quote:By far the most exciting was Uncharted: Golden Abyss (above), a new episode in the Uncharted franchise, which takes place chronologically before Drake's Fortune (although Sony emphasised it isn't a prequel). Graphically, it lost little in comparison with the familiar PS3 Uncharted games, employing the same third-person viewpoint and richly detailed environments, as well as some great lighting effects.
quote:WipEout 2048 looked similarly impressive: the huge screen's sheer number of pixels and sharp contrasts create the illusion of greater crispness than you would get from a TV. WipEout 2048 felt a bit more forgiving than its famously tough predecessors, and let you choose between three control systems, one of which used the tilt sensor for turning (the sensitivity of which was spot-on) and the rear touch pad to accelerate.
quote:Little Deviants is a collection of 30-plus mini-games clearly designed to give each one of the NGP's features a thorough work-out. It included a variation on Whack-A-Mole in which you had to touch the front or back of the unit according to which direction Deviants revealed behind doors were facing, and a robot-shooting game which used the gyro-sensor for aiming, much like the 3DS's Face Raiders.
quote:Sound Shapes is an intriguing 2D platformer which has music built into its gameplay: as you traverse levels, you collect objects that build up a soundtrack with, for example, pulsing lasers providing the beat. It also incorporates a LittleBigPlanet-style level editor which should prove popular. Reality Fighters, meanwhile, is an augmented reality beat-'em-up game, which lets you scan your face onto a fighter, then use your surroundings as a fight arena. Sony's in-house launch lineup is completed by a clutch of games familiar from the PlayStation Network, including Super Stardust Delta, Everybody's Golf and Hustle Kings.
Yoshida over de handheld:quote:We approached the NGP with scepticism – the once-exciting PSP seemed to become increasingly irrelevant with each iteration, culminating in the unmitigated disaster that was the PSPgo. But this new model restored our faith in Sony's ability to make handheld consoles.
quote:It is sensibly designed – Yoshida admitted that with the PSPgo: "We made it our highest priority to make the unit small and portable, but that wasn't what people really wanted." And its peripheral bells and whistles – the cameras, motion sensors and touch-sensitive screen and rear pad – give developers just the ammunition they crave in their collective quest to unearth new forms of gaming.
http://www.guardian.co.uk(...)ands-on-back-in-gamequote:Yoshida admitted that the PSP suffered when Sony launched the PS3, claiming most of its development resources, but was adamant that: "Going forward, we do not want to make the same mistake"
Verder een interessante interview met Yoshida over o.a. wat ze zoal geleerd hebben met de PSP en het niet zozeer willen concurreren met smartphones.quote:Sony's NGP will offer full backwards compatibility with the PlayStation Network's library of PSP games, and will offer an optimized experience for each one.
PSP games played with the NGP will be smoothed and upscaled, and the NGP's dual analogue sticks will also be supported.
Sony Bend's Resistance Retribution has been demonstrated working on the NGP, with the second analogue stick now being used to move the character's view in the third person shooter.
PSP games are run via a software emulator within the NGP, and the upscaling can be toggled on and off by the player.
The PSP backwards compatibility seems to mirror the efforts of the PSP Remaster Series, which allow optimized versions of PSP games to run on the PS3.
http://www.next-gen.biz/features/shuhei-yoshida-ngpquote:What lessons were learned from the PSP? What didn’t PSP achieve that NGP can?
Throughout the development process of NGP, obviously we looked at what worked with PSP and what didn’t. We were almost too happy with PSP’s core capabilities; CPU, GPU and the 4-inch display. At that time it was the largest display you could find on a portable [gaming] device, with very beautiful graphics capabilities. We were too happy having PS2 quality-games on the Go, and we didn’t go much further. We had Wi-Fi capabilities with PSP which was very fast, and some experiences like Monster Hunter were created using Wi-Fi, but other than that it was very hard for developers to create a unique experience on PSP that you couldn’t get on a console like PS2.
After PS3 came out, people got used to looking at PS3-quality graphics. So just having nice graphics is not enough; people prefer playing on a large screen at home. That was the biggest lesson we learned in designing NGP – of course we advanced the CPU and GPU again, and developed the 5-inch OLED, but I’m sure in a couple of years people will get used to seeing it, so if we stop there we’ll make the same mistake we did on PSP. So what we made sure was to bring enough new hooks on NGP so that we can continue to create unique gaming experiences that you cannot get on consoless. Touch capability on both front and back, AR, sensors, social connectivity: these features will challenge NGP developers’ ability to create longer than PSP [did].
Begin dit jaar:quote:Op donderdag 2 juni 2011 21:56 schreef ikookhier het volgende:
Hopelijk op de E3 een releas date en prijs Zal 2011 niet meer halen in EU Denk ik
quote:Release periode
Toen de Next Generation Portable werd aangekondigd, werd de releasedate bekend gemaakt als "eind 2011". Dit geldt echter alleen voor Japan en Noord-Amerika; in een ideale situatie weet Sony genoeg stuks te produceren om de handheld ook in Europa nog dit jaar te lanceren, maar wij zullen er rekening mee moeten houden dat wij deze pas in februari of maart van 2012 in de schappen zullen zien liggen.
Hoewel SCEA CEO Jack Tretton eerder aangaf dat eind 2011 ook voor Amerika niet 100% zeker is, zet Sony alles op alles om er voor te zorgen dat Santa straks een NGP kado kan doen.
SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.Rocks? Check.
Laser beams? Check.
Acid? Check.
Body bag? Check.
quote:Op maandag 6 juni 2011 11:25 schreef Tain het volgende:
Logo is uitgelektWeet Philips hier al van?SPOILEROm spoilers te kunnen lezen moet je zijn ingelogd. Je moet je daarvoor eerst gratis Registreren. Ook kun je spoilers niet lezen als je een ban hebt.Be curious, not judgmental
Déjà vu 2004 — DS vs. PSP...quote:Op maandag 6 juni 2011 11:42 schreef Catch_me het volgende:
Allejezus wat een machtig apparaat.
Nou 3DS bezitters flikker dat ouwe en gimmicky apparaat maar weer weg, de psp2 komt de vloer even aanvegen
Daar baalt Nintendo flink vanquote:
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