enabled when player client joins session.

Fixed an issue where accepting an invite on the race results was failing to take user into the game lobby.

Added option for clients to save Multiplayer Championship after host migration

Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships

Fixed an issue where drive through penalties were not being enforced after a Formation Lap

Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all

Added ability to kick player in Online Championship if they don't have a vehicle.

Various other bug and stability fixes.



General Game

Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.

Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions

Improved AI ability to recover to track after being involved in crashes.

Made changes to the AI to improve overtaking along straights.

Improved AI ability to race closer in corners without backing out of moves.

AI vehicles are now able to reliably keep within the Safety Car delta times.

Updated safety car release frequencies to result in SC being deployed more often.

Updated safety car severity release frequencies – More likely to be released for the more severe accidents.

Practice Sessions – Re-balanced tyre management tests.

Improved performance and framerate within the career mode hospitality suite.

Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.

Fixed a crash in a 100% race replay at Singapore.

Fixed an issue where drive through penalties were not being enforced after a Formation Lap.

Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.

Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.

Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.

Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.

Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.

Fixed an issue where time trial laps that were penalised are appearing as legitimate times. - Please note this requires a leaderboard wipe to remove penalised lap times.

Leaderboards now display total players and ranking position.

Fixed a crash when attempting qualification pace practice program in FP2 and FP3.

Fixed a crash when selecting flashback after entering the pits.

Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.

Altered formation lap start procedure so users do not think they are starting the race.

Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.

MFD - Extended the strategy timer to 30 seconds.

Sparks VFX is now played for plank collisions with track surface.

BRAZIL - PIT LANE - Speed limit sign now matches 80Kph speed limit.

AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph

Stability improvements for all game modes.

Various other bug and graphical fixes.

Various audio issues fixed and re-balanced.

Further updates to name filter in career mode.



The patch is also coming onto Xbox One, and has been submitted :)


As always, anything that you find that doesn't work in the way it should, or anything else you spot, please let us know!
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
pi_165110861
Het weerbericht heeft echt nog geen n keer geklopt bij mij. Droog over enkele minuten, dus ik blijf nog een paar ronden lekker buiten met slechte banden. Ondertussen wisselt iedereen weer voor intermediate en krijg ik een klapband. Nog wel kunnen wisselen voor nieuwe intermediate banden. Volgende ronde vraag ik het weerbericht op terwijl het nog aan het regenen is. Was het iets in de trant van het blijft droog we waarschuwen je als er een bui aankomt.. :')
  woensdag 7 september 2016 @ 20:57:39 #37
82396 nils7
De forumkrokodil
pi_165159469
Deze game komt ook uit voor de iPhone
N/A
pi_165179666
17e gekwalificeerd voor China, mijn beste resultaat tot nu toe.

Heb 2 sec na het startsein de race opgeslagen. Het regent volle bak, ben benieuwd hoe dit gaat aflopen. *O*
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
pi_165205565
Ff luie vraag: waar is de laatste update PS4 goed voor? Die van vandaag, niet van paar dagen geleden. Kan het nergens vinden.

[ Bericht 38% gewijzigd door Blue_note op 09-09-2016 19:59:44 ]
A dirty mind is a joy forever
pi_165210831
quote:
1s.gif Op vrijdag 9 september 2016 19:06 schreef Blue_note het volgende:
Ff luie vraag: waar is de laatste update PS4 goed voor? Die van vandaag, niet van paar dagen geleden. Kan het nergens vinden.
Ze probeerde de online problemen sinds 1.3 te verhelpen. Is blijkbaar niet echt gelukt.
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
pi_165240912
Iemand een idee hoe je iets anders dan een full practice kan selecteren bij het aanmaken van een career? Bij mij blijft practice grijs en op full namelijk.

Ik neem overigens aan dat de schademodus op simulation het meest realistisch is? Of is dat full?
Want ik heb een heel seizoen op simulation gereden en denk dat er max 3 wagens zijn uitgevallen }:|
A dirty mind is a joy forever
pi_165256932
quote:
0s.gif Op zondag 11 september 2016 10:00 schreef Blue_note het volgende:
Iemand een idee hoe je iets anders dan een full practice kan selecteren bij het aanmaken van een career? Bij mij blijft practice grijs en op full namelijk.

Ik neem overigens aan dat de schademodus op simulation het meest realistisch is? Of is dat full?
Want ik heb een heel seizoen op simulation gereden en denk dat er max 3 wagens zijn uitgevallen }:|
De lengte van de vrije trainingen hangt af van je racelengtes in je career en kan je niet wijzigen.

Simulation is het meest gevoelig qua schade.

Maar 3 retirements in 1 seizoen is wel heel bijzonder. Bij mij zijn het er ongeveer 3 per race. Ook op simulation.
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
pi_165477724
Ook last van zeer rare uitslagen laatste tijd? Kvyat, Grosjean, Perez top 3 :r
A dirty mind is a joy forever
  woensdag 21 september 2016 @ 23:34:20 #44
113650 maniack28
Dresden Dolls O+
pi_165485173
Geen last van! Van het weekend ook weer eens racen, warmte + griep heeft me geen goed gedaan, dus geen tijd gehad :(
Cause I'd rather continue my trip to the top of the mountain then freeze to death in the valley.
pi_165487938
Gister Monaco gereden op legend ai in de McLaren. Gekwalificeerd als 7e, 1 tienden sneller dan Alonso 8-) Had een super start en kon gelijk doorschuiven langs de Ferrari's en een Red Bull naar de 4e positie. Halverwege de 1e ronde kwam er een virtual SC. Na de restart reden HAM, VES en ROS bij me weg maar Kimi die achter me reed kon niet volgen en ik kon een gat van 4 sec trekken voor de pit window open ging. 3 ronden langer doorgereden dan de optimale strategie om niet in verkeer terug te vallen en dat pakte goed uit. Laatste stint een beetje in niemandsland gereden met circa 14 sec achterstand op ROS en 8 sec voorsprong op Kimi. Uiteindelijk dus 4e geworden en weer lekker wat punten gepakt.
pi_165508928
quote:
0s.gif Op donderdag 22 september 2016 07:48 schreef Sjemmert het volgende:
Gister Monaco gereden op legend ai in de McLaren. Gekwalificeerd als 7e, 1 tienden sneller dan Alonso 8-) Had een super start en kon gelijk doorschuiven langs de Ferrari's en een Red Bull naar de 4e positie. Halverwege de 1e ronde kwam er een virtual SC. Na de restart reden HAM, VES en ROS bij me weg maar Kimi die achter me reed kon niet volgen en ik kon een gat van 4 sec trekken voor de pit window open ging. 3 ronden langer doorgereden dan de optimale strategie om niet in verkeer terug te vallen en dat pakte goed uit. Laatste stint een beetje in niemandsland gereden met circa 14 sec achterstand op ROS en 8 sec voorsprong op Kimi. Uiteindelijk dus 4e geworden en weer lekker wat punten gepakt.
Respect. Ik vind dat vernieuwde snellere zwembad gedeelte echt supervet. 1 van de leukere bochten van f1 2016.
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
pi_165508941
Oja voor de mensen die beetje klem zitten tussen expert en legend... ze zijn bezig met een nieuwe moeilijkheidsgraad tussen expert en legend *O*
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
pi_165513069
zo :) nu in Hongarije, en Mclaren gaat lekker :), had pole in de regen, en Alonso stond 3de :),

na de start Alonso voor gelaten (hij staat op softs , en ik op mediums :) , (en om hem nou op te houden (wat ik wel met de rest van het veld ga doen XD , zo weer verder :),

oh en die allerlaatste patch is ook uit :), met de models van begin van het seizoen ( Mercedes met de S duct, Ferrari met de Rayban sponsoring (
pi_165600716
Na een hele vette race op 0,3 2e geworden achter Button(!) in Brazili. En natuurlijk volgt er een crash...
pi_165623806
Ik moet nu met COTA beginnen, maar ik vind dat zo'n zwaar zuigend circuit. Om 1 of andere reden krijg ik die nooit goed onder de knie. Die instuurmomenten daar vind ik zo verrot :P
"[i]I tried to believe that there is a God, who created each of us in His own image and likeness, loves us very much, and keeps a close eye on things. I really tried to believe that, but I gotta tell you, the longer you live, the more you look around, the more you realize, something is fucked up.[/i]" - George Carlin.
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